pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 0, D:1) a ball python skeleton (11, 16, D:1) a stone a +0 short sword a kobold skeleton (17, 18, D:1) a +0 club a goblin skeleton (17, 19, D:1) a +0 club a goblin skeleton (18, 16, D:1) a +0 dagger a goblin skeleton (18, 23, D:1) 5 stones a +0 dagger (22, -3, D:1) a +0 crystal plate armour (28, 3, D:1) a +0 club (29, 1, D:1) a rat skeleton (29, 4, D:1) a rat skeleton (29, 6, D:1) a rat skeleton (30, -7, D:1) a +0 leather armour (30, 1, D:1) 4 stones a +0 short sword (34, -13, D:1) a +0 whip (39, -12, D:1) a rat corpse (skeletalised by now) (39, 37, D:1) a rat skeleton (43, -8, D:1) 3 large rocks (44, 1, D:1) a hobgoblin skeleton (45, 1, D:1) a +0 club a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (7, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (13, 14, D:2) a hobgoblin corpse (skeletalised by now) (15, 13, D:2) a +4 mace of protection a +0 club a +0 sling a +0 animal skin a +0 club a +0 dagger a quokka corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, 11, D:2) a hobgoblin skeleton (19, 17, D:2) a frilled lizard skeleton (23, -18, D:2) a +0 war axe (23, -11, D:2) a bat skeleton (23, 14, D:2) a hobgoblin skeleton (24, 13, D:2) a rat skeleton (32, 17, D:2) an adder skeleton (33, -6, D:2) an adder skeleton (34, 7, D:2) a hobgoblin skeleton (35, 16, D:2) a +0 ring mail (38, 0, D:2) a +0 hand axe (40, -1, D:2) a frilled lizard corpse (skeletalised by now) (46, 5, D:2) a +0 club (47, 3, D:2) a +0 dagger Level 3 of the Dungeon (3, 35, D:3) a +0 hand axe a +0 leather armour (4, 33, D:3) a +0 trident (5, 33, D:3) a +0 dagger a +0 scale mail (6, 36, D:3) a +0 dagger a +0 dagger a +0 robe (7, 33, D:3) a +0 whip a +0 ring mail (8, 15, D:3) a +0 ring mail (8, 35, D:3) a +0 dagger a +0 robe (11, 25, D:3) a +0 spear (14, 15, D:3) a +0 ring mail (25, 26, D:3) an inkwell talisman (28, 32, D:3) a +0 lajatang (36, 24, D:3) a +0 dagger of electrocution a +0 sling Level 4 of the Dungeon [Shop] Waogacun's Distillery a potion of might (56 gold) 2 potions of invisibility (224 gold) a potion of lignification (42 gold) (0, 0, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (3, -26, D:4) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (6, -37, D:4) a +0 dagger (18, -37, D:4) a +0 dagger a +0 robe (19, -37, D:4) a +0 hand axe (20, -39, D:4) an adder skeleton (20, -38, D:4) a +0 hand axe a +0 leather armour (20, -35, D:4) a +0 dagger (23, -33, D:4) a +0 dagger a +0 robe (23, -6, D:4) a ball python skeleton (30, -2, D:4) a +0 flail an orc corpse (skeletalised by now) (33, -30, D:4) a +0 long sword (39, -38, D:4) a +0 whip a kobold skeleton (46, -7, D:4) a +0 dagger (58, -2, D:4) a jackal skeleton (61, -4, D:4) a jackal skeleton Level 5 of the Dungeon [Shop] Figeircho's Book Shop a parchment of Sigil of Binding (114 gold) a parchment of Cigotuvi's Putrefaction (169 gold) a parchment of Olgreb's Toxic Radiance (169 gold) a parchment of Detonation Catalyst (239 gold) a parchment of Rending Blade (169 gold) a parchment of Jinxbite (75 gold) a parchment of Forge Phalanx Beetle (325 gold) a parchment of Animate Dead (169 gold) a parchment of Arcjolt (239 gold) a parchment of Eringya's Noxious Bog (325 gold) [Shop] Waumowk's