pym505 Level 1 of the Dungeon (1, -18, D:1) a +0 short sword a kobold skeleton (2, -19, D:1) a rat skeleton (3, -4, D:1) a parchment of Kinetic Grapnel (4, 12, D:1) a +0 leather armour (4, 19, D:1) a +0 dagger (5, -22, D:1) a +0 dagger (5, 19, D:1) a +0 club a stone a +0 club a kobold skeleton (9, 8, D:1) a +0 dagger of venom (10, -4, D:1) a jackal corpse (skeletalised by now) (10, 8, D:1) a quokka skeleton a jackal skeleton a quokka skeleton (13, -19, D:1) a frilled lizard skeleton (15, 23, D:1) a quokka corpse (skeletalised by now) (17, -17, D:1) a +0 dagger (29, 11, D:1) a ball python skeleton (41, -6, D:1) a ball python corpse (skeletalised by now) (42, -22, D:1) a frilled lizard skeleton (45, -21, D:1) a rat skeleton (46, -19, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (1, -15, D:2) a +0 spear (2, -21, D:2) a bat skeleton (4, 0, D:2) a bat corpse (skeletalised by now) (7, 1, D:2) a hobgoblin corpse (skeletalised by now) (20, -29, D:2) a +0 pair of boots (22, -24, D:2) a +0 club a +0 ring mail a kobold skeleton (25, -14, D:2) a ball python corpse (skeletalised by now) (35, -19, D:2) a +0 club 4 stones a kobold skeleton (36, -21, D:2) a ball python skeleton (36, 7, D:2) an adder corpse (skeletalised by now) (42, -2, D:2) a +0 flail (49, -3, D:2) a +0 robe (53, -38, D:2) a +2 quarterstaff of chaos (55, -7, D:2) a +0 sling (56, -39, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (4, -3, D:3) a +0 whip a +0 flail a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 1, D:3) a +0 dagger a +0 robe (5, 30, D:3) an inkwell talisman (7, 14, D:3) a +0 chain mail (10, 10, D:3) a +0 ring mail (16, 13, D:3) an adder skeleton (17, 14, D:3) an adder skeleton (24, 6, D:3) a +0 leather armour (27, -1, D:3) a +0 hand axe (28, -4, D:3) a +0 pair of gloves (32, 35, D:3) an adder skeleton (33, 34, D:3) a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (34, 9, D:3) a +0 dagger a +0 club a +0 dagger (35, 8, D:3) a +0 dagger (35, 10, D:3) a +0 dagger a goblin skeleton (35, 22, D:3) a +0 scale mail (36, 38, D:3) a +0 dagger 5 stones a kobold skeleton (37, 29, D:3) an adder skeleton (37, 37, D:3) the felid skeleton of Natasha (38, 11, D:3) a +0 club a +0 sling a +0 club (39, 13, D:3) a +0 dagger (40, 13, D:3) a +0 dagger a goblin skeleton (40, 14, D:3) a +0 club (41, 34, D:3) a +0 whip 8 poisoned darts (41, 39, D:3) a +3 spear (42, 7, D:3) a +0 club a +0 dagger (43, 35, D:3) the felid corpse of Natasha (skeletalised by now) (44, -1, D:3) a +0 scythe a +0 robe (50, 30, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an iguana corpse (skeletalised by now) (7, -6, D:4) a +0 hand axe 3 boomerangs (7, 1, D:4) a +0 giant club an ogre corpse (skeletalised by now) (8, -4, D:4) a +0 mace (10, -26, D:4) a +0 cloak (10, -5, D:4) a +0 short sword (15, -37, D:4) a +0 club a goblin skeleton (16, -34, D:4) a +0 dagger a goblin skeleton (23, -46, D:4) a +0 ring mail (38, -45, D:4) a black bear skeleton (49, -30, D:4) a +0 club a goblin skeleton (50, -31, D:4) a +0 club a goblin skeleton (56, -46, D:4) a +0 robe Level 5 of the Dungeon (3, -27, D:5) a +0 falchion (8, -29, D:5) a +0 short sword (10, -30, D:5) a +0 dagger a boomerang a +0 chain mail (11, -30, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (13, -35, D:5) a +0 leather armour (21, -16, D:5) a +0 scale mail (22, -28, D:5) a +0 ring mail (24, -22, D:5) a +0 giant spiked club (30, -25, D:5) a +0 leather armour (32, -21, D:5) a +0 pair of boots (35, -49, D:5) a +0 rapier (37, -11, D:5) a +0 chain mail (39, -49, D:5) a +0 club (39, -9, D:5) 6 poisoned darts (44, -30, D:5) a +0 giant club (48, -38, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gommicas's Weapon Emporium a +0 short sword of draining (111 gold) a +0 great sword (150 gold) a +0 mace (45 gold) the +3 battleaxe of Incongruity {vamp, *Noise rF+ rCorr Dex+2} (979 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 spear (45 gold) a +0 long sword (52 gold) a +0 mace (45 gold) 2 poisoned darts (18 gold) a +0 club (7 gold) a +0 hand axe (45 gold) (0, 0, D:6) a +0 glaive (3, 3, D:6) a +0 short sword (3, 13, D:6) 2 poisoned darts (4, 11, D:6) a +0 flail 2 boomerangs a +0 leather armour (5, 6, D:6) a +0 dire flail (13, 28, D:6) a +0 trident of protection (25, 29, D:6) a quill talisman (31, 21, D:6) a +0 sling (44, 15, D:6) a +0 flail 3 boomerangs a +2 scale mail of positive energy Level 7 of the Dungeon (6, -4, D:7) a +0 club (6, 5, D:7) a +0 robe a +0 falchion a +0 orcbow (7, -10, D:7) a +0 robe a +1 dagger of freezing (15, 