pym505 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (12, -9, D:1) a +0 chain mail (14, 26, D:1) a +0 dagger (16, -10, D:1) a ball python corpse (skeletalised by now) (16, 22, D:1) a frilled lizard corpse (skeletalised by now) (17, 2, D:1) a rat corpse (skeletalised by now) (19, 20, D:1) a +1 dagger of venom a goblin corpse (skeletalised by now) (20, 25, D:1) a bat corpse (skeletalised by now) (26, 4, D:1) a +0 rapier (28, 24, D:1) a ball python corpse (skeletalised by now) (31, 5, D:1) a hobgoblin corpse (skeletalised by now) (34, 8, D:1) a +0 club (34, 19, D:1) a +0 club (37, 24, D:1) a +0 club (45, 21, D:1) a +0 leather armour (46, 25, D:1) a +0 chain mail (52, 13, D:1) a frilled lizard skeleton (53, -12, D:1) a +0 club 2 stones a rat skeleton (54, -7, D:1) a hobgoblin skeleton (54, 15, D:1) a +0 short sword a kobold skeleton (54, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (0, 4, D:2) an adder corpse (skeletalised by now) (1, -1, D:2) a hobgoblin skeleton a hobgoblin skeleton (2, -2, D:2) a +0 whip (3, 3, D:2) a +0 hand axe (4, 2, D:2) a ball python skeleton (5, 0, D:2) a +0 ring mail (5, 1, D:2) 6 javelins (6, -4, D:2) a +0 chain mail (6, -2, D:2) a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (6, 2, D:2) the +1 falchion of Veluhey {freeze, rCorr Int+3 Dex+4} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (9, -1, D:2) 3 poisoned darts (9, 6, D:2) 5 poisoned darts (12, -17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 26, D:2) a hobgoblin corpse (skeletalised by now) (14, -1, D:2) a rat skeleton (18, 9, D:2) a +0 dagger a +3 chain mail a goblin skeleton (24, 14, D:2) a +1 devious dagger a kobold skeleton (42, 7, D:2) 5 poisoned darts (43, -18, D:2) a +0 buckler (44, -5, D:2) an adder corpse (skeletalised by now) (46, -15, D:2) a +0 falchion (49, 0, D:2) 3 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour (0, 2, D:3) a +2 hand axe of draining a +0 ring mail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 1, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (3, -7, D:3) a +0 whip (5, 10, D:3) a +0 whip a gnoll skeleton (6, 10, D:3) a +0 halberd (7, 11, D:3) a +0 flail (7, 12, D:3) a +0 spear a gnoll skeleton (9, 1, D:3) a +0 whip (9, 3, D:3) a +0 spear (11, 4, D:3) a +0 robe (13, -8, D:3) a +0 falchion (14, -12, D:3) a +0 robe (19, -13, D:3) a +0 whip (20, 5, D:3) a bat corpse (skeletalised by now) (24, -10, D:3) a +0 chain mail (24, -6, D:3) a +2 flail of venom 2 boomerangs (27, -32, D:3) a +0 hammer (27, -30, D:3) a +0 hammer (28, -32, D:3) a +0 hammer (28, -31, D:3) a +0 hammer (28, -30, D:3) a +0 hammer (29, -32, D:3) a +2 hammer of protection (29, -31, D:3) a +0 hammer (29, -30, D:3) a +0 hammer (30, -31, D:3) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (30, 14, D:3) a rimehorn talisman (31, -31, D:3) a +0 hammer (32, -30, D:3) a +0 hammer (33, -30, D:3) a +0 hammer (34, -29, D:3) a +0 hammer (35, -30, D:3) a +0 hammer (35, 5, D:3) 3 poisoned darts (36, -29, D:3) a +0 hammer (36, 4, D:3) a +0 short sword 5 stones a kobold skeleton (37, 4, D:3) a hobgoblin skeleton (37, 19, D:3) a bat corpse (skeletalised by now) (39, -24, D:3) 5 curare-tipped darts {!f} (51, 9, D:3) a +0 hand axe (51, 14, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (57, -1, D:3) a +0 club a goblin skeleton (58, -5, D:3) an adder skeleton (59, 1, D:3) a hobgoblin skeleton Level 4 of the Dungeon [Shop] Myank's Mayhem Merchandise a book of Ice (845 gold) a +0 executioner's axe (195 gold) an orb of pyromania (338 gold) a +0 hand axe (39 gold) a book of Ice (845 gold) a book of Fire (483 gold) a +0 battleaxe (130 gold) a +0 hand axe (39 gold) a book of Ice (845 gold) (0, 0, D:4) a +0 whip (7, 5, D:4) a parchment of Scorch (19, 17, D:4) a +0 scale mail (19, 18, D:4) a +0 dagger (26, -8, D:4) a +0 leather armour (28, 14, D:4) a +0 hand axe (28, 15, D:4) a +0 club an orc skeleton (29, 15, D:4) a +0 robe a +0 dagger an orc skeleton (30, 15, D:4) a hobgoblin skeleton (31, 14, D:4) a +0 robe a +0 dagger (48, 7, D:4) 6 poisoned darts (48, 9, D:4) a +0 giant club (48, 13, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 14, D:5) a +0 falchion (1, 23, D:5) a +0 whip a +0 robe (2, 19, D:5) a +0 club a +0 scale mail (3, 18, D:5) a +0 short sword 4 poisoned darts (5, 24, D:5) a storm talisman (6, 2, D:5) a +0 whip (6, 4, D:5) a +0 robe (6, 16, D:5) a +0 club (18, 18, D:5) a +0 shortbow (25, -23, D:5) a +0 ring mail (26, 