paramita Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (5, 8, D:1) a +0 whip 5 stones (8, 8, D:1) a +0 club (8, 40, D:1) a +0 dagger (11, 11, D:1) a +0 ring mail (12, 11, D:1) a +0 leather armour (14, 12, D:1) a ball python skeleton (19, 31, D:1) a jackal corpse (skeletalised by now) (20, 31, D:1) a bat corpse (skeletalised by now) (24, -10, D:1) a +0 dagger a goblin skeleton (25, 9, D:1) a +0 short sword (28, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 38, D:1) a frilled lizard corpse (skeletalised by now) (34, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 28, D:1) a +0 ring mail (42, 16, D:1) a +0 club (45, -11, D:1) a ball python corpse (skeletalised by now) (49, 18, D:1) a +0 mace (49, 20, D:1) a ball python skeleton (49, 27, D:1) a +0 dagger (55, 6, D:1) a +0 dagger (59, -6, D:1) a +0 club (59, -4, D:1) a rat corpse (skeletalised by now) (61, -7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (4, 49, D:2) a +0 hammer (5, 48, D:2) a +0 hammer (6, 14, D:2) a +0 mace (6, 49, D:2) a +0 hammer (8, 48, D:2) a +2 hammer of protection (10, -8, D:2) a +0 plate armour (10, 11, D:2) a +0 club (10, 19, D:2) a +0 trident a +0 ring mail the human skeleton of Terence (11, 47, D:2) a +0 hammer (11, 48, D:2) a +0 hammer (13, 46, D:2) a +0 hammer (32, 30, D:2) a +0 club a goblin skeleton (33, 34, D:2) a +0 sling (39, 25, D:2) a quokka skeleton (42, 14, D:2) a +0 ring mail (45, 19, D:2) a +0 club (45, 28, D:2) a hobgoblin skeleton (51, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (52, 1, D:2) a +0 sling (56, 11, D:2) a +0 dagger of protection a goblin corpse (skeletalised by now) (56, 50, D:2) a quill talisman (59, 14, D:2) a +0 short sword