pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 9, D:1) a quokka skeleton (8, -3, D:1) a +0 dagger (11, 6, D:1) an orb of mayhem (12, 11, D:1) a staff of air (16, 13, D:1) a +0 dagger (19, -6, D:1) a +0 pair of gloves (21, 13, D:1) a +0 pair of gloves (21, 21, D:1) a bat corpse (skeletalised by now) (26, 34, D:1) a +0 plate armour (28, 21, D:1) a +0 mace (30, -7, D:1) a +1 dagger of electrocution a kobold skeleton (32, 22, D:1) a +0 hand axe (48, 32, D:1) 2 curare-tipped darts (49, 32, D:1) a parchment of Vampiric Draining a rat corpse (skeletalised by now) (51, 24, D:1) a +2 antimagic dagger (58, 23, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, -4, D:2) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (2, 13, D:2) a frilled lizard corpse (skeletalised by now) (2, 20, D:2) a +0 buckler (5, 18, D:2) a bat corpse (skeletalised by now) (11, 2, D:2) a +4 short sword a kobold skeleton (11, 19, D:2) a +0 scale mail (22, -4, D:2) a +0 pair of gloves (27, 31, D:2) a +0 chain mail (28, -5, D:2) a +0 club (31, 10, D:2) a jackal skeleton a jackal skeleton (39, 15, D:2) a +0 ring mail (46, 20, D:2) a rat corpse (skeletalised by now)