Jewellery Shoppe a +4 ring of slaying (432 gold) a ring of see invisible (180 gold) a scarab talisman (150 gold) a ring of see invisible (180 gold) an amulet of guardian spirit (360 gold) a +6 ring of intelligence (432 gold) a +4 ring of slaying (432 gold) (0, 0, D:5) a +0 flail (1, -6, D:5) a +0 chain mail (2, 12, D:5) a +0 dagger a +0 robe (3, -9, D:5) a +0 spear (4, -11, D:5) a +4 spear of venom a +0 ring mail (4, -10, D:5) a +0 spear of venom a +0 whip a +0 ring mail (4, -5, D:5) 10 stones a +0 whip (6, 14, D:5) a +0 dagger (7, -5, D:5) 10 stones (7, 1, D:5) a +0 club a +0 leather armour (8, -10, D:5) a +0 club (8, 12, D:5) 10 stones (8, 14, D:5) a +0 mace of draining a +0 ring mail a +0 giant club a +0 morningstar (9, 5, D:5) 3 boomerangs (10, -12, D:5) a +0 ring mail (10, -7, D:5) a +0 whip (12, 3, D:5) 3 flux baubles (13, -3, D:5) a +0 spear (24, 3, D:5) a +0 spear (25, 6, D:5) a +1 heavy halberd (26, 5, D:5) a +0 halberd (28, -3, D:5) a +0 leather armour (34, -13, D:5) a +0 mace (40, -19, D:5) a +0 spear (41, -19, D:5) a +0 club a +0 robe (41, -18, D:5) a +0 halberd (41, 3, D:5) a +0 club (42, -18, D:5) a +0 flail (43, -16, D:5) a +0 club (44, -16, D:5) a parchment of Animate Dead (44, 6, D:5) a +0 spear (44, 14, D:5) a +0 dagger (45, -19, D:5) a +0 trident a +0 scale mail (46, -14, D:5) a +0 mace (46, 3, D:5) a +0 club (47, -14, D:5) an inkwell talisman (51, 16, D:5) a +0 club (52, -29, D:5) a +1 spear of freezing a +0 scale mail (53, 12, D:5) a +3 vampiric spear a +0 scale mail (53, 15, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, 0, D:6) a +0 flail (3, -4, D:6) a +0 short sword (3, -3, D:6) 4 poisoned darts a +0 short sword a +0 short sword a +0 club 3 stones (3, -1, D:6) a +0 short sword 2 boomerangs (4, -3, D:6) a +0 dagger 5 stones (13, 4, D:6) a +0 giant club a +0 giant club (16, 4, D:6) a +2 helmet (21, 6, D:6) a +0 giant club (30, -29, D:6) a +1 flail of draining a +0 scale mail (30, 11, D:6) the +7 war axe of Nolo Contendere {flame, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (33, -19, D:6) a +0 whip (33, -18, D:6) a +0 flail (33, -16, D:6) a +0 whip a +0 robe (34, -18, D:6) a +0 flail (35, -21, D:6) a +0 flail (35, -20, D:6) a +0 dagger a +0 robe (36, -22, D:6) a +0 hand axe (47, -6, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (2, 2, D:7) a +0 chain mail (25, 38, D:7) a +0 spear a +0 club (27, 36, D:7) a +0 spear (28, 35, D:7) a +0 club (29, 36, D:7) a +0 spear a +0 spear a +0 ring mail a +0 kite shield (37, 34, D:7) a +0 dagger a +0 robe (43, 29, D:7) a +0 war axe (46, 40, D:7) a +0 falchion (49, 18, D:7) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (49, 26, D:7) a +0 mace (50, 19, D:7) a +0 whip (50, 20, D:7) a +0 hand axe (50, 22, D:7) a +0 dagger a +0 robe (51, 26, D:7) a +0 plate armour (55, 31, D:7) a parchment of Mephitic Cloud Level 8 of the Dungeon (0, 0, D:8) a +3 dagger (7, 29, D:8) a boomerang (9, 27, D:8) a +0 hand axe (10, 26, D:8) a +0 hand axe 2 boomerangs (10, 27, D:8) 2 boomerangs (14, 11, D:8) a +0 dagger (15, 14, D:8) a +0 club (16, 10, D:8) 7 poisoned darts a +0 club a +0 dagger 5 stones (16, 21, D:8) a +0 leather armour a +0 hand axe (22, -3, D:8) a +0 plate armour (29, 19, D:8) a +0 