pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (11, -9, D:1) a +0 robe (18, -37, D:1) a +0 scale mail (26, -1, D:1) a bat skeleton (27, -18, D:1) a +0 whip a kobold skeleton (28, -45, D:1) a +0 mace (31, -6, D:1) 3 flux baubles (34, -33, D:1) a hobgoblin corpse (skeletalised by now) (38, -9, D:1) a +0 club (40, -20, D:1) a +0 ring mail (49, -26, D:1) a bat corpse (skeletalised by now) (63, -34, D:1) a +0 club (66, -33, D:1) a rat skeleton (69, -16, D:1) a +0 club Level 2 of the Dungeon (13, 9, D:2) an inkwell talisman (30, 5, D:2) a +0 club 5 stones (32, 45, D:2) a +0 robe (37, 45, D:2) a +0 short sword a +0 chain mail (38, 31, D:2) a ball python skeleton (40, 22, D:2) a +0 dagger a goblin skeleton (40, 25, D:2) a +1 dagger of draining a goblin skeleton (40, 33, D:2) a +0 club a +0 short sword (40, 34, D:2) a +0 dagger a +0 sling a goblin skeleton (40, 35, D:2) a +0 dagger a +0 dagger a +0 dagger a goblin skeleton (40, 36, D:2) a hobgoblin skeleton (40, 37, D:2) a +0 dagger a goblin skeleton (41, 27, D:2) a +0 dagger (41, 32, D:2) a +0 club a goblin skeleton (42, 43, D:2) a +0 hand axe (44, 45, D:2) a bat skeleton (45, 35, D:2) a +0 club a +0 robe (47, 4, D:2) a +0 whip Level 3 of the Dungeon [Shop] Tutuso Hube's Book Shop a parchment of Summon Ice Beast (88 gold) a parchment of Vhi's Electric Charge (130 gold) a parchment of Sublimation of Blood (58 gold) a parchment of Vampiric Draining (88 gold) a parchment of Yara's Violent Unravelling (184 gold) a parchment of Launch Clockwork Bee (88 gold) a parchment of Blink (58 gold) a parchment of Summon Small Mammal (40 gold) (0, 0, D:3) a +0 hand axe a +0 leather armour a +0 club (1, 7, D:3) an orb of mesmerism (5, 18, D:3) a +0 hand axe (15, 3, D:3) a +2 hand axe of venom (17, 10, D:3) the storm talisman of the Skvader {rF+ rC+++ Will-} [storm talisman] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. (18, 22, D:3) a +0 club (19, 22, D:3) a +0 falchion (23, 15, D:3) a +0 leather armour (23, 24, D:3) a +0 short sword (44, 22, D:3) a +0 club a +0 sling (47, 1, D:3) a +0 hammer (50, 2, D:3) a +3 quarterstaff of chaos Level 4 of the Dungeon (0, 21, D:4) a +0 short sword a +0 ring mail (1, 19, D:4) a +1 dagger of draining a +0 robe (2, 11, D:4) a +0 leather armour a +0 hand axe (2, 12, D:4) a +5 hand axe of electrocution (3, 11, D:4) a +1 robe of fire resistance a +0 dagger (5, 7, D:4) a +0 scale mail a +0 club (5, 9, D:4) a +0 robe a +0 dagger (8, 20, D:4) a +0 robe (22, 2, D:4) a +0 ring mail (25, 24, D:4) a +0 quarterstaff (30, -5, D:4) a +0 whip (30, 9, D:4) a +0 war axe (30, 24, D:4) a +0 dagger (41, -8, D:4) a +0 short sword a +0 leather armour (42, -7, D:4) a +0 war axe a +0 chain mail a +0 hand axe (42, -6, D:4) a +0 falchion (44, 8, D:4) a +0 ring mail (52, 22, D:4) a +1 flail of protection a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a rimehorn talisman (7, -21, D:5) a +0 ring mail (10, -4, D:5) a +0 quarterstaff (14, -24, D:5) a +0 short sword (16, -11, D:5) a +0 dagger (16, -4, D:5) a +0 leather armour (22, -10, D:5) a +0 giant spiked club (24, -48, D:5) a +0 robe (24, -33, D:5) a +0 quarterstaff (25, -6, D:5) a +0 whip (26, -9, D:5) a +0 halberd (27, -41, D:5) a +0 whip a +0 leather armour (31, -39, D:5) a +0 dagger a +0 leather armour (31, -37, D:5) a +2 hand axe of flaming a +0 leather armour (32, -36, D:5) a +0 dagger (32, -5, D:5) a +0 whip a +0 club a +0 leather armour (33, -45, D:5) a +0 mace (33, -10, D:5) a +0 robe (34, -46, D:5) a +0 robe a +0 dagger (34, -14, D:5) a +0 leather armour (34, -6, D:5) 6 silver javelins (38, -44, D:5) a +0 hand axe a +0 leather armour (43, -8, D:5) a +0 spear Level 6 of the Dungeon [Shop] Ipporoa's Weapon Boutique a +0 partisan of venom (218 gold) the +7 rapier of Unujumogg {protect, rPois Str+2} (1197 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. 