Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 4635080195493249168 67 parkbongsam the Tinkerer (level 3, 0/19 HPs) Began as a Deep Elf Forgewright on Sept 4, 2025. Constricted to death by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:10:14 (1892 turns). parkbongsam the Tinkerer (Deep Elf Forgewright) Turns: 1892, Time: 00:10:15 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 98% Magic: 8/10 EV: 1 Int: 21 God: Gold: 78 SH: 0 Dex: 13 Spells: 2/10 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) c - a +0 robe d - a +0 scale mail e - a +0 chain mail Scrolls c - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: + Level 0.2 Maces & Flails + Level 2.6 Dodging + Level 2.6 Stealth + Level 4.0 Spellcasting * Level 1.5 Summonings + Level 5.1 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 50% 2d5 2% 2 c - Launch Clockwork Bee Frge 25% N/A 4% 3 d - Call Imp Summ 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 14% N/A 38% 4 Forge Lightning Spire Air/Frge 14% 3d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target Aim: a ball python (constricting you) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. You stop assembling your clockwork bee. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. The ball python constricts you. The ball python completely misses you. The ball python constricts you. The ball python barely misses you. The ball python constricts you. The ball python completely misses you. The ball python constricts you. The ball python bites you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python completely misses you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The ball python misses you. Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ################### ..................###### †############..5@S....... .# .....###.#####.. .# ####.# #..# .# ..# #.... .#####.# ##.. ...).. .......# ### #..#### #..##### #..# #..# ..# #..# You could see a ball python (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) Terence (D:2) A dart slug (D:1) 3 hobgoblins A ball python (D:2) 4 bats (D:1) An endoplasm (D:1) 2 frilled lizards 5 goblins 2 kobolds 3 rats 23 creatures vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | parkbongsam the Deep Elf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 140 | D:1 | Learned a level 2 spell: Construct Spike Launcher 143 | D:1 | Learned a level 2 spell: Call Imp 817 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 822 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1073 | D:1 | Reached skill level 5 in Forgecraft 1275 | D:1 | Reached skill level 1 in Summonings 1462 | D:2 | Noticed Terence 1473 | D:2 | Killed Terence 1892 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, serial_park_square3 [serial_park_minivault_5x5_3] D:2: layout_loops_ring, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Forgecraft | 5 | 5.1 Summonings | 1 | 1.5 Spellcasting | 4 | 4.0 Maces & Flails | | 0.2 Dodging | | 2.6 Stealth | | 2.6 Action || total ---------------------------++------- Attack: Normal || 28 Melee: Mace || 28 Cast: Kinetic Grapnel || 15 Construct Spike L || 14 Call Imp || 13 Launch Clockwork || 9 Drink: Ambrosia || 1 Curing || 1 Read: Identify || 1 Armour: Robe || 63 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1900 | 1900 | 0 | 652 | 326 | 2 | 950.0 | Dungeon | 1900 | 1900 | 0 | 652 | 326 | 2 | 950.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1358 daAuts D:2: 542 daAuts