Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 12709699700386346125 106318 pym505 the Skirmisher (level 16, -1/127 HPs) Began as a Gnoll Hunter on Apr 5, 2026. Was an Initiate of Gozag. Slain by a sea snake (3 damage) ... on level 2 of the Shoals. The game lasted 00:35:25 (32016 turns). pym505 the Skirmisher (Gnoll Hunter) Turns: 32016, Time: 00:35:26 Health: -1/127 AC: 21 Str: 14 XL: 16 Next: 43% Magic: 0/31 EV: 20 Int: 9 God: Gozag Gold: 1019 SH: 0 Dex: 26 Spells: 14/37 levels left rFire + + + (20%) m - +9 quarterstaff "Ruam" {rebuke, *Noise rElec rPois rF++} rCold + . . (50%) [offhand occupied] rNeg + + . (20%) t - +4 ring mail {rPois} rPois + (33%) l - +1 helmet rElec + (33%) i - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr + (50%) w - +2 pair of gloves of Whack-A-Mole {Str+4 Fire} SInv . (no boots) Will ..... q - amulet of Illaux {Spirit rF+ rN+ Int-3} Stlth ++ k - ring of flight HPRegen 0.41/turn p - +6 ring of dexterity MPRegen 0.22/turn %: clarity, guardian spirit @: lethally poisoned (-1 -> -6), lit by a corona, resistant, weak-willed, gold aura, flying, glowing, studying 2 skills, invisible (but backlit and visible), very slow A: fangs 1, treasure sense, distributed training, clarity, lucky 1 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 4 branches of the dungeon, and saw 24 of its levels. You also visited: Trove and Bailey. You collected 7795 gold pieces. You spent 1579 gold pieces at shops. You paid 5197 gold pieces to Gozag. Inventory: Hand Weapons e - the +9 trident "Atavimpy" {entangle, *Rage Str+8 Int-5 Stlth+} (You found it on level 2 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. m - the +9 quarterstaff "Ruam" (weapon) {rebuke, *Noise rElec rPois rF++} (You bought it in a shop on level 3 of the Dungeon) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. o - the +6 triple crossbow of Calculation {freeze, Bane Will+ Dex+4} (You took it off an orc warlord in a bailey) Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. s - the +9 glaive of the Tomato {vamp, rPois Str+2} (You bought it in a shop on level 12 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. B - a +6 sling of flaming C - a +3 partisan of flaming D - a +5 sling of draining E - a +3 sling of flaming Missiles c - a throwing net {!f} Armour i - the +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 4 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. l - a +1 helmet (worn) r - the +3 cloak of Love and Death {*Slow rN+ Dex-3 Slay+4} (You bought it in a shop on level 2 of the Lair of Beasts) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. t - a +4 ring mail of poison resistance (worn) w - the +2 pair of gloves of Whack-A-Mole (worn) {Str+4 Fire} (You found it on level 5 of the Lair of Beasts) Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. It cannot be enchanted further. x - the +0 pair of gloves "Lehier" {*Corrode Fly rElec Fire} (You found it on level 5 of the Lair of Beasts) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It cannot be enchanted further. y - a +2 buckler of poison resistance A - the +3 troll leather armour "Hoilamp" {Harm rF+ rN+ Regen+} (You found it in a treasure trove) Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. Jewellery a - a +6 ring of intelligence b - a +4 ring of protection d - a ring of protection from cold f - a ring of wizardry g - the amulet "Veid Rowevi" {Faith rElec rPois rF+ rN+} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. h - a ring of wizardry j - an amulet of guardian spirit k - a ring of flight (worn) n - an amulet of chemistry p - a +6 ring of dexterity (worn) q - the amulet of Illaux (worn) {Spirit rF+ rN+ Int-3} (You found it in a treasure trove) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). u - a +6 ring of intelligence v - a ring of protection from fire Wands c - a wand of warping (3) f - a wand of mindburst (3) a - a wand of flame (10) e - a wand of charming (19) d - a wand of digging (19) p - a wand of polymorph (8) Scrolls I - 3 scrolls of immolation t - a scroll of teleportation a - 3 scrolls of enchant armour V - 2 scrolls of vulnerability g - 4 scrolls of fog x - 4 scrolls of amnesia p - a scroll of poison r - 3 scrolls of revelation w - a scroll of enchant weapon W - 2 scrolls of brand weapon N - 6 scrolls of noise i - 2 scrolls of identify Potions a - a potion of ambrosia A - 5 potions of attraction