dagger a +0 robe (31, 19, D:8) a +0 hand axe (31, 20, D:8) a +0 dagger a +0 robe (33, 14, D:8) a +0 short sword a +0 chain mail (38, 28, D:8) a +0 ring mail a +0 war axe (38, 38, D:8) a ring of poison resistance (39, 26, D:8) a +0 hand axe a +0 robe a +0 dagger (39, 27, D:8) a +0 ring mail a +0 dagger (40, 30, D:8) a +0 flail (43, 14, D:8) a +0 plate armour a +0 flail (47, 12, D:8) a +0 chain mail a +0 trident a +0 short sword (48, 11, D:8) a +0 robe a +0 dagger (48, 12, D:8) a +0 club (51, 12, D:8) 6 atropa-tipped darts (55, -5, D:8) a +0 dagger (55, 15, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (4, 50, D:9) a +0 dagger a +0 robe (9, 48, D:9) a +0 leather armour (14, 53, D:9) a +0 robe (16, 6, D:9) a +0 whip (16, 7, D:9) a +1 whip of electrocution a +4 vampiric whip (17, 8, D:9) a +0 spear a +0 scale mail a +0 whip (17, 40, D:9) the +1 dagger "Siruatt" {pain, *Noise rCorr Str+3 Int+3} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (18, -5, D:9) a +0 dagger a +0 robe (25, 34, D:9) a +0 partisan (33, 39, D:9) 3 stones a +0 short sword (34, 39, D:9) a +0 dagger (34, 40, D:9) a curare-tipped dart {!f} a +2 whip of freezing (35, 27, D:9) 5 javelins (38, 48, D:9) a +0 short sword a +0 robe a +0 athame (39, 49, D:9) 5 stones a +0 dagger (39, 51, D:9) 6 poisoned darts a +0 dagger (40, 52, D:9) a +0 dagger (41, 48, D:9) 8 poisoned darts a +0 short sword (42, 47, D:9) a curare-tipped dart {!f} a +0 short sword (42, 48, D:9) 6 poisoned darts a +0 short sword 4 stones a +1 short sword of draining (47, 49, D:9) a +0 rapier (51, 53, D:9) a +0 hand axe (60, 55, D:9) a +0 robe (61, 16, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 robe (4, -7, D:10) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (5, -30, D:10) a +0 ring mail (6, -2, D:10) a +1 dagger of speed a +0 leather armour 3 boomerangs a +0 trident (6, -1, D:10) a +0 club (7, -2, D:10) a +0 dagger of venom a boomerang a +0 club a +0 scale mail a +0 short sword a +0 robe (7, -1, D:10) a +0 robe a +0 dagger (7, 0, D:10) a +0 ring mail a +0 dagger a +0 chain mail a +0 whip a +0 ring mail a +0 hand axe (8, -1, D:10) a +1 short sword of draining a +0 chain mail (8, 0, D:10) a +0 flail a +0 dagger a +0 club a +0 flail (8, 1, D:10) a +2 short sword of speed a +0 leather armour (9, 1, D:10) a +0 ring mail a +0 whip (11, 2, D:10) a +0 shortbow (20, 19, D:10) a +0 leather armour (23, -28, D:10) a +0 giant club a +0 giant club (29, 8, D:10) 7 poisoned darts a +0 dagger a +0 robe a +0 dagger (30, 8, D:10) 7 poisoned darts 5 stones a +0 club a +0 whip a +0 club (32, 7, D:10) a +0 scale mail a +0 short sword a +0 scale mail a +0 falchion (32, 9, D:10) a +2 mace of protection a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 club (1, 32, D:11) a +0 quarterstaff (3, 27, D:11) a +0 ring mail (26, 28, D:11) a parchment of Stone Arrow (29, 0, D:11) a +0 giant spiked club a +0 giant spiked club (30, 21, D:11) a +0 club a +0 ring mail a +0 dagger (31, 21, D:11) a +0 flail (31, 22, D:11) a +0 short sword a +0 halberd a +0 plate armour (31, 23, D:11) a +0 hand axe a +0 scale mail (31, 24, D:11) a +0 short sword a +0 leather armour (31, 30, D:11) a +0 plate armour (32, 21, D:11) a +0 club a +0 flail a +0 leather armour (32, 22, D:11) a +0 short sword a +0 short sword a +0 club a +0 ring mail (32, 23, D:11) a +0 halberd a +0 giant spiked club a +0 plate armour (33, 21, D:11) a +0 club (33, 22, D:11) a +0 war axe (33, 23, D:11) a +0 dagger a boomerang (33, 24, D:11) a +0 glaive a +0 plate armour (33, 25, D:11) a +0 dagger (34, 21, D:11) a +0 giant club (34, 22, D:11) a +0 club a +0 leather armour (34, 23, D:11) a +0 whip (34, 24, D:11) a +0 giant spiked club (35, 21, D:11) a +2 flail of holy wrath a +0 ring mail (35, 25, D:11) a +0 hand axe a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 pair of gloves (20, -20, D:12) a +0 flail (23, -21, D:12) a +3 scimitar of flaming (32, 18, D:12) a +0 flail of protection (36, 17, D:12) 4 large rocks (44, -1, D:12) a +0 helmet (51, 2, D:12) a +0 pair of boots Level 13 of the Dungeon (0, 0, D:13) 5 poisoned darts (2, -2, D:13) a +0 morningstar (3, -2, D:13) a +1 dagger of venom a +0 hand axe a +0 robe (3, 1, D:13) a +0 battleaxe (6, -10, D:13) a +2 scimitar of flaming (6, -9, D:13) a +1 orcbow of freezing (7, -11, D:13) a +0 rapier a +0 robe a +0 shortbow (8, -27, D:13) the +5 rapier "Dougyj" {drain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, -11, D:13) a +0 rapier (11, -2, D:13) a staff of alchemy (11, 0, D:13) a staff of alchemy (12, -19, D:13) a +0 ring mail of cold resistance a +0 great mace (12, -12, D:13) a +0 orcbow (12, 0, D:13) a parchment of Conjure Ball Lightning (13, 0, D:13) a +1 halberd of flaming (14, -19, D:13) a +0 buckler (14, -1, D:13) a +0 halberd a +0 chain mail (16, -18, D:13) a +0 mace (19, 8, D:13) a +0 great sword a +0 ring mail (21, 7, D:13) a +0 halberd of distortion a +0 ring mail (39, -11, D:13) a +0 shortbow (39, -8, D:13) a +0 shortbow (40, -11, D:13) a +0 orcbow (40, -8, D:13) a +0 orcbow a +0 orcbow (55, -5, D:13) a +0 orcbow (55, -4, D:13) a +0 shortbow (56, -4, D:13) a +0 orcbow (58, -23, D:13) a +0 chain mail Level 14 of the Dungeon (0, 0, D:14) a +0 mace (13, 3, D:14) a +0 orcbow a +0 shortbow (13, 4, D:14) a +0 orcbow (14, 4, D:14) a +0 orcbow a +0 orcbow (14, 16, D:14) a +0 sling (23, -11, D:14) an orb of mayhem (24, 20, D:14) a ring of flight (26, -5, D:14) a +0 scale mail a +0 rapier (30, 1, D:14) a +0 short sword (30, 3, D:14) a +0 flail (30, 12, D:14) a +2 shortbow of freezing a +0 leather armour a +0 hand axe (30, 13, D:14) a +0 robe a +0 hand axe a +0 leather armour a +0 hand axe (31, 0, D:14) a +0 hand axe (32, -2, D:14) a +0 dagger (33, 0, D:14) a +2 vampiric war axe (41, -11, D:14) a +0 plate armour a +0 great mace (44, 7, D:14) a +0 rapier Level 15 of the Dungeon (2, 0, D:15) a +0 dagger a +0 robe (6, -9, D:15) a +0 robe a +0 long sword (7, -19, D:15) a large rock (11, -28, D:15) a large rock (12, -30, D:15) a large rock (16, -33, D:15) a +0 robe a +0 whip a +0 robe a +0 dagger (16, -23, D:15) a large rock (18, -32, D:15) the orb of Clean Cleverness {Stardust, +Inv Int-2 Stlth+ Conj} +Inv: It lets you turn invisible. