Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 16374400451509189264 20 pym505 the Skirmisher (level 2, -5/26 HPs) Began as a Gnoll Hunter on Feb 1, 2026. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (1258 turns). pym505 the Skirmisher (Gnoll Hunter) Turns: 1258, Time: 00:00:40 Health: -5/26 AC: 3 Str: 10 XL: 2 Next: 79% Magic: 2/2 EV: 12 Int: 8 God: Gold: 98 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: attractive A: fangs 1, treasure sense, distributed training, poor constitution 1, lucky 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Jewellery c - a ring of willpower (worn) d - a ring of see invisible Scrolls s - a scroll of butterflies i - a scroll of identify Potions r - a potion of resistance f - a potion of berserk rage {unknown} j - 3 potions of moonshine {unknown} k - a potion of heal wounds {unknown} Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 8.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 58% 2 Flame Wave Conj/Fire 0% 2d4 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Your body sometimes grows weak upon taking damage. You discover slightly more artefacts. Message History Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Unknown command. You aren't carrying any items that you can evoke. Unknown command. You aren't carrying any items that you can evoke. As you read the scroll labelled EJIAN KOKIE, it crumbles to dust. It is a scroll of identify. d -> r - a potion of resistance; c -> i - a scroll of identify Okay, then. It was a potion of attraction. You feel attractive to monsters. Sigmund misses you. Sigmund is attracted toward you. It was a potion of mutation. You feel extremely strange. You feel your constitution weaken. You feel fortune smile upon you. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #. ###.######## ##..~~.~..~~######### ##~~~~...~.~..#@@§...# ##..~~.~.....~...####... ≈≈≈≈.~~~~~~~~~~≈≈≈## ≈≈≈≈~~~~≈~~~~≈~≈≈≈≈≈# #.........).~...#### #....~....~..#### ##..<.########## ###.......)...... ......########### #.. .. You could see Sigmund. Vanquished Creatures A dart slug (D:2) A hobgoblin (D:2) A quokka (D:2) 2 ball pythons 5 bats 3 endoplasms (D:1) 4 frilled lizards 3 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pym505 the Gnoll Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 218 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 1247 | D:2 | Encountered Sigmund 1258 | D:2 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 1258 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1258 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_loops_ring, chequers_serial_rivers_small_3, dreamdust_princess_bridge, dk_noncrumbling_3, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Fire: Shortbow || 55 Drink: Attraction || 1 Mutation || 1 Read: Identify || 1 Fear || 1 Blinking || 1 Poison || 1 Armour: Leather armour || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1260 | 1238 | 22 | 100 | 1020 | 2 | 630.0 | Dungeon | 1260 | 1238 | 22 | 100 | 1020 | 2 | 630.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 760 daAuts D:2: 500 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+