12, D:7) a staff of fire (23, -15, D:7) a +0 ring mail (24, 2, D:7) a +0 chain mail a +0 short sword (25, 3, D:7) a +0 chain mail a +0 whip (27, 6, D:7) a +0 cloak (28, 0, D:7) a +0 ring mail a +0 club (33, 10, D:7) a +0 falchion (41, -20, D:7) a +0 club (49, -4, D:7) a +2 dagger of venom Level 8 of the Dungeon (1, -43, D:8) the spore talisman of Fabulous Contentment {Str+3 Int+2 SInv} [spore talisman] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (37, -39, D:8) a +2 dagger of draining (38, -38, D:8) a +0 long sword (39, -39, D:8) a +0 dagger a +0 robe (39, -36, D:8) a +0 dagger a +0 robe (39, -35, D:8) a +0 flail (40, -38, D:8) a +0 club (42, -41, D:8) a +0 dagger a +0 leather armour (53, -15, D:8) a +1 dagger of venom (62, -50, D:8) a +0 robe (65, -46, D:8) a +0 flail (66, -46, D:8) a +0 scimitar a +0 plate armour (67, -48, D:8) a +0 whip (67, -45, D:8) a +0 dagger a +0 robe (67, -13, D:8) a +0 club a +0 ring mail (68, -12, D:8) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (71, -48, D:8) a +0 rapier (72, -6, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (3, 40, D:9) a +0 flail (17, -5, D:9) a +0 short sword (21, -5, D:9) a +0 dagger (22, -7, D:9) a +0 dagger the +1 flail of Wuasean {heavy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a curare-tipped dart {!f} (26, -5, D:9) a +0 giant club a +0 giant spiked club (32, 30, D:9) a +0 short sword (35, -4, D:9) a +0 whip (40, 9, D:9) a +0 spear a +0 robe (42, 35, D:9) a +0 war axe a +0 leather armour (43, 10, D:9) a +4 trident a +0 robe a +0 war axe a +0 robe (43, 35, D:9) a +0 hand axe a +0 plate armour (44, 34, D:9) a +0 whip a +0 ring mail (45, 19, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Cyosizo's Antique Weapon Shoppe a +0 long sword of protection (130 gold) the +5 morningstar of Pulupt {holy, rPois rCorr Str+2} (1192 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 heavy quarterstaff (231 gold) a +1 triple crossbow of electrocution (1197 gold) the +3 quarterstaff "Arulyk" {venom, rPois Will- rCorr SInv} (793 gold) rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +5 trident "Gereriog" {drain, +Blink rElec Dex-5 SInv} (966 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +4 lajatang of the Grinning Gods {rebuke, *Corrode Str+4 Dex+3 Stlth+} (1131 gold) *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +10 spear "Joshrau" {protect, Int+2} (1360 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +2 rapier of holy wrath (459 gold) a +1 partisan of protection (323 gold) (0, 1, D:10) a +4 long sword (4, 22, D:10) 3 atropa-tipped darts (7, 12, D:10) a +0 short sword (12, 0, D:10) the scarab talisman "Weggabb" {Will+ Slay+3} [scarab talisman] Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (22, -3, D:10) an orb of stardust (23, -11, D:10) a +0 ring mail (24, -2, D:10) 3 javelins (31, -7, D:10) a +0 dagger of draining (34, -9, D:10) a +0 short sword (40, 0, D:10) a parchment of Confusing Touch a +0 cloak (42, 27, D:10) a +0 dagger a +0 robe a +0 dagger of flaming a +0 robe (49, 21, D:10) a +0 club a +0 leather armour (52, -5, D:10) a +0 whip a +0 leather armour (54, 28, D:10) 5 atropa-tipped darts (66, 33, D:10) a +0 rapier Level 11 of the Dungeon [Shop] Naseadui's Self-Published Books Nemuir's Catalogue of Ranged Poking (585 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Stone Arrow Conjuration/Earth 3 d - Summon Cactus Giant Summoning 6 Upnoeno's Compilation of Modern Magic, Vol. 20 (529 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Ignition Fire 8 the Octavo of Modern Magic, Vol. 21 (234 gold) Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 Ethrabeu's Papyrus of Enchanting Elements (595 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Metabolic Englaciation Hexes/Ice 5 c - Silence Hexes/Air 5 the Quarto of Multidimensional Combat (975 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Summon Forest Summoning/Translocation 5 the Tome of Modern Magic, Vol. 19 (554 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Infestation Necromancy 8 the Volume of Amateur Aromatherapy (669 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Eringya's Noxious Bog Alchemy 6 (1, -9, D:11) 20 gold pieces (1, -8, D:11) a +0 dagger (2, -8, D:11) a parchment of Airstrike (11, -4, D:11) a +0 barding (12, 13, D:11) the +5 hand axe "Huedient" {protect, rC+++ Will+} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. It cannot be enchanted further. (15, -8, D:11) 6 gold pieces (15, 12, D:11) 3 large rocks the Ecumenical Temple