5 large rocks (157 gold) 2 silver javelins (378 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2465 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. 4 boomerangs (168 gold) a +3 falchion of valour (420 gold) [Shop] Voiniech's Armour Shop a +2 leather armour of poison resistance (416 gold) a +4 ring mail of positive energy (728 gold) a +2 cloak of corrosion resistance (559 gold) a +4 scale mail of archery (728 gold) the +1 scale mail of Rauxusm {Will++ Int+2 SInv Stlth-} (962 gold) Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 chain mail of fire resistance (598 gold) the +1 ring mail "Kamupt" {rElec rF+} (780 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +0 scale mail of Kogo {Resonance, Str+2 Int+3} (650 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 robe of Panentheism {rN+ Dex+4} (663 gold) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 pair of gloves "Peodym" {+Blink rElec Will- Dex+5} (1086 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (0, 0, D:6) a +0 dagger (14, -19, D:6) a +0 dagger a +0 whip (15, -21, D:6) a +0 leather armour a +0 hand axe (15, -19, D:6) a +0 robe a +0 cloak a +0 trident a +0 whip (16, -19, D:6) a +0 club a +0 club (16, -5, D:6) a +0 dagger (16, 26, D:6) a +0 scimitar a +0 robe (21, 36, D:6) a +0 trident (23, -15, D:6) a +0 cloak (23, 15, D:6) a +0 orcbow (24, 14, D:6) a +0 scimitar a +0 robe (24, 23, D:6) a +0 hand axe (24, 24, D:6) a +0 mace a +0 leather armour (25, -11, D:6) a +5 scythe of venom a +0 robe (25, 26, D:6) a +0 rapier (26, 27, D:6) a +1 ring mail of poison resistance a +0 dagger (34, 5, D:6) a +0 mace a +0 leather armour (36, 17, D:6) a +0 chain mail Level 7 of the Dungeon (5, 23, D:7) a +0 trident (8, 25, D:7) a +0 short sword (8, 26, D:7) a +0 club (11, 23, D:7) a +0 dagger a +0 robe (14, -16, D:7) a human skeleton (18, 10, D:7) a +1 dagger of venom a +0 robe (20, 12, D:7) a +0 dagger of venom a +0 robe (21, -7, D:7) a human skeleton (21, 13, D:7) a +0 dagger a +0 chain mail (22, 14, D:7) a +0 dagger (25, -14, D:7) a +0 trident a +0 robe (26, 19, D:7) an orb of stardust a +0 robe a +4 trident of draining (29, -17, D:7) a human skeleton (30, 13, D:7) a +2 trident a +0 robe (34, 11, D:7) a +0 spear (35, 3, D:7) a +0 robe (36, 19, D:7) a +4 halberd a +0 robe (37, 21, D:7) a +4 trident a +0 robe (40, 21, D:7) a +0 robe a +0 long sword Level 8 of the Dungeon [Shop] Kigar's Antique Weapon Shop a +4 heavy spear (657 gold) a +4 dagger of venom (585 gold) the +7 trident of Ubumiq {distort, rElec rCorr Stlth+} (1586 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 mace of Beogh's Approval {drain, *Noise Will+++ Str+4 Dex-2} (1586 gold) *Noise: It may make a loud noise when swung. Will+++: It greatly increases your willpower. