Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 8849264097175374458 1 psychosociety the Blocker (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Feb 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (84 turns). psychosociety the Blocker (Gnoll Wanderer) Turns: 84, Time: 00:00:40 Health: 13/13 AC: 10 Str: 11 XL: 1 Next: 20% Magic: 4/4 EV: 4 Int: 13 God: Gold: 7 SH: 5 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) c - a +0 chain mail (worn) Scrolls S - a scroll of silence c - a scroll of vulnerability {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 6.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 8.4 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 1.9 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 2.3 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 24% 1d4 97% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 6% N/A 100% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Found 7 gold pieces and a scroll labelled HELITHADI. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 chain mail, a scroll of silence; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Why would you want to do that? Why would you want to do that? Found a spear. You now have 7 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. c - a scroll labelled HELITHADI You enter the shallow water. Moving in this stuff is going to be slow. You encounter an endoplasm. The endoplasm quivers. An endoplasm is nearby! The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. You block the endoplasm's attack. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm is heavily wounded. You block the endoplasm's attack. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! HP restored. You open the door. You encounter a kobold and a goblin. The kobold is quivering stones. The kobold shouts! The goblin shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .........# ########.# #######.######....# .............+....+ #######..#####....# ##..## #....# ##..###.K.. ##..##... ####..##g# #.......@# ########## ∆ You could see a goblin and a kobold. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psychosociety the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | psychosociety set off with the following items: a +0 club, | a +0 buckler, a +0 chain mail, a scroll of silence; and the | following spell memorised: Kinetic Grapnel; and the | following spells available to memorise: Launch Clockwork | Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 84 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, st_stairs_5, chequers_avenue, minmay_bisected Action || total ---------------------------++------- Attack: Normal || 5 Melee: Club || 5 Armour: Chain mail || 1 Dodge: Dodged || 1 Block: Buckler || 2