Dungeon Crawl Stone Soup version 0.32-a0-2158-g751def610d (webtiles) character file. Game seed: 8024826769039896781 54 prohare the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 19, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon on Aug 20, 2024. The game lasted 00:02:53 (1098 turns). prohare the Conjurer(Deep Elf Conjurer) Turns: 1098, Time: 00:02:54 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 66% Magic: 3/10 EV: 12 Int: 24 God: Gold: 44 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +2 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -12) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons g - a +2 dagger of freezing (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of immolation {unknown} e - 2 scrolls of enchant armour {unknown} f - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - water moccasin Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you! x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You die... ............ .....## ..........### ......# .>..)...#...# ......>#. .<........# ......... .........## #......?# ########..### ##....$... #....# #$........ ###.##.####.......# #........##@S.....# #........###.....### #................... #...............#... #........###........ #........# ......... #.####.... ......... #. #.###.......... .. .#........ You could see a water moccasin. Vanquished Creatures 3 adders 2 dart slugs (D:1) A bat (D:2) 2 endoplasms (D:1) 4 goblins 5 hobgoblins A ball python (D:1) 4 kobolds 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | prohare the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 435 | D:1 | Learned a level 2 spell: Searing Ray 839 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1027 | D:2 | Noticed Sigmund 1090 | D:3 | Noticed a water moccasin 1098 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring D:2: layout_basic, uniq_jessica, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1097 | 1080 | 17 | 0 | 964 | 3 | 365.7 | Dungeon | 1097 | 1080 | 17 | 0 | 964 | 3 | 365.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 241 daAuts D:3: 64 daAuts