Seeded DCSS version 0.34-a0-740-g3737fe9480 (webtiles) character file. Game seed: 2937688624218841249 (custom seed) 77 pearh the Shooter (level 3, 27/27 HPs) Began as a Demigod Hexslinger on Sept 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:49 (1316 turns). pearh the Shooter (Demigod Hexslinger) Turns: 1316, Time: 00:02:50 Health: 27/27 AC: 3 Str: 9 XL: 3 Next: 91% Magic: 6/6 EV: 11 Int: 15 God: Gold: 57 SH: 0 Dex: 20 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - a ring of positive energy (worn) Wands c - a wand of iceblast (9) Scrolls p - a scroll of poison c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} j - a scroll of summoning {unknown} k - a scroll of identify {unknown} Potions f - a potion of cancellation {unknown} Skills: - Level 0.8 Fighting + Level 3.5 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.3 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 0% 3-3/arc 36% 2 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Petrify Alch/Erth 0% N/A 94% 4 Detonation Catalyst Fire/Alch 2% 2d2 99% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. You kill the adder! The jinxing sprites lose interest in you. You feel sick. You are no longer poisoned. You feel your willpower return. A rat comes into view. The rat squeaks loudly. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. The rat is moderately wounded. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You now have 57 gold pieces (gained 14). A hobgoblin comes into view. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Found a stone staircase leading up. c - a wand of iceblast (9) Done exploring. Done exploring. Search for what [Enter for "."]? . Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.### #.....# #.....# #.....# #.....# #.....# #.....# #.....# #.@...# #....<# ####### There were no monsters in sight! Vanquished Creatures 4 adders (D:2) 3 dart slugs 4 endoplasms 3 hobgoblins 2 jackals (D:1) 2 quokkas 5 ball pythons 4 bats 2 frilled lizards 4 goblins 2 kobolds (D:1) 7 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pearh the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 226 | D:1 | Reached XP level 2. HP: 15/22 MP: 5/5 229 | D:1 | Learned a level 2 spell: Jinxbite 945 | D:2 | Reached XP level 3. HP: 20/27 MP: 3/6 1316 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, st_stairs_10 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 3 | 3.3 Ranged Weapons | 2 3 | 3.5 Fighting | | 0.8 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 96 Cast: Jinxbite || 5 Armour: Robe || 21 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1340 | 1331 | 9 | 0 | 1129 | 2 | 670.0 | Dungeon | 1340 | 1331 | 9 | 0 | 1129 | 2 | 670.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 910 daAuts D:2: 430 daAuts