Seeded DCSS version 0.35-a0-332-gb14e334c73 (webtiles) character file. Game seed: 500536153211905923 (custom seed) 14 pym505 the Skirmisher (level 2, 26/26 HPs) Began as a Gnoll Hunter on May 1, 2026. Got out of the dungeon alive. The game lasted 00:00:35 (1395 turns). pym505 the Skirmisher (Gnoll Hunter) Turns: 1395, Time: 00:00:36 Health: 26/26 AC: 3 Str: 10 XL: 2 Next: 45% Magic: 2/2 EV: 12 Int: 8 God: Gold: 84 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Jewellery c - a +4 ring of protection Scrolls s - a scroll of butterflies Potions f - a potion of attraction {unknown} M - a potion of mutation Skills: + Level 4.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 8.5 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 2.2 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 0.4 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 61% 2 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The plant is lightly damaged. You shoot an arrow. The arrow hits the plant. The plant is lightly damaged. Partly explored, can't reach some places. No target in view! Partly explored, can't reach some places. Partly explored, can't reach some places. No target in view! Search for what [? for help]? Okay, then. Search for what [? for help]? . As you read the scroll labelled AWABAB VYIR, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled PIRGHA RUPPIVO, it crumbles to dust. It is a scroll of identify. j -> M - a potion of mutation A nearby plant withers and dies. You encounter a hobgoblin. As you read the scroll labelled SEKIOT AZEPRI, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Unknown command. This is a scroll of acquirement! Something appears at your feet! The hobgoblin hits the bush but does no damage. Your surroundings suddenly seem different. You see here a +0 ring mail. There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin skeleton Things that are here: a +0 dagger; a goblin skeleton There is an open door here. You see here a +0 long sword. There is an open door here. There is an open door here. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a staircase leading out of the dungeon here. You have escaped! ♣##.####### #'## ##P.## #... ♣.........# ##.## #.## #### ♣#...####.## #...# #.# # ♣..........# #...# #.# # ♣#...#.##..# #...# #.# # ♣#####.##..# ##...## #.# # # ##.#######..⌠..##### # # #..###.............#### # # #...'....)⌠.@.⌠....)'.####### # #.####.............###....... # ##.########..⌠..######.####### # ##...##..# ##...###.# #.# ###.....#..## #...# #.# #.# ............# #...# #.# #.# ###.....###.# #...# #.###.####### ##...## #.# ##.## #.##......... ##.## #.####'# #.##..####.## There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 5 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pym505 the Gnoll Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 400 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 1264 | D:1 | Identified a scroll of acquirement 1264 | D:1 | Acquired 462 gold pieces 1395 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_clump_curved, infiniplex_forest_split, infiniplex_forest_lined_4_way, hangedman_abyss_or_decor_stabs, roderic_roman_lattice, grunt_decor_resistance Action || total ---------------------------++------- Fire: Shortbow || 157 Read: Identify || 1 Teleportation || 1 Noise || 1 Acquirement || 1 Armour: Leather armour || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1399 | 1272 | 127 | 0 | 1068 | 1 | 1399.0 | Dungeon | 1399 | 1272 | 127 | 0 | 1068 | 1 | 1399.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1399 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+