Seeded DCSS version 0.35-a0-761-g8bf6446ad2 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 378 pokeqdon01 the Thaumaturge (level 6, 32/32 HPs) Began as a Deep Elf Fire Elementalist on July 28, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:02:53 (3856 turns). pokeqdon01 the Thaumaturge (DEFE) Turns: 3856, Time: 00:02:53 Health: 32/32 AC: 0 Str: 5 XL: 6 Next: 45% Magic: 19/20 EV: 12 Int: 26 God: Gold: 168 SH: 0 Dex: 17 Spells: 21/24 levels left rFire + + . (33%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + + (20%) (no offhand) rNeg + + + (0%) a - +0 robe rPois + (33%) b - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +++++ d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth ++++++ e - ring of Puntew {+Blink Will+++ rCorr Stlth+} HPRegen 0.25/turn f - ring "Wuhunod" {rPois Will+ Wiz Int+4 Stlth+} MPRegen 0.74/turn %: resist mutation, wizardry (x1) @: no status effects A: magic regeneration, thin skeletal structure 1, electricity resistance, wild magic 1, lucky 2 a: Evoke Blink (28%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons h - the +6 whip of the Beginning {vamp, rElec Will+} (You found it on level 1 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. k - a +0 pair of gloves Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. g - the earth staff of Qyixuari {SInv Necro Tloc Earth Alch} (You found it on level 2 of the Dungeon) [staff of earth] SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. e - the ring of Puntew (worn) {+Blink Will+++ rCorr Stlth+} (You acquired it on level 2 of the Dungeon) [ring of willpower] +Blink: It lets you blink. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. f - the ring "Wuhunod" (worn) {rPois Will+ Wiz Int+4 Stlth+} (You found it on level 3 of the Dungeon) [ring of wizardry] rPois: It protects you from poison. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. i - a +4 ring of protection j - a ring of poison resistance Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} k - 2 scrolls of immolation {unknown} e - 3 scrolls of teleportation {unknown} f - 3 scrolls of vulnerability {unknown} h - 10 scrolls of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} j - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} n - a potion of lignification {unknown} o - a potion of attraction {unknown} p - 3 potions of might {unknown} r - a potion of enlightenment {unknown} s - 2 potions of heal wounds {unknown} Skills: - Level 2.8 Dodging - Level 2.8 Stealth + Level 9.8 Spellcasting + Level 7.7 Conjurations + Level 8.4 Fire Magic You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Inner Flame Hex/Fire 61% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 82% 2d18 1% 4 Freeze Ice 64% 1d7 3% 1 Grave Claw Necr 32% 2d9 4% 2 Passwall Erth 16% N/A 9% 3 Swiftness Air 16% N/A 9% 3 Airstrike Air 8% 2d(2-18) 24% 4 Cause Fear Hex 8% N/A 24% 4 Ignition Fire 42% 3d12 98% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20139 Temple: D:4-7 Altars: Nemelex Xobeh Shops: D:1 =:? D:3 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. You discover more artefacts. Message History Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates! Your foxfire dissipates! Found a ring mail. You encounter a ball python. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! A ball python is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...############## #....●@●...[...# S...#####..####.# . #..# #.# #..####.# #....##.# #.##.##.# #.##.##.# #.##.##.# #.......# # You could see a ball python (asleep, ally target). Vanquished Creatures A bombardier beetle (D:4) 11 gnolls 6 adders A dart slug (D:1) 8 orcs 2 ribbon worms (D:2) 3 endoplasms 4 hobgoblins 3 jackals (D:2) 4 quokkas 5 ball pythons 4 bats 3 frilled lizards 7 goblins 9 kobolds 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon01 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 936 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1021 | D:1 | Found Netel's Book Shop. 1064 | D:1 | Found Mamaet's Jewellery Emporium. 1221 | D:2 | Found a faded altar of an unknown god. 1224 | D:2 | Acquired the ring of Puntew {+Blink Will+++ rCorr Stlth+} 1238 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1238 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1238 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1238 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1239 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 1239 | D:2 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1239 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1239 | D:2 | Gained mutation: You discover more artefacts. [potion of | mutation] 1239 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1251 | D:2 | Learned a level 2 spell: Scorch 1283 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 1417 | D:3 | Identified the ring "Wuhunod" {rPois Will+ Wiz Int+4 | Stlth+} 1505 | D:2 | Identified the earth staff of Qyixuari {SInv Necro Tloc | Earth Alch} 1698 | D:1 | Identified the +6 whip of the Beginning {vamp, rElec Will+} 1830 | D:1 | Found Olihan's Magic Scroll Shoppe. 2203 | D:2 | Reached skill level 4 in Spellcasting 2203 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 2710 | D:2 | Reached skill level 9 in Spellcasting 2710 | D:2 | Reached XP level 5. HP: 28/28 MP: 13/19 2865 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2876 | D:3 | Reached XP level 6. HP: 32/32 MP: 17/20 2946 | D:3 | Found Rupnim's Jewellery Shoppe. 3856 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_shop_gibbet_a_chance, minivault_14 D:4: layout_loops_corners, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 7 | 7.7 Spellcasting | 4 9 | 9.8 Fire Magic | 4 8 | 8.4 Dodging | | 2.8 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Staff | 5 | || 5 Cast: Foxfire | 124 | 105 || 229 Scorch | 12 | 23 || 35 Drink: Mutation | 2 | || 2 Experience | | 1 || 1 Read: Acquirement | 4 | || 4 Armour: Robe | 5 | 2 || 7 Dodge: Dodged | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3860 | 3630 | 230 | 610 | 2353 | 4 | 965.0 | Dungeon | 3860 | 3630 | 230 | 610 | 2353 | 4 | 965.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1578 daAuts D:2: 1008 daAuts D:3: 898 daAuts D:4: 375 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+