Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 8374522689268415773 20 psm220833 the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on Dec 6, 2025. Slain by Terence ... wielding a +0 flail (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1027 turns). psm220833 the Conjurer (Gnoll Conjurer) Turns: 1027, Time: 00:01:19 Health: 0/20 AC: 4 Str: 6 XL: 2 Next: 79% Magic: 5/7 EV: 12 Int: 17 God: Gold: 62 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) f - +4 war axe (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 spear f - a +4 war axe of freezing (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) d - a +0 pair of boots (worn) g - a +1 plate armour of resonance Talismans e - an inkwell talisman Scrolls c - a scroll of fear {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of resistance {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Kiss of Death Conj/Necr 64% 2d10 3% 1 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Launch Clockwork Bee Frge 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You encounter a quokka. A quokka is nearby! A quokka is nearby! A quokka is nearby! The helpless quokka fails to defend itself. You slash the quokka! You freeze the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a quokka corpse. You encounter Terence the Veteran. He is wielding a +0 flail. Found a stone staircase leading down. Terence shouts! Terence screams, "I'm retired! Go away!" Terence hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit Terence. You freeze Terence. Terence is moderately wounded. You stop channelling your searing ray. Terence closely misses you. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #### #.> #@# ################@# .................# ###############..# #..... ∆ ....### ###..# #..# #..# ..# You could see Terence. Vanquished Creatures 4 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 201 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/7 476 | D:1 | Learned a level 2 spell: Searing Ray 1024 | D:2 | Encountered Terence 1027 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, minmay_bisected D:2: layout_loops_ring, chequers_serial_rivers_small_b, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Attack: Normal || 8 Melee: Spear || 6 War axe || 2 Cast: Magic Dart || 34 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1023 | 903 | 120 | 0 | 781 | 2 | 511.5 | Dungeon | 1023 | 903 | 120 | 0 | 781 | 2 | 511.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 976 daAuts D:2: 47 daAuts