Seeded DCSS version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 264276475801805284 (custom seed) 113 pokeqdon01 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (1494 turns). pokeqdon01 the Magician (DEFE) Turns: 1494, Time: 00:00:58 Health: 24/24 AC: 4 Str: 9 XL: 4 Next: 65% Magic: 12/12 EV: 12 Int: 29 God: Gold: 90 SH: 0 Dex: 24 Spells: 9/12 levels left rFire + . . (50%) d - conjuration staff "Woibban" {rElec rF+ Stlth- Conj Fire} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 Archmagi} rPois . (100%) (no helmet) rElec + (33%) b - +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++... e - amulet "Lonnyit" {Will++ RegenMP+} Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.66/turn %: archmagi @: no status effects A: magic regeneration, mutation resistance 1, strong 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe b - the +0 cloak "Pekalef" (worn) {Regen+ Int+8 Dex+3 Slay+3} (You acquired it on level 1 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. c - the +1 robe of the Pure Eyes (worn) {rCorr Dex+7 Slay-6 Archmagi} (You acquired it on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - the conjuration staff "Woibban" (weapon) {rElec rF+ Stlth- Conj Fire} (You acquired it on level 1 of the Dungeon) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery e - the amulet "Lonnyit" (worn) {Will++ RegenMP+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} h - 2 scrolls of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} k - a potion of cancellation {unknown} l - a potion of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 2.9 Conjurations + Level 4.3 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 100% 2d9 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 52% 1d6 11% 1 Inner Flame Hex/Fire 54% N/A 12% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 12% 3 Grave Claw Necr 26% 2d8 14% 2 Flame Wave Conj/Fire 89% 2d19 21% 4 Passwall Erth 13% N/A 28% 3 Cause Fear Hex 6% N/A 63% 4 Ignition Fire 38% 3d11 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10507 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are somewhat resistant to further mutation. You are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History You see here an adder corpse. Found an escape hatch in the ceiling. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates. You see here an adder corpse. Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! There is not enough space to conjure foxfire! Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. x2; You feel the urge to shout. j -> M - a potion of mutation You feel extremely strange. Your urge to shout disappears. You feel more in control of your magic. You feel genetically stable. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...≈.§§.#......... #..§.≈.§.######.### #..≈§.≈..# #.# # #........# #.# # #........# #.# # ########## #.# # #.# #.# # #####.# #####.# # #§§●§@# #.....# #●##### #.##### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 5 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins 3 jackals (D:2) 3 quokkas 2 ball pythons 4 bats A frilled lizard (D:2) 4 goblins 6 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired the conjuration staff "Woibban" {rElec rF+ Stlth- | Conj Fire} 187 | D:1 | Acquired the +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 | Archmagi} 253 | D:1 | Acquired the +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} 522 | D:1 | Acquired the amulet "Lonnyit" {Will++ RegenMP+} 592 | D:1 | Found Netel's Book Shop. 616 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 629 | D:1 | Found Mamaet's Jewellery Emporium. 685 | D:2 | Learned a level 2 spell: Scorch 716 | D:2 | Found a faded altar of an unknown god. 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1024 | D:2 | Reached XP level 4. HP: 19/24 MP: 6/12 1492 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1492 | D:2 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 1492 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1493 | D:2 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1493 | D:2 | Lost mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 1493 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1493 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1494 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.9 Spellcasting | 4 | 4.6 Fire Magic | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Staff | 1 | || 1 Cast: Foxfire | 99 | 33 || 132 Scorch | 11 | 3 || 14 Drink: Mutation | | 2 || 2 Read: Acquirement | 4 | || 4 Armour: Robe | 9 | || 9 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1493 | 1486 | 7 | 0 | 969 | 2 | 746.5 | Dungeon | 1493 | 1486 | 7 | 0 | 969 | 2 | 746.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 835 daAuts D:1: 657 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+