3, D:5) a +0 robe (32, 30, D:5) a +0 dagger (32, 35, D:5) the quill talisman "Ymipp" {+Blink Will+} [quill talisman] +Blink: It lets you blink. Will+: It increases your willpower. (33, 15, D:5) a +0 ring mail (43, 6, D:5) a +0 dagger a +0 ring mail (43, 7, D:5) a +0 short sword (44, 4, D:5) a +0 club (45, 1, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (2, -19, D:6) a +0 war axe (3, -17, D:6) a +3 dagger (4, -18, D:6) a +0 club a boomerang a +0 leather armour (4, -13, D:6) a +0 orcbow (5, -17, D:6) a +0 dire flail a +0 chain mail (9, -32, D:6) a +0 long sword (18, -16, D:6) 2 flux baubles (29, -39, D:6) a +0 robe (30, -10, D:6) a +2 trident of entangling a +0 chain mail (31, -10, D:6) a +0 club (32, -11, D:6) a +0 mace (32, -10, D:6) a +0 war axe (34, -11, D:6) a +0 dagger a +0 robe (35, -11, D:6) a +0 club a +0 leather armour (36, -11, D:6) a +0 dagger (37, -11, D:6) a +0 mace a +0 scale mail a +0 whip (44, -26, D:6) a +0 scimitar a +0 plate armour (45, -26, D:6) a +0 whip a +0 dagger a +0 robe (46, -27, D:6) a +0 trident a +0 leather armour (55, -20, D:6) the +0 falchion "Beastbane" {freeze, rElec rCorr Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, -42, D:7) 2 poisoned darts (10, -15, D:7) 5 large rocks (11, -43, D:7) a +0 scale mail (13, -22, D:7) a +0 club a +0 leather armour (14, -21, D:7) a +0 dagger (18, 2, D:7) a +0 hand axe (20, -13, D:7) a +1 ring mail of fire resistance (22, -23, D:7) a +0 ring mail (22, -8, D:7) a +0 broad axe a +0 plate armour (23, -9, D:7) 6 large rocks (23, 0, D:7) a +2 heavy halberd (24, -11, D:7) a +0 war axe (25, -23, D:7) a +0 scale mail (26, -13, D:7) a +2 plate armour of resonance (29, -8, D:7) a +0 rapier (32, -29, D:7) a +0 club a +0 flail (32, -28, D:7) a +0 hand axe a +0 plate armour a +0 halberd a +0 spear (33, -29, D:7) a +0 giant club a +0 club a +0 leather armour (33, -22, D:7) a +0 hand axe (33, -15, D:7) an orb of mesmerism (49, -18, D:7) a +0 quarterstaff a +0 sling a +0 leather armour Level 8 of the Dungeon (7, -8, D:8) a +0 leather armour a +0 short sword (8, -7, D:8) a +0 hand axe a +0 club a +0 dagger (9, -8, D:8) a +0 mace (15, -9, D:8) a +0 cloak (29, 9, D:8) a +0 trident a +0 leather armour (30, -1, D:8) a +0 robe (30, 9, D:8) a +0 club (31, 7, D:8) a +0 dagger a +0 robe (35, -14, D:8) a +0 leather armour (37, -10, D:8) a +0 hand axe (37, 3, D:8) a +2 heavy hand axe a +1 whip of electrocution (38, 3, D:8) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (39, 2, D:8) a +0 flail Level 9 of the Dungeon [Shop] Datum's Antique Weapon Boutique a +5 giant club (436 gold) a +1 trident of venom (168 gold) the +3 short sword "Nimn" {freeze, rPois Int+2 Stlth+} (579 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 morningstar of protection (138 gold) the +7 quarterstaff "Tywolyice" {flame, rF+ rC- rN++ rCorr} (1006 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +4 morningstar of holy wrath (492 gold) a +2 sling of draining (220 gold) the +0 battleaxe of the Original Sin {drain, Dex+3} (469 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:9) a +0 flail a +0 whip a +0 club (0, 1, D:9) a +0 ring mail a +0 spear (0, 4, D:9) a +0 whip (1, 10, D:9) a +0 rapier (6, 13, D:9) an orb of glass (7, -12, D:9) a +0 falchion (9, -2, D:9) a staff of fire (10, -12, D:9) a +0 dagger a +0 robe (13, -9, D:9) a +0 mace (21, 2, D:9) a +0 quarterstaff (22, 3, D:9) a +0 ring mail (26, 19, D:9) a +0 shortbow (26, 24, D:9) a +0 shortbow (35, 11, D:9) 2 poisoned darts (40, 10, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 mace of draining (8, -13, D:10) a +0 robe (12, -6, D:10) a +0 dagger a +0 robe (20, -14, D:10) a +0 flail 3 boomerangs (20, 4, D:10) a +0 orcbow (21, -18, D:10) a +0 battleaxe a +0 plate armour (21, -16, D:10) a +0 dagger a +0 ring mail (24, -13, D:10) a +0 mace (25, -13, D:10) a +0 dagger (27, -4, D:10) a +0 dagger (59, 10, D:10) a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (9, -17, Lair:1) a +0 scale mail (14, -7, Lair:1) a +0 short sword (16, -8, Lair:1) 21 gold pieces (16, 16, Lair:1) a +0 dagger a +0 robe (17, -7, Lair:1) 17 gold pieces (17, -6, Lair:1) 23 gold pieces (20, -6, Lair:1) 22 gold pieces (23, 8, Lair:1) a +0 short sword a +0 robe (26, 17, Lair:1) a +0 rapier a +0 robe (28, 11, Lair:1) a +0 dagger a +0 robe (29, 16, Lair:1) a +0 short sword a +0 robe (33, 14, Lair:1) a +0 ring mail (45, -18, Lair:1) a +0 ring mail (49, 23, Lair:1) a +0 sling