Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 5166014381303795265 384129 pda0503 the Sorcerer (level 21, -1/178 (186) HPs) Began as a Deep Elf Fire Elementalist on Apr 2, 2025. Was the Champion of Vehumet. Killed from afar by a tengu reaver (21 damage) ... with a bolt of acid ... on level 5 of the Vaults. The game lasted 02:09:14 (46462 turns). pda0503 the Sorcerer (Deep Elf Fire Elementalist) Turns: 46462, Time: 02:09:15 HP: -1/178 (186) AC: 30 Str: 5 XL: 21 Next: 96% MP: 47/50 EV: 2 Int: 37 God: Vehumet [******] Gold: 4072 SH: 0 Dex: 15 Spells: 11/66 levels left rFire + + + X - staff of fire rCold . . . H - orb of the Northern Lights {*channel, rC- Will+ SInv Necro} rNeg + . . h - melded +0 steam dragon scales rPois + k - melded +0 helmet of the Cherruve {Will++ Regen+} rElec + p - melded +5 cloak "Unelim" {rPois rC+ Dex+3 Stlth-} rCorr + n - melded +1 pair of gloves SInv + Z - melded +2 pair of boots {Fly} Will +++.. S - amulet of regeneration Stlth ++ z - ring of Sovereignty {rElec rF+ rC- rN+ Fire} HPRegen 1.29/turn M - ring of Dosonahy {rC+ Int+5 Slay+4} MPRegen 0.64/turn %: channel magic (20%) @: brilliant, tree-form, resistant, lightly drained, invisible A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration, (fangs 1), (hooves 1), (large bone plates 1) }: 2/15 runes: decaying, serpentine a: Imbue Servitor, Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You were a tree. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Ossuary, Bailey and Ice Cave. You collected 7057 gold pieces. You spent 2985 gold pieces at shops. Inventory: Hand Weapons r - the +9 quarterstaff "Argheki" {protect, MP+8 Int+2} (You found it on level 3 of the Dungeon) MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). Armour h - +0 steam dragon scales (melded) k - the +0 helmet of the Cherruve (melded) {Will++ Regen+} (You acquired it on level 3 of the Swamp) Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. n - a +1 pair of gloves (melded) p - the +5 cloak "Unelim" (melded) {rPois rC+ Dex+3 Stlth-} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. H - the orb of the Northern Lights (worn) {*channel, rC- Will+ SInv Necro} (You took it off Frederick on level 3 of the Vaults) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Z - a +2 pair of boots of flying (melded) Magical Staves X - a staff of fire (weapon) Jewellery b - the ring of Ignis's Pride {rF+ rC- rCorr AC+4} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of protection] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). z - the ring of Sovereignty (worn) {rElec rF+ rC- rN+ Fire} (You found it on level 4 of the Dungeon) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. E - a ring of wizardry I - an amulet of magic regeneration M - the ring of Dosonahy (worn) {rC+ Int+5 Slay+4} (You found it on level 2 of the Vaults) [ring of slaying] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). R - the ring "Iruist" {rElec rC+ rCorr} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. S - an amulet of regeneration (worn) Wands u - a wand of paralysis (24) A - a wand of roots (40) G - a wand of polymorph (22) J - a wand of flame (9) N - a wand of digging (22) Q - a wand of acid (41) W - a wand of mindburst (7) Scrolls a - 9 scrolls of amnesia c - 18 scrolls of enchant weapon d - 3 scrolls of revelation f - 24 scrolls of teleportation i - 5 scrolls of silence m - 4 scrolls of blinking q - 7 scrolls of poison w - 4 scrolls of fog y - 3 scrolls of fear D - 19 scrolls of identify K - a scroll of acquirement O - 2 scrolls of butterflies Y - a scroll of enchant armour Potions e - 20 potions of curing j - 3 potions of cancellation l - 5 potions of enlightenment o - 11 potions of might s - 5 potions of lignification t - 2 potions of mutation v - 7 potions of magic x - 2 potions of invisibility B - 3 potions of brilliance F - 4 potions of ambrosia L - 3 potions of resistance U - 2 potions of berserk rage V - 6 potions of haste Miscellaneous C - a +0 phantom mirror P - a +0 lightning rod (4/4) T - a +0 Gell's gravitambourine (2/2) Skills: - Level 11.0 Fighting - Level 9.0 Armour - Level 9.0 Dodging - Level 2.4 Stealth + Level 23.4 Spellcasting + Level 22.5 Conjurations - Level 11.0 Forgecraft + Level 22.5 Fire Magic - Level 11.0 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 100% 2d21 1% 4 d - Ignition Fire 98% 3d25 1% 8 e - Hellfire Mortar Fire/Erth/Frge 87% 4d24 1% 7 f - Fireball Conj/Fire 98% 3d36 1% 5 g - Starburst Conj/Fire 98% 6d24 1% 6 h - Orb of Destruction Conj 71% 9d16 1% 7 i - Spellspark Servitor