piorio Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (3, -1, D:1) a +0 short sword a +0 club (3, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (7, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 30, D:1) a +0 sling (38, -10, D:1) a dwarf skeleton (38, 10, D:1) a quokka skeleton (39, -10, D:1) a dwarf skeleton (39, 26, D:1) a frilled lizard skeleton (41, -8, D:1) a dwarf skeleton (45, -4, D:1) a dwarf skeleton (52, -17, D:1) a +0 short sword a stone Level 2 of the Dungeon (3, -1, D:2) an adder skeleton (11, -10, D:2) an adder corpse (skeletalised by now) (16, -12, D:2) a +0 quarterstaff (18, -42, D:2) a +2 heavy hand axe (21, -32, D:2) a +0 dagger (21, -30, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (34, -24, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe "Lyanlima" {rPois Str+5} (2260 gold) rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. the +2 hat of the Inquisitive Ships {Regen+ Int+4} (2940 gold) Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +4 whip of Fedhas's Favour {drain, Int+4} (3990 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 ring mail of Privacy {rN++ Str-2 SInv Stlth+} (3930 gold) rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +10 whip "Illuc" {freeze, rC++} (7900 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +0 ring mail "Wiwaug" {rPois rN+ rCorr Dex+3} (3130 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 spear "Ilamp" {freeze, Dex+2} (2160 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the earth staff of Ostraf {rN++ Earth} (4250 gold) [staff of earth] rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. the +1 robe "Ripsionoxi" {Harm rPois rC- rN+} (1430 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 sling of the Exiled Shrikes {drain, rF+ rN+} (4590 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the earth staff "Finiomp" {SInv Earth} (3620 gold) [staff of earth] SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. the ring "Gedueh" {rC+ Will+ Int+4} (4600 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). the ring of Nethroj {Will+ Str+4 Int+5 Slay+3} (6350 gold) [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +4 ring mail of Defiance {+Inv rC+} (4500 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. It cannot be enchanted further. the +1 leather armour "Cauklih" {rPois} (1820 gold) rPois: It protects you from poison. It cannot be enchanted further. the +2 hand axe of Iqorr {flame, *Rage Fly rC++} (3990 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC++: It greatly protects you from cold. It cannot be enchanted further. the +2 robe of Fedhas's Scorn {Rampage} (1790 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +2 leather armour of Makhleb's Envy {rC+ rCorr Str+4} (4000 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. the conjuration staff "Peitismu" {*Corrode SInv Conj Ice} (3620 gold) [staff of conjuration] *Corrode: It may corrode you when you take damage. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +9 whip of Purpose {venom, +Blink rN+} (6620 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (1, 23, D:3) a +0 dagger a +0 robe (1, 24, D:3) a +0 club (2, 24, D:3) a +0 short sword a +0 leather armour (14, 20, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, 22, D:3) a bat skeleton an adder skeleton (21, -9, D:3) a +0 war axe (23, -7, D:3) a +0 club a +0 chain mail (27, -3, D:3) a +0 mace an orc skeleton (28, 15, D:3) a +0 short sword (32, 8, D:3) a hobgoblin corpse (skeletalised by now) (37, -4, D:3) a hobgoblin skeleton (42, -2, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 1, D:4) a +0 club 4 poisoned darts a kobold corpse (skeletalised by now) (1, 8, D:4) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (6, -7, D:4) a ball python skeleton (11, 12, D:4) a ball python corpse (skeletalised by now) (13, -1, D:4) an iguana skeleton (13, 0, D:4) a +0 pair of gloves (14, -14, D:4) a scarab talisman (14, 3, D:4) a +0 pair of gloves (15, -26, D:4) 4 gold pieces a +0 whip (15, -25, D:4) 6 gold pieces a +0 whip (16, -26, D:4) 9 gold pieces a +0 whip a +0 leather armour a +0 halberd (16, -25, D:4) 10 gold pieces (25, 6, D:4) a +0 scale mail (26, 6, D:4) a hobgoblin corpse (skeletalised by now) (29, -23, D:4) a +0 club (34, 1, D:4) a human corpse (37, -7, D:4) a +0 mace (38, -20, D:4) a +0 short sword (40, -22, D:4) a +0 flail a +0 rapier a +0 leather armour (40, -21, D:4) a +0 dagger a +0 robe a +0 club 2 boomerangs a +0 scale mail (40, -9, D:4) a +0 mace (41, -24, D:4) a +0 whip (41, 1, D:4) a +0 club (42, -26, D:4) a +0 trident (45, -23, D:4) a +0 long sword