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +3 heavy spear (537 gold) a +8 spear of venom (1094 gold) the +1 battleaxe of Might {pain, +Blink rF+ Str+3 Int-5} (1123 gold) +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (0, 0, D:8) a +0 chain mail (2, 16, D:8) a +0 orcbow a +0 orcbow (2, 17, D:8) a +0 dagger a +0 robe (15, 28, D:8) a +0 scale mail (30, -27, D:8) a +0 helmet (40, -4, D:8) a +0 ring mail (51, -8, D:8) 4 darts of disjunction Level 9 of the Dungeon (0, 0, D:9) 5 javelins (14, 11, D:9) a +0 halberd a +0 plate armour (15, 11, D:9) a +0 dagger (15, 12, D:9) a +4 short sword a +0 flail (15, 13, D:9) a +0 short sword (22, 2, D:9) a +0 hand axe (30, 38, D:9) a +0 chain mail (41, 25, D:9) 4 poisoned darts a +0 short sword a stone a +0 club (42, 24, D:9) a curare-tipped dart {!f} a +0 dagger (44, 22, D:9) a +0 whip (49, 44, D:9) a +0 spear of freezing (49, 46, D:9) a +0 spear (49, 47, D:9) a +0 spear (49, 48, D:9) a +0 spear a +0 ring mail (63, 28, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) a +1 mace of protection (9, -6, D:10) the +3 war axe of the Twelve Heavens {elec, *Noise Fly rPois Str+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 orcbow (9, -2, D:10) a +0 shortbow 3 large rocks (11, -1, D:10) a +0 dagger a +0 robe (12, 0, D:10) a +0 giant spiked club a +0 giant club (14, -11, D:10) 2 javelins (14, -8, D:10) a +0 whip a +0 robe (14, -3, D:10) a +0 giant club a +0 giant club (14, -1, D:10) a +0 whip a +0 robe (18, -9, D:10) a +0 hand axe (20, -8, D:10) a +0 chain mail (22, -25, D:10) a +0 mace (23, -27, D:10) a +0 dagger (29, -12, D:10) a +0 dagger a +0 robe (30, -20, D:10) a +1 short sword of venom (30, -19, D:10) 4 poisoned darts a +0 dagger (31, -42, D:10) a +0 robe a +0 giant club (32, -26, D:10) 3 boomerangs (32, -19, D:10) a +0 whip of holy wrath 4 stones a +0 dagger 3 poisoned darts (34, -18, D:10) 2 poisoned darts a +0 dagger (44, -20, D:10) a +0 dagger (57, -20, D:10) 3 poisoned darts Level 11 of the Dungeon (0, 0, D:11) 4 large rocks (2, 16, D:11) a +4 eveningstar of holy wrath 5 silver javelins a +0 scale mail (3, -10, D:11) 13 gold pieces (3, -1, D:11) a +0 shortbow (4, -12, D:11) 12 gold pieces 2 large rocks (5, -13, D:11) 23 gold pieces 5 large rocks (5, -12, D:11) 9 gold pieces (6, -12, D:11) 32 gold pieces a +0 great mace a +0 dire flail 5 large rocks (6, 2, D:11) 4 large rocks (6, 27, D:11) a +0 quarterstaff (10, 4, D:11) a +0 dagger a +0 leather armour (10, 6, D:11) a +0 dagger 3 boomerangs a +0 ring mail (11, 5, D:11) a +0 robe of cold resistance a +0 whip a boomerang a +0 leather armour a +0 dagger (11, 27, D:11) a +0 club (12, 4, D:11) a +0 whip (13, -11, D:11) 3 large rocks (14, 30, D:11) a +0 flail (15, 30, D:11) a +0 flail (15, 31, D:11) a +4 scale mail a +0 trident a +0 club (16, -2, D:11) 4 large rocks (16, 22, D:11) a +0 war axe (19, -2, D:11) 2 large rocks (20, -6, D:11) 20 gold pieces a +0 dire flail a +0 dire flail (20, -2, D:11) 5 large rocks (20, -1, D:11) a +0 mace (24, 5, D:11) a +0 chain mail (24, 27, D:11) a +0 dagger (24, 29, D:11) a +2 dagger of flaming a +0 robe (24, 34, D:11) a +0 dagger a +0 robe (25, 28, D:11) a +0 hand axe 2 boomerangs a +0 club (25, 34, D:11) a +0 club a +0 leather armour (27, -3, D:11) 4 large rocks (27, 0, D:11) a +0 shortbow a +0 shortbow (28, -6, D:11) 4 large rocks (28, -3, D:11) 5 large rocks (28, 0, D:11) a +0 shortbow (28, 1, D:11) a +0 shortbow (29, -8, D:11) 6 large rocks (29, -5, D:11) 10 large rocks (29, -3, D:11) 4 large rocks (42, 2, D:11) 5 large rocks (47, -13, D:11) a +0 great sword (48, -8, D:11) a +0 giant club a +0 giant club (49, -7, D:11) a +0 giant club (50, -6, D:11) a +0 giant club (50, -5, D:11) a +0 giant club a +0 giant spiked club (57, 26, D:11) a +0 hat of see invisible (58, 23, D:11) a +0 dagger a +0 robe