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. a +0 dagger a +0 robe (20, -28, D:15) a +0 robe a +0 dagger (20, -23, D:15) a large rock (24, -30, D:15) a +0 robe a +0 whip (25, -39, D:15) a +0 cloak (26, -40, D:15) a +0 cloak (26, 5, D:15) 2 large rocks (27, -41, D:15) a +0 pair of boots of rampaging (29, -41, D:15) a +1 cloak (30, -40, D:15) a +0 cloak (31, -39, D:15) a +0 cloak of stealth (32, -1, D:15) a +0 scimitar of flaming a +0 shortbow (36, -21, D:15) a +0 whip a +0 robe (38, -18, D:15) a parchment of Grave Claw (40, -41, D:15) a parchment of Apportation (40, -36, D:15) a +0 buckler (40, 5, D:15) a +0 ring mail (41, -30, D:15) a large rock (42, -7, D:15) a parchment of Conjure Ball Lightning (43, -31, D:15) a large rock (43, -30, D:15) a large rock (43, -29, D:15) a large rock (44, -23, D:15) a large rock (45, -10, D:15) a +0 leather armour (47, -6, D:15) a +0 mace a +0 arbalest a +0 chain mail (48, -18, D:15) a large rock (48, -7, D:15) a +0 flail a +0 orcbow a +0 ring mail (48, -6, D:15) a +0 heavy dire flail a +0 trident a +0 plate armour a +0 plate armour a +0 club a +0 ring mail a +0 dagger a +0 ring mail (48, -1, D:15) a +0 leather armour (48, 2, D:15) 2 boomerangs (48, 13, D:15) a +0 falchion (49, 11, D:15) a +0 flail (50, -36, D:15) a large rock (51, -6, D:15) a +0 leather armour (52, -9, D:15) a parchment of Airstrike (53, -20, D:15) a parchment of Fugue of the Fallen the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club (1, 2, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (1, 3, Orc:1) a +0 plate armour a +0 battleaxe (3, -4, Orc:1) a +0 robe a +0 dagger (3, 1, Orc:1) a +0 giant club (7, -1, Orc:1) 2 large rocks (10, -23, Orc:1) a +0 arbalest (12, -21, Orc:1) a +0 arbalest (24, -29, Orc:1) a +0 dagger (26, -27, Orc:1) a +0 mace (27, -26, Orc:1) a +3 flail of draining a +0 trident a +0 chain mail (28, -26, Orc:1) a +0 dagger (37, -13, Orc:1) a +1 hand axe of electrocution a +0 dagger a +0 robe 2 boomerangs a +0 plate armour a +0 dagger a +0 robe (38, -14, Orc:1) a +0 flail (40, -23, Orc:1) a +0 plate armour a +0 short sword (41, -25, Orc:1) a +0 robe a +0 dagger (41, -23, Orc:1) a +0 robe a +0 dagger (51, -4, Orc:1) a +0 short sword a +0 leather armour (52, -5, Orc:1) a +0 battleaxe a +0 scale mail (54, -6, Orc:1) a +0 arbalest a +0 scimitar a +0 plate armour (54, -4, Orc:1) a +0 falchion (54, 0, Orc:1) a +0 giant club (55, -4, Orc:1) a +0 short sword a +0 ring mail a +0 war axe Level 2 of the Orcish Mines [Shop] Adepn's Book Shop a parchment of Arcjolt (312 gold) a parchment of Curse of Agony (312 gold) a parchment of Manifold Assault (557 gold) a parchment of Anguish (221 gold) a parchment of Swiftness (149 gold) a parchment of Metabolic Englaciation (312 gold) a parchment of Summon Cactus Giant (425 gold) a parchment of Passwall (149 gold) a parchment of Dimensional Bullseye (221 gold) [Shop] Heab's Antique Weapon Shop a +0 great mace (230 gold) a +0 war axe (80 gold) a +0 falchion (69 gold) the +7 battleaxe of Hureiclucs {vamp, Int+5 Dex-2} (1800 gold) Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +4 halberd of freezing (671 gold) a +0 rapier (126 gold) a +3 morningstar of holy wrath (639 gold) [Shop] Xan Taan's General Store a parchment of Airstrike (156 gold) a parchment of Animate Dead (156 gold) a +2 dagger of protection (172 gold) a lightning rod (4/4) (480 gold) a phantom mirror (480 gold) a +0 orcbow (48 gold) a +0 battleaxe (120 gold) a parchment of Arcjolt (220 gold) [Shop] Xaule's