Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 17748510517156984323 17 paramita the Magician (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Nov 2, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:03 (768 turns). paramita the Magician (Deep Elf Conjurer) Turns: 768, Time: 00:04:03 Health: -4/15 AC: 3 Str: 4 XL: 2 Next: 39% Magic: 5/9 EV: 11 Int: 22 God: Gold: 19 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of flight Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 28% 3d8 13% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Battlesphe Conj/Frge 14% 2d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Rending Blade Conj/Frge 14% 2d7 41% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a club. There is an open door here. The magic dart hits the bat. You kill the bat! Found a mace. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. Okay, then. You open the door. There is an open door here. f - a puce potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a +0 mace. You open the door. There is an open door here. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards some monsters! You encounter a gnoll and a hobgoblin. The magic dart hits the gnoll but does no damage. The gnoll shouts! The hobgoblin shouts! The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is heavily wounded. The hobgoblin hits you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you with a +0 flail! You die... #+ #. #. ##.# ##...######## #............ #...gğ...# #@# ........# ..#.##### You could see a gnoll (ğ) and a hobgoblin (g). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | paramita the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 460 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 466 | D:1 | Learned a level 2 spell: Searing Ray 768 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 767 | 767 | 0 | 0 | 693 | 1 | 767.0 | Dungeon | 767 | 767 | 0 | 0 | 693 | 1 | 767.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 767 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+