Conj/Frge 64% N/A 1% 7 j - Lehudib's Crystal Sp Conj/Erth 64% 10d15 3% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 56% (3-5)d19 17% 8 Maxwell's Capacitive Co Air 30% ∞ 100% 8 Polar Vortex Ice 30% 12d4* 100% 9 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 99% N/A 1% 3 Passwall Erth 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 56% 3d24 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Rending Blade Conj/Frge 100% 2d(11+5*) 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Arcjolt Conj/Air 56% 1d66 1% 5 Freezing Cloud Conj/Ice/Air 49% 6-21 1% 5 Lee's Rapid Deconstruct Erth 56% 3d26* 1% 5 Nazja's Percussive Temp Frge 56% 4d13 1% 5 Bombard Conj/Erth 64% 9d11 1% 6 Forge Monarch Bomb Fire/Frge 90% 4d27 1% 6 Fortress Blast Frge 100% 6d15 1% 6 Plasma Beam Fire/Air 81% 2x1d99 1% 6 Apportation Tloc 100% N/A 3% 1 Summon Small Mammal Summ 100% N/A 3% 1 Leda's Liquefaction Alch/Erth 45% N/A 3% 4 Petrify Alch/Erth 90% N/A 3% 4 Summon Seismosaurus Egg Summ/Erth 90% N/A 3% 4 Blink Tloc 100% N/A 4% 2 Call Imp Summ 100% N/A 4% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 4% 2 Grave Claw Necr 100% 2d14 4% 2 Jinxbite Hex 100% N/A 4% 2 Lesser Beckoning Tloc 100% N/A 4% 2 Forge Phalanx Beetle Frge 56% N/A 4% 6 Fire Storm Conj/Fire 98% 8d25 4% 9 Permafrost Eruption Ice/Erth 45% 2x4d10 6% 6 Call Canine Familiar Summ 60% N/A 7% 3 Sigil of Binding Hex 60% N/A 7% 3 Summon Ice Beast Ice/Summ 60% N/A 7% 3 Swiftness Air 60% N/A 7% 3 Tukima's Dance Hex 60% N/A 7% 3 Alistair's Walking Alem Alch/Frge 90% N/A 7% 5 Borgnjor's Vile Clutch Necr/Erth 56% N/A 7% 5 Yara's Violent Unravell Hex/Alch 30% 3d13 10% 5 Diamond Sawblades Frge 56% 4d10 14% 7 Animate Dead Necr 78% N/A 16% 4 Cause Fear Hex 30% N/A 16% 4 Cigotuvi's Putrefaction Necr/Air 78% N/A 16% 4 Dimensional Bullseye Hex/Tloc 30% N/A 16% 4 Dispel Undead Necr 78% 3d26 16% 4 Martyr's Knell Necr/Summ 78% N/A 16% 4 Passage of Golubria Tloc 60% N/A 16% 4 Vhi's Electric Charge Tloc/Air 100% N/A 16% 4 Alistair's Intoxication Alch 40% N/A 34% 5 Metabolic Englaciation Hex/Ice 30% N/A 34% 5 Silence Hex/Air 30% N/A 34% 5 Summon Mana Viper Hex/Summ 60% N/A 34% 5 Dispersal Tloc 30% N/A 82% 6 Gell's Gavotte Tloc 30% 2d(25-37) 82% 6 Chain Lightning Conj/Air 56% 3d75 86% 9 Shatter Erth 56% 3d42* 88% 9 Enfeeble Hex 30% N/A 100% 7 Manifold Assault Tloc 30% N/A 100% 7 Disjunction Tloc 30% N/A 100% 8 Dragon's Call Summ 30% N/A 100% 9 Platinum Paragon Frge 56% 4d21 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Ossuary (visited) Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 ! D:8 * D:12 [ Orc:1 * Orc:2 [:(* Elf:1 [ Elf:2 ? Elf:3 = Snake:3 :=: Vaults:1 ! Vaults:2 = Vaults:3 [? Vaults:4 [ Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. ((You have very sharp teeth.)) ((You have large cloven feet.)) ((You are partially covered in large bone plates. (SH +4))) Message History A yaktaur captain comes into view. A frost giant comes into view. It is wielding a +0 battleaxe of freezing. You hear a shout! You hear two shouts! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quicksilver dragon (moderately wounded, repelling missiles, ally target, 44% to hit) You feel a surge of power! The crystal spear hits the quicksilver dragon!!!! You kill the quicksilver dragon! Vehumet accepts your kill. You feel your power returning. Magical energy flows into your mind! Your spellspark servitor points at the polterguardian and mumbles some strange words. The crystal spear hits the polterguardian!! The polterguardian is destroyed! Vehumet accepts your kill. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The bolt of negative energy hits the ancient lich. The ancient lich completely resists. Your hellfire mortar blasts a torrent of magma at the white very ugly thing. The bolt of magma hits the tengu reaver!!! The bolt of magma hits the white very ugly thing!!! Your hellfire mortar blasts a torrent of magma at the vault guard. The bolt of magma hits the vault guard!!! The vault guard dies! Vehumet accepts your kill. The bolt of magma hits the vault guard!!! You cannot move. You feel better. The vault guard is no longer repelling missiles. The yaktaur captain is no longer repelling missiles. The white very ugly thing is no longer repelling missiles. The tengu reaver seems to regain its courage. A phantasmal warrior comes into view. The tengu reaver points at you and mumbles some strange words. The bolt of acid hits you!! You resist. You die... .....#....#... ....#p...#..## ...#....#C.. ..p.p.v..pp. #####.....p..##### ......)T..O....... ........D