c - 5 potions of curing b - 3 potions of brilliance r - 3 potions of resistance l - 5 potions of moonshine g - 3 potions of magic L - 8 potions of lignification C - 4 potions of cancellation m - a potion of might M - 6 potions of mutation i - 2 potions of invisibility Skills: + Level 11.9 Fighting + Level 11.0 Short Blades + Level 11.0 Long Blades + Level 11.0 Axes + Level 11.0 Maces & Flails + Level 11.0 Polearms + Level 11.0 Staves + Level 13.7 Ranged Weapons + Level 11.0 Throwing + Level 11.0 Armour + Level 11.9 Dodging + Level 11.2 Stealth + Level 11.0 Shields + Level 11.0 Unarmed Combat + Level 11.0 Spellcasting + Level 12.9 Conjurations + Level 9.2 Hexes + Level 9.2 Summonings + Level 9.2 Necromancy + Level 9.2 Translocations + Level 9.2 Forgecraft + Level 9.4 Fire Magic + Level 9.2 Ice Magic + Level 9.2 Air Magic + Level 9.2 Earth Magic + Level 9.2 Alchemy + Level 11.9 Invocations + Level 11.0 Evocations + Level 10.1 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Alch 12% 3d15 7% 5 b - Rending Blade Conj/Frge 24% 2d8 2% 4 c - Olgreb's Toxic Radia Alch 21% N/A 4% 4 d - Arcjolt Conj/Air 12% 1d22 7% 5 e - Hoarfrost Cannonade Ice/Frge 10% 3d6/3d13 14% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 96% 2d12 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 96% 1d9 1% 1 Slow Hex 84% N/A 1% 1 Soul Splinter Necr 84% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 42% N/A 1% 2 Static Discharge Conj/Air 48% 3-5/arc 1% 2 Sublimation of Blood Necr 21% N/A 1% 2 Confusing Touch Hex 21% N/A 1% 3 Frozen Ramparts Ice 42% 1d7 1% 3 Fugue of the Fallen Necr 21% N/A 1% 3 Sigil of Binding Hex 21% N/A 1% 3 Stone Arrow Conj/Erth 48% 3d10 1% 3 Swiftness Air 21% N/A 1% 3 Tukima's Dance Hex 21% N/A 1% 3 Flame Wave Conj/Fire 37% 2d10 2% 4 Fulminant Prism Conj/Alch 12% 3d9 2% 4 Airstrike Air 10% 2d(2-18) 4% 4 Anguish Hex/Necr 10% N/A 4% 4 Forge Blazeheart Golem Fire/Frge 32% N/A 4% 4 Leda's Liquefaction Alch/Erth 10% N/A 4% 4 Martyr's Knell Necr/Summ 21% N/A 4% 4 Sticky Flame Fire/Alch 32% 2d7 4% 4 Summon Seismosaurus Egg Summ/Erth 21% N/A 4% 4 Borgnjor's Vile Clutch Necr/Erth 10% N/A 14% 5 Lee's Rapid Deconstruct Erth 10% 3d8* 14% 5 Metabolic Englaciation Hex/Ice 10% N/A 14% 5 Summon Forest Summ/Tloc 10% N/A 14% 5 Summon Mana Viper Hex/Summ 21% N/A 14% 5 Forge Monarch Bomb Fire/Frge 16% 4d9 58% 6 Plasma Beam Fire/Air 16% 2x1d27 58% 6 Summon Cactus Giant Summ 10% N/A 61% 6 Rimeblight Ice/Necr 10% 2d5 (prima99% 7 Ignition Fire 16% 3d7 100% 8 Fire Storm Conj/Fire 18% 8d5 100% 9 Polar Vortex Ice 10% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Qazlal Ru Trog Uskayaw Yredelemnul Shops: D:3 ( D:11 ( D:12 (( Orc:1 [ Orc:2 =*[( Lair:2 [ Shoals:2 = Annotations: D:4 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You possess an exceptional clarity of mind. You discover slightly more artefacts. Message History * * * LOW HITPOINT WARNING * * * The faun shoots a sling bullet. The sling bullet barely misses you. The sea snake bites you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * Okay, then. [a] 1050 gold - Luzileo's Magic Scroll Boutique [b] 1134 gold - Xiffekk's Jewellery Emporium [c] 1368 gold - Nunwice's Distillery Fund which merchant? You no longer have enough gold to fund merchants seeking to open stores in the dungeon. Xiffekk invites you to visit her Jewellery Emporium. The merfolk closely misses you. The merfolk impaler hits you but does no damage. You are poisoned. The merfolk barely misses you. The sea snake closely misses you. The faun shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin barely misses you. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the sea snake! The sea snake is flash-frozen. The merfolk impaler hits you but does no damage. [a] - 360 gold - haste and enlightenment [b] - 378 gold - resistance and invisibility [c] - 624 gold - resistance, might and haste Purchase which effect? You feel protected. You become transparent, but the glow from your corona prevents you from becoming completely invisible. * * * LOW HITPOINT WARNING * * * You feel very sick. The merfolk hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * A river rat scurries out from under your cloak. The sea snake bites you. You die... Your body crumbles into a pile of gold. !## #..~~~. ∆ ....##.~~m~# P ~~....~~~~. .. ~~~~~~~~~H~ ∆ ..# ~~~~~~~~~. .P.# .~~~~~~.m# ..... ..~..~~.m###.....! ....~~~~m@