Seeded DCSS version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 264276475801805284 (custom seed) 119 pokeqdon01 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (2059 turns). pokeqdon01 the Magician (DEFE) Turns: 2059, Time: 00:01:26 Health: 24/24 AC: 4 Str: 5 XL: 4 Next: 74% Magic: 12/12 EV: 12 Int: 30 God: Gold: 122 SH: 0 Dex: 25 Spells: 9/12 levels left rFire + . . (50%) d - conjuration staff "Woibban" {rElec rF+ Stlth- Conj Fire} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 Archmagi} rPois . (100%) (no helmet) rElec + (33%) b - +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++... e - amulet "Lonnyit" {Will++ RegenMP+} Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.66/turn %: archmagi @: no status effects A: magic regeneration, meek 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe b - the +0 cloak "Pekalef" (worn) {Regen+ Int+8 Dex+3 Slay+3} (You acquired it on level 1 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. c - the +1 robe of the Pure Eyes (worn) {rCorr Dex+7 Slay-6 Archmagi} (You acquired it on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - the conjuration staff "Woibban" (weapon) {rElec rF+ Stlth- Conj Fire} (You acquired it on level 1 of the Dungeon) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery e - the amulet "Lonnyit" (worn) {Will++ RegenMP+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} h - 6 scrolls of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} j - a potion of ambrosia {unknown} k - a potion of cancellation {unknown} n - a potion of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 3.0 Conjurations + Level 4.4 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 40% 1d6 6% 1 Inner Flame Hex/Fire 45% N/A 8% 3 Volatile Blastmotes Fire/Tloc 90% 2d17 8% 3 Grave Claw Necr 20% 2d8 10% 2 Flame Wave Conj/Fire 78% 2d17 13% 4 Passwall Erth 10% N/A 19% 3 Cause Fear Hex 5% N/A 52% 4 Ignition Fire 33% 3d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9937 Altars: Shops: D:1 =:? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your attacks are a little less effective. (Slay -3) Message History You feel a huge surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates! Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! There is not enough space to conjure foxfire! Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You begin to recover more slowly from draining effects. Vile energies swirl pleasantly through your soul. l -> M - a potion of mutation Your foxfire dissipates. x2 Unknown command. You feel extremely strange. The vile energy swirling through your soul dissipates. You recover from draining at a normal speed again. You feel meek. The horns on your head shrink away. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...§§§[.#......... #..§.≈...######.### #..≈≈.≈..# #.# # #........# #.# # #........# #●# # ########## #§# # #.# #§# # #####●# #####.# # #§§§§@# #.....# #.##### #.##### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 5 adders (D:2) 2 ribbon worms (D:2) A dart slug (D:1) An endoplasm (D:2) 3 hobgoblins 3 jackals (D:2) 4 quokkas 2 ball pythons 4 bats 2 frilled lizards 5 goblins 8 kobolds 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired the conjuration staff "Woibban" {rElec rF+ Stlth- | Conj Fire} 187 | D:1 | Acquired the +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 | Archmagi} 253 | D:1 | Acquired the +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} 522 | D:1 | Acquired the amulet "Lonnyit" {Will++ RegenMP+} 592 | D:1 | Found Netel's Book Shop. 616 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 629 | D:1 | Found Mamaet's Jewellery Emporium. 1075 | D:1 | Found Olihan's Magic Scroll Shoppe. 1239 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1445 | D:2 | Found a faded altar of an unknown god. 1526 | D:2 | Learned a level 2 spell: Scorch 1603 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 2057 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2057 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 2057 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2058 | D:2 | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2058 | D:2 | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 2058 | D:2 | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 2058 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 2059 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 | 3.0 Spellcasting | 4 | 4.6 Fire Magic | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Staff | 8 | || 8 Cast: Foxfire | 160 | 28 || 188 Scorch | 4 | 7 || 11 Drink: Mutation | | 2 || 2 Read: Acquirement | 4 | || 4 Armour: Robe | 15 | 1 || 16 Dodge: Dodged | 28 | 1 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2063 | 2006 | 57 | 0 | 1392 | 2 | 1031.5 | Dungeon | 2063 | 2006 | 57 | 0 | 1392 | 2 | 1031.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 871 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+