Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 14424064627345115013 37 paramita the Magician (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Nov 4, 2026. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1277 turns). paramita the Magician (Deep Elf Conjurer) Turns: 1277, Time: 00:02:09 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 19% Magic: 4/11 EV: 11 Int: 27 God: Gold: 29 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + b - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth +++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.24/turn c - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, magic regeneration a: no special abilities You were on level 2 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots of stealth (worn) Talismans c - a vision talisman (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Animate Dead Necr 7% N/A 56% 4 Martyr's Knell Necr/Summ 7% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You have an extended range of vision and can be seen from far away. Your helmet, gloves and ring are melded. You regenerate magic rapidly. Message History You encounter Terence the Veteran. He is wielding a +0 falchion and carrying a wand of warping. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of warping (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The residue of your spell condenses into glimmer. The searing ray misses Terence. Terence looks irritated. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of warping (severely wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 falchion! You die... Terence says, "Finally, peace and quiet." #...######.a≈≈≈..#.†. ##...####.#.≈≈≈≈≈.#.## ##.........#∩≈≈≈≈≈ ..# #####.###.####.#.≈≈≈≈≈ ### #.....# ... #..≈≈≈ #.###.###.### .#≈.... ##...## ..##### ###.###.....#. #.§@@....... #####.....#. ....# ...# .## .# .# # You could see Terence (@). Vanquished Creatures An adder (D:2) An endoplasm (D:1) 5 hobgoblins A quokka (D:2) 7 ball pythons 3 bats 6 frilled lizards 2 goblins (D:1) 7 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | paramita the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached skill level 4 in Spellcasting 245 | D:1 | Found a faded altar of an unknown god. 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 494 | D:1 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Found Muifit's Jewellery Shoppe. 1110 | D:2 | Encountered Natasha 1192 | D:2 | Reached skill level 5 in Spellcasting 1192 | D:2 | Reached XP level 3. HP: 15/19 MP: 4/11 1270 | D:2 | Encountered Terence 1277 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, dreamdust_ecumenical_altar_statues, chequers_serial_rivers_large_a D:2: layout_loops_ring, serial_shops, nicolae_lakefront_shop, nicolae_lakefront_shop, nicolae_shop_rolling_square, minmay_hexomino_r4, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 4 5 | 5.2 Conjurations | 4 | 4.3 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * 53 | 1 Vision | 46 * | 1 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 5 Armour: Robe || 7 Dodge: Dodged || 1 Form: Vision || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1230 | 59 | 0 | 1071 | 2 | 644.5 | Dungeon | 1289 | 1230 | 59 | 0 | 1071 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1111 daAuts D:2: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+