Dungeon Crawl Stone Soup version 0.35-a0-720-gb51359a412 (webtiles) character file. Game seed: 540691647019754339 127 pokeqdon01 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:39 (2480 turns). pokeqdon01 the Magician (DEFE) Turns: 2480, Time: 00:02:40 Health: 24/24 AC: 7 Str: 4 XL: 4 Next: 85% Magic: 12/12 EV: 12 Int: 21 God: Gold: 160 SH: 0 Dex: 26 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) b - +2 cloak "Musel" {rElec Dex+7 Air} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration, iridescent scales 1, agile 1, initially attractive 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 160 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +2 cloak "Musel" (worn) {rElec Dex+7 Air} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Air: It increases the power of your Air spells. It cannot be enchanted further. Talismans c - the inkwell talisman of Trumpets {Will+} (You found it on level 1 of the Dungeon) [inkwell talisman] Will+: It increases your willpower. Scrolls r - a scroll of identify s - a scroll of butterflies c - a scroll of noise {unknown} b - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} f - 3 scrolls of blinking {unknown} Potions g - 2 potions of magic j - 2 potions of invisibility {unknown} k - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 3.0 Conjurations + Level 4.4 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 2% 1 b - Scorch Fire 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 14% N/A 13% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Flame Wave Conj/Fire 20% 2d7 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9520 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +4, Str/Int -1) You sometimes pull newly seen creatures towards you. Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x3 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates. Your foxfire dissipates. x3 You now have 160 gold pieces (gained 7). You see here a hobgoblin corpse. You open the door. There is an open door here. Things that are here: a +0 mace; a +0 animal skin; a +0 helmet Things that are here: a +0 club; a goblin corpse You see here an adder skeleton. Key pressed, stopping explore. You see here a hobgoblin skeleton. k - 2 bubbling clear potions You see here a quokka skeleton. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. Key pressed, stopping explore. You see here a ball python skeleton. Done exploring. Done exploring. Done exploring. Done exploring. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. d -> M - 2 potions of mutation You feel extremely strange. Your thinking seems confused. You feel clever. You feel extremely strange. You feel stupid. You feel agile. You feel strangely attractive. Iridescent scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# ###...# #...### #.....### #...# #.....##. #####÷..# #........ #.......# #........ #.......# #........ #.......######>....... #............####..... #....@##.....####..... #.....##.............. #.....##......)....... #.....##.............. #.....##.........÷.... #.....##.............. #.....##.....######... #########.....# #... #....####..)..## #... There were no monsters in sight! Vanquished Creatures Terence (D:2) Robin (D:2) 5 adders (D:2) 2 dart slugs A ribbon worm (D:2) 10 hobgoblins 2 jackals (D:2) 2 quokkas 8 ball pythons 2 bats 4 frilled lizards 9 goblins 5 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 340 | D:1 | Identified a scroll of acquirement 340 | D:1 | Acquired the +2 cloak "Musel" {rElec Dex+7 Air} 535 | D:1 | Identified the inkwell talisman of Trumpets {Will+} 1196 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1361 | D:2 | Encountered Terence 1374 | D:2 | Killed Terence 1466 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 2090 | D:2 | Encountered Robin 2096 | D:2 | Killed Robin 2154 | D:2 | Learned a level 2 spell: Scorch 2477 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2478 | D:2 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 2478 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2479 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2479 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2479 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 2479 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2480 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic D:2: minmay_recursive_quarters, layout_basic, st_stairs_2, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 | 3.0 Spellcasting | 4 | 4.7 Fire Magic | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 3 || 9 Melee: Unarmed | 6 | 3 || 9 Cast: Foxfire | 115 | 75 || 190 Drink: Mutation | | 3 || 3 Read: Identify | 1 | || 1 Acquirement | 1 | || 1 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 9 | 4 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2479 | 2436 | 43 | 0 | 2095 | 2 | 1239.5 | Dungeon | 2479 | 2436 | 43 | 0 | 2095 | 2 | 1239.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1326 daAuts D:1: 1153 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+