Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 4566076301625703266 28 pym505 the Skirmisher (level 3, -3/31 HPs) Began as a Gnoll Hunter on June 14, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (666 turns). pym505 the Skirmisher (Gnoll Hunter) Turns: 666, Time: 00:00:36 Health: -3/31 AC: 3 Str: 10 XL: 3 Next: 14% Magic: 3/3 EV: 12 Int: 8 God: Gold: 81 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 shortbow rCold . . . [offhand occupied] rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: brilliant, about to teleport A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 4.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 8.5 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 2.3 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 0.6 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail of cold resistance (70% to hit) You shoot an arrow. The arrow completely misses Terence. Terence barely misses you. Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail of cold resistance (70% to hit) As you read the scroll labelled VYAT HEMEEFFEB, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Terence barely misses you. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #####.....###.... ...##..........#.# ...#.####.####.#.# ....#####.####.#.# ##............#..# #########...###.## #.........#..# ..............## ##.#.......@@..# # ###.............. #...#.....####. ######...## ...... #.#.##.# ∆ #.#.# .# #.... # You could see Terence. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 4 endoplasms (D:1) 5 hobgoblins 8 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pym505 the Gnoll Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 103 | D:1 | Reached XP level 2. HP: 23/26 MP: 2/2 598 | D:2 | Reached XP level 3. HP: 31/31 MP: 3/3 650 | D:2 | Noticed Terence 665 | D:2 | HP: 1/31 [Terence/+0 hand axe (6)] 666 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring D:2: layout_loops_cross, basic_altar, basic_ecumenical_altar, serial_bayou_pond_e, grunt_ministairs_6, minmay_misc_feat_tower, nicolae_hexahallways, uniq_terence, uniq_robin Action || total ---------------------------++------- Fire: Shortbow || 82 Use: Scroll || 2 Potion || 1 Armour: Leather armour || 24 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 668 | 650 | 18 | 0 | 518 | 2 | 334.0 | Dungeon | 668 | 650 | 18 | 0 | 518 | 2 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 595 daAuts D:2: 72 daAuts