pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 10, D:1) a +0 leather armour (7, 15, D:1) a +0 ring mail (12, 26, D:1) a rat skeleton (14, 1, D:1) a +0 plate armour (14, 17, D:1) a +0 dagger (17, -13, D:1) a jackal corpse (skeletalised by now) (18, 17, D:1) a quokka corpse (skeletalised by now) (19, -7, D:1) a +0 club a kobold corpse (skeletalised by now) (19, 30, D:1) a +0 sling (22, 4, D:1) a +0 dagger (31, -7, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (45, 9, D:1) a +4 dagger a goblin corpse (skeletalised by now) (48, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 7, D:2) a +0 club (3, 13, D:2) 4 boomerangs 6 silver javelins (9, 1, D:2) a rat corpse (skeletalised by now) (19, 6, D:2) a +0 whip 2 stones (22, -9, D:2) a +0 mace (27, -18, D:2) a +0 leather armour (30, 0, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (30, 1, D:2) a rat corpse (skeletalised by now) (33, 11, D:2) a +0 dagger (36, -21, D:2) a +0 leather armour (36, -7, D:2) a +0 club (43, 12, D:2) a +0 mace (63, 12, D:2) a +1 dagger of venom (63, 13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -16, D:3) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (4, -1, D:3) a +0 mace (13, -27, D:3) a +0 hand axe a +0 ring mail