Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 12873034827380930251 46 psm220833 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Dec 5, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1045 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 1045, Time: 00:00:58 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 44% Magic: 6/9 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +0 whip rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.23/turn e - ring of resist corrosion MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Jewellery c - a ring of positive energy (worn) e - a ring of resist corrosion (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of fog {unknown} Potions d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} j - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Lehudib's Crystal Spear Conj/Erth 8% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. There are no items here. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! Terence bares his teeth. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 hand axe. Terence hits you with a +0 hand axe. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #............##........##... ######............##........##### #...##............########### # #...##............# # #...#...........†.# # #...#.............###### #.....###............... #>......'............... #...###.#.......@....... #..)# #.#####'#.@....... ##### #.# #.#......... #.# #.#......... #+# #.#......... ..#......... ....$....... .#.......... ## ......... You could see Terence. Vanquished Creatures 6 endoplasms 9 hobgoblins 5 jackals (D:1) 3 quokkas 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins 4 kobolds 9 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 238 | D:1 | Learned a level 2 spell: Searing Ray 262 | D:1 | Reached skill level 5 in Conjurations 530 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 663 | D:1 | Found a faded altar of an unknown god. 1032 | D:2 | Encountered Terence 1045 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 70 Searing Ray || 5 Drink: Magic || 1 Armour: Robe || 10 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1043 | 1000 | 43 | 0 | 808 | 2 | 521.5 | Dungeon | 1043 | 1000 | 43 | 0 | 808 | 2 | 521.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 217 daAuts