Seeded DCSS version 0.35-a0-760-g1e7925b4b1 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 81 pokeqdon01 the Firebug (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:50 (1951 turns). pokeqdon01 the Firebug (Deep Elf Fire Elementalist) Turns: 1951, Time: 00:01:50 Health: 24/24 AC: 4 Str: 4 XL: 4 Next: 20% Magic: 11/11 EV: 13 Int: 34 God: Gold: 65 SH: 0 Dex: 24 Spells: 7/10 levels left rFire + . . (50%) d - conjuration staff "Woibban" {rElec rF+ Stlth- Conj Fire} rCold + + . (33%) (no offhand) rNeg + . . (50%) c - +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 Archmagi} rPois . (100%) (no helmet) rElec + (33%) b - +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} rCorr + (50%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of Socokijucw {+Blink rC++ rN+} HPRegen 1.04/turn (no ring) MPRegen 0.24/turn %: archmagi @: no status effects A: magic regeneration, clever 1, strong-willed 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe b - the +0 cloak "Pekalef" (worn) {Regen+ Int+8 Dex+3 Slay+3} (You acquired it on level 1 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. c - the +1 robe of the Pure Eyes (worn) {rCorr Dex+7 Slay-6 Archmagi} (You acquired it on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - the conjuration staff "Woibban" (weapon) {rElec rF+ Stlth- Conj Fire} (You acquired it on level 1 of the Dungeon) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery e - the ring of Socokijucw (worn) {+Blink rC++ rN+} (You acquired it on level 1 of the Dungeon) [ring of positive energy] +Blink: It lets you blink. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 6 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of ambrosia {unknown} j - a potion of cancellation {unknown} Skills: + Level 3.3 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 2.2 Conjurations + Level 3.8 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 44% N/A 7% 3 Volatile Blastmotes Fire/Tloc 88% 2d17 7% 3 Grave Claw Necr 18% 2d8 8% 2 Flame Wave Conj/Fire 74% 2d16 14% 4 Passwall Erth 9% N/A 16% 3 Cause Fear Hex 4% N/A 45% 4 Ignition Fire 32% 3d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10059 Altars: Shops: D:1 =:? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) Message History Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. * * * LOW MAGIC WARNING * * * The gnoll hits you with a +0 whip! The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll is no longer more vulnerable to fire. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. HP restored. Things that are here: a +0 whip; a gnoll corpse You encounter a gnoll. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# ##.######## #.......... #..######## #..# #..# #).# #########..# # #.......@..# #.##ğ#######.## #............# ####.######### #)# ..# #### You could see a gnoll (wandering). Vanquished Creatures 2 gnolls (D:2) 3 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins 3 jackals (D:2) 4 quokkas 2 ball pythons 4 bats A frilled lizard (D:1) 3 goblins 8 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired the conjuration staff "Woibban" {rElec rF+ Stlth- | Conj Fire} 187 | D:1 | Acquired the +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 | Archmagi} 253 | D:1 | Acquired the +0 cloak "Pekalef" {Regen+ Int+8 Dex+3 Slay+3} 547 | D:1 | Acquired the ring of Socokijucw {+Blink rC++ rN+} 691 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 694 | D:1 | Learned a level 2 spell: Scorch 916 | D:1 | Found Mamaet's Jewellery Emporium. 1023 | D:2 | Found a faded altar of an unknown god. 1025 | D:2 | Gained mutation: Foes burned or shocked in your presence | may be outlined in light. [potion of mutation] 1025 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1025 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1026 | D:2 | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 1026 | D:2 | Lost mutation: You have hidden genetic defects. [potion of | mutation] 1026 | D:2 | Lost mutation: Foes burned or shocked in your presence may | be outlined in light. [potion of mutation] 1026 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1026 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1145 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1318 | D:1 | Found Netel's Book Shop. 1418 | D:1 | Found Olihan's Magic Scroll Shoppe. 1884 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/11 1951 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.3 Conjurations | 2 | 2.2 Spellcasting | | 3.8 Fire Magic | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Staff | 2 | || 2 Cast: Foxfire | 103 | || 103 Scorch | 24 | 2 || 26 Drink: Mutation | 2 | || 2 Haste | 1 | || 1 Read: Acquirement | 4 | || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 12 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1940 | 1893 | 47 | 31 | 1289 | 2 | 970.0 | Dungeon | 1940 | 1893 | 47 | 31 | 1289 | 2 | 970.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1300 daAuts D:2: 640 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+