Seeded DCSS version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 95 pokeqdon01 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:54 (1237 turns). pokeqdon01 the Magician (DEFE) Turns: 1237, Time: 00:00:54 Health: 24/24 AC: 4 Str: 5 XL: 4 Next: 39% Magic: 11/11 EV: 12 Int: 30 God: Gold: 75 SH: 0 Dex: 25 Spells: 8/11 levels left rFire . . . (100%) d - conjuration staff "Woibban" {rElec rF+ Stlth- Conj Fire} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 Archmagi} rPois . (100%) (no helmet) rElec + (33%) b - +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++... e - amulet "Lonnyit" {Will++ RegenMP+} Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.64/turn %: archmagi @: no status effects A: magic regeneration, low MP 1, heat vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe b - the +0 cloak "Pekalef" (worn) {Regen+ Int+8 Dex+3 Slay+3} (You acquired it on level 1 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. c - the +1 robe of the Pure Eyes (worn) {rCorr Dex+7 Slay-6 Archmagi} (You acquired it on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - the conjuration staff "Woibban" (weapon) {rElec rF+ Stlth- Conj Fire} (You acquired it on level 1 of the Dungeon) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery e - the amulet "Lonnyit" (worn) {Will++ RegenMP+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic c - a potion of haste {unknown} j - a potion of experience {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 2.7 Conjurations + Level 4.2 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 43% N/A 8% 3 Volatile Blastmotes Fire/Tloc 86% 2d17 8% 3 Grave Claw Necr 18% 2d8 10% 2 Flame Wave Conj/Fire 76% 2d17 14% 4 Passwall Erth 9% N/A 19% 3 Cause Fear Hex 4% N/A 52% 4 Ignition Fire 32% 3d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10764 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your magical capacity is low. (-10% MP) You are vulnerable to heat. (rF-) Message History The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The foxfire burns the hobgoblin! You kill the hobgoblin! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a parchment of Cause Fear. Things that are here: a hobgoblin corpse; a quokka corpse Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates! Your foxfire dissipates. You pick up a parchment of Cause Fear and begin reading... You add the spell Cause Fear to your library. f - 2 fizzy yellow potions Found an escape hatch in the floor. j - a fizzy inky potion There is an escape hatch in the floor here. You open the large door. You encounter a goblin. It is wielding a +0 dagger. Found a weird smoking staff and a parchment of Freeze. A goblin is nearby! A goblin is nearby! It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel insulated. f -> M - a potion of mutation You encounter an adder. You feel extremely strange. The horns on your head shrink away. You feel conductive. You feel vulnerable to heat. You feel less energetic. The goblin shouts! The adder hisses angrily. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.# #....###.##.#.###. #.##.# ##.......#..###.... #.##.#####.....###.##.#.#### #.##....##.............## #.......>.......##.##### #######.##..###.##.# #.##..# #.##.# #.##..###.##.# #.#..@.......# ###''####.#### ....S #.# #..:.| #.###### #..≈.≈ #......##### #...≈g #..........# #..≈§§ ######.###.# #§.§§. #.# #.# #.# #.# You could see an adder and a goblin. Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins 3 jackals (D:2) 3 quokkas 2 ball pythons 4 bats 3 goblins 6 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired the conjuration staff "Woibban" {rElec rF+ Stlth- | Conj Fire} 187 | D:1 | Acquired the +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 | Archmagi} 253 | D:1 | Acquired the +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} 522 | D:1 | Acquired the amulet "Lonnyit" {Will++ RegenMP+} 592 | D:1 | Found Netel's Book Shop. 616 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 619 | D:1 | Learned a level 2 spell: Scorch 629 | D:1 | Found Mamaet's Jewellery Emporium. 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 973 | D:2 | Reached XP level 4. HP: 20/24 MP: 1/12 1144 | D:2 | Found a faded altar of an unknown god. 1235 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1235 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1236 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 1236 | D:2 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1236 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1236 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1237 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.7 Spellcasting | 4 | 4.4 Fire Magic | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Staff | | 1 || 1 Cast: Foxfire | 87 | 17 || 104 Scorch | 16 | 4 || 20 Drink: Mutation | | 2 || 2 Read: Acquirement | 4 | || 4 Armour: Robe | 7 | || 7 Dodge: Dodged | 12 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1236 | 1232 | 4 | 0 | 748 | 2 | 618.0 | Dungeon | 1236 | 1232 | 4 | 0 | 748 | 2 | 618.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 657 daAuts D:2: 578 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+