pym505 Level 1 of the Dungeon (1, 5, D:1) a +0 leather armour (16, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 0, D:1) a +0 sling (22, 8, D:1) a bat skeleton (25, -1, D:1) a +0 club (28, 31, D:1) a bat corpse (skeletalised by now) (28, 33, D:1) a +0 plate armour (31, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 1, D:1) a hobgoblin skeleton (39, 33, D:1) 6 poisoned darts (40, 30, D:1) a +0 buckler (41, 19, D:1) a +0 dagger (42, 5, D:1) a jackal corpse (skeletalised by now) (42, 19, D:1) a +0 hand axe (43, 19, D:1) a +0 dagger 2 stones a kobold skeleton (44, 5, D:1) a ball python corpse (skeletalised by now) (44, 19, D:1) a frilled lizard skeleton (45, 5, D:1) a rat corpse (skeletalised by now) (45, 17, D:1) a bat skeleton (46, 17, D:1) a ball python skeleton (52, 17, D:1) a jackal skeleton a jackal skeleton (53, 14, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -15, D:2) a +0 club (4, -24, D:2) a bat skeleton (6, -39, D:2) a +0 robe (15, -24, D:2) a frilled lizard skeleton (17, 1, D:2) a +0 short sword 4 stones (19, 0, D:2) a rat corpse (skeletalised by now) (26, -20, D:2) a +0 club (30, -18, D:2) a +0 dagger (31, -26, D:2) a ball python corpse (skeletalised by now) (35, -35, D:2) a rat corpse (skeletalised by now) (41, -30, D:2) 3 flux baubles (45, 6, D:2) a +0 whip 5 stones (47, -28, D:2) 3 boomerangs (48, -35, D:2) a +0 short sword a kobold skeleton (50, -37, D:2) a +0 short sword 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip 2 poisoned darts a kobold corpse (skeletalised by now) (1, -28, D:3) a +0 dagger (2, -17, D:3) a +0 club (10, -2, D:3) an adder skeleton (13, -11, D:3) a +0 short sword a goblin skeleton (14, -20, D:3) a bat skeleton (14, 7, D:3) a +0 flail a +0 leather armour an orc skeleton (34, -1, D:3) a staff of cold (36, 0, D:3) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (43, -16, D:3) a +0 club a goblin skeleton (44, 5, D:3) a +0 dagger a +0 leather armour (48, 4, D:3) a quill talisman (50, 4, D:3) a +0 whip 2 stones a kobold skeleton (51, 20, D:3) a +0 club (53, -7, D:3) a +0 mace (66, -17, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (3, -6, D:4) a quokka corpse (skeletalised by now) (5, 4, D:4) a +0 hand axe (7, 1, D:4) a +0 rapier (13, -5, D:4) a ball python corpse (skeletalised by now) (14, -8, D:4) a +0 ring mail (17, -3, D:4) a +0 quarterstaff (22, -14, D:4) a +0 dagger (24, 0, D:4) an adder skeleton (25, -14, D:4) a quokka skeleton an orc skeleton (27, -15, D:4) a +0 club an orc skeleton (29, -22, D:4) a +0 chain mail (29, 8, D:4) a hobgoblin corpse (skeletalised by now) (39, -12, D:4) a quokka skeleton (50, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, -18, D:5) 3 poisoned darts (2, -3, D:5) a +0 giant club an ogre skeleton (12, -10, D:5) a +0 chain mail a +0 hand axe an orc skeleton (15, -10, D:5) a +0 whip (15, -8, D:5) a +2 flail of protection (16, -10, D:5) a +0 spear (16, -8, D:5) a +0 flail (18, -9, D:5) a +0 ring mail a +0 mace (19, -10, D:5) a +0 leather armour a +0 trident (21, -10, D:5) a +0 whip (21, 16, D:5) a +0 dagger (35, 7, D:5) a +0 ring mail a +0 club (37, 6, D:5) a +0 war axe an orc skeleton (37, 8, D:5) an orb of glass a +0 leather armour a +0 short sword (39, -21, D:5) a +0 club an orc corpse (skeletalised by now) (43, 19, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (36, 28, D:6) a +0 dagger (49, 1, D:6) a +0 orcbow Level 7 of the Dungeon (13, 29, D:7) a hound corpse (skeletalised by now) (20, 14, D:7) a +3 battleaxe a +0 robe a +0 short sword a +0 robe (21, 14, D:7) a +0 robe a +0 hand axe a +0 robe a +0 great sword (31, 24, D:7) a +0 sling (51, 10, D:7) 4 poisoned darts Level 8 of the Dungeon (9, -48, D:8) 4 poisoned darts (9, -40, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (17, 11, D:9) a +0 club a +0 chain mail (20, 12, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (21, 12, D:9) a +0 hand axe (23, 12, D:9) a +0 falchion (41, 2, D:9) a +0 longbow (53, -5, D:9) a +0 ring mail (58, 18, D:9) an orb of pyromania (60, -19, D:9) a +0 dagger an orc corpse (skeletalised by now) (60, -18, D:9) a +0 mace a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 3, D:9) a +0 scimitar Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (8, -29, Lair:1) a bullfrog corpse (skeletalised by now) (10, -29, Lair:1) a yak corpse (skeletalised by now) (32, -11, Lair:1) a komodo dragon corpse (skeletalised by now) Level 2 of the Lair of Beasts (32, -8, Lair:2) a black mamba corpse (skeletalised by now) (34, -8, Lair:2) a black mamba corpse (skeletalised by now) (46, -18, Lair:2) a yak corpse (skeletalised by now) (47, -20, Lair:2) a yak corpse (skeletalised by now) (47, -18, Lair:2) a yak corpse (skeletalised by now) (51, 9, Lair:2) the human corpse of Maggie (skeletalised by now) Level 3 of the Lair of Beasts (0, 0, Lair:3) a bullfrog corpse (skeletalised by now) (50, -44, Lair:3) a black mamba corpse (skeletalised by now) (51, -12, Lair:3) a wyvern corpse (skeletalised by now) (55, -29, Lair:3) a water moccasin corpse (skeletalised by now) Level 4 of the Lair of Beasts (14, -24, Lair:4) the +6 chain mail of Lodyve {Str+2 Int+5 SInv} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (43, -28, Lair:4) a +0 ring mail a Gauntlet (0, 0, Gauntlet) 22 gold pieces (0, 11, Gauntlet) a +2 robe of positive energy (unseen) (0, 12, Gauntlet) a scroll of fear (0, 14, Gauntlet) a +0 helmet of sniping (unseen) (0, 21, Gauntlet) the +0 helmet of the Cicada {Rampage +Inv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. It cannot be enchanted further. (unseen) (0, 24, Gauntlet) a +0 orcbow (0, 25, Gauntlet) a +0 trident (1, 0, Gauntlet) an amulet of the acrobat (2, 0, Gauntlet) the +2 ring mail of Besurezu {^Contam Harm rElec rF+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (11, 11, Gauntlet) 46 gold pieces (11, 14, Gauntlet) a +2 pair of gloves of parrying (unseen) (11, 15, Gauntlet) a ring of wizardry (24, 5, Gauntlet) 28 gold pieces (25, 2, Gauntlet) a parchment of Diamond Sawblades (25, 24, Gauntlet) 24 gold pieces