Antique Armour Shop the +0 ring mail of Light {rElec Will++ Dex-5 SInv} (771 gold) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour (540 gold) a +0 chain mail (180 gold) the +0 buckler of Fic Gaigg {Rampage rPois rC+++ Str-2} (1395 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). It cannot be enchanted further. a +0 chain mail (180 gold) a +0 scale mail (120 gold) a +0 ring mail (120 gold) a +0 robe (27 gold) a +0 pair of boots (135 gold) (0, 0, Orc:2) a +0 mace a +0 leather armour (0, 3, Orc:2) a +1 long sword of freezing a +0 robe (2, -1, Orc:2) a +2 scimitar of protection a +0 plate armour (14, 3, Orc:2) a +0 club a +0 leather armour (14, 9, Orc:2) a +0 dagger a +0 robe (14, 11, Orc:2) a +1 arbalest of freezing a +0 great mace a +0 chain mail (15, 10, Orc:2) a +0 arbalest a +0 glaive a +0 chain mail (15, 12, Orc:2) a +0 plate armour a +0 short sword (16, 7, Orc:2) a +2 robe of willpower a +0 dagger a +0 halberd a +0 plate armour (16, 11, Orc:2) a +0 short sword a +0 chain mail (16, 13, Orc:2) a +0 scale mail a +0 club (17, 14, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 trident a +0 chain mail a +0 flail a +0 arbalest (17, 15, Orc:2) a +0 chain mail a +0 battleaxe (18, 6, Orc:2) a +0 dire flail a +0 plate armour (18, 10, Orc:2) a +0 flail a +0 chain mail a +3 spectral giant club a +0 robe (18, 11, Orc:2) a +0 mace a +0 chain mail (18, 14, Orc:2) a +0 whip (18, 15, Orc:2) a +0 chain mail a boomerang a +0 long sword a +0 plate armour a +0 glaive a +0 leather armour a +0 dagger a +0 plate armour a +0 flail a +0 trident (18, 16, Orc:2) a +3 plate armour of death a +2 great mace of holy wrath (19, 4, Orc:2) a +0 halberd a +0 plate armour (19, 10, Orc:2) a +0 mace a +0 plate armour (19, 12, Orc:2) a +0 flail a +0 robe a +0 dagger (19, 16, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 broad axe (20, 6, Orc:2) a +0 dagger a +0 dagger a +0 robe (20, 11, Orc:2) a +0 falchion (20, 17, Orc:2) a +2 dire flail of protection a +0 ring mail a +0 whip a +0 robe a +0 athame a +0 plate armour (22, 34, Orc:2) a +0 ring mail a +0 whip a +0 robe a +0 dagger (22, 37, Orc:2) a +0 dagger (23, 37, Orc:2) a +0 dagger a +0 arbalest (24, 35, Orc:2) a +0 plate armour a +0 short sword (25, 19, Orc:2) a +0 leather armour a +0 flail (25, 35, Orc:2) a +0 robe a +0 dagger a +0 flail (26, 31, Orc:2) a +1 hand axe of holy wrath a +0 chain mail (27, 32, Orc:2) a +0 club a +0 dagger (29, 19, Orc:2) a +0 scale mail a +0 falchion (29, 27, Orc:2) a +0 arbalest (30, 20, Orc:2) a +0 robe a +0 dagger (31, 20, Orc:2) a +0 falchion (31, 21, Orc:2) a +0 trident (31, 22, Orc:2) a +0 leather armour a +0 hand axe (50, 24, Orc:2) a +0 leather armour a +0 flail (53, 28, Orc:2) a +0 dagger (53, 29, Orc:2) a +0 club (54, 23, Orc:2) a +0 orcbow of freezing a +0 plate armour a +0 battleaxe Level 1 of the Elven Halls (1, 41, Elf:1) a +0 rapier a +0 robe (5, -13, Elf:1) a +0 leather armour (5, -6, Elf:1) a +0 dagger a +0 robe a +0 long sword a +0 leather armour (11, -13, Elf:1) a +0 robe a +0 long sword (11, -11, Elf:1) a +0 robe a +0 long sword (13, -3, Elf:1) a +0 buckler a +0 robe a +0 short sword (15, -16, Elf:1) a +0 dagger of holy wrath a +0 robe (15, -12, Elf:1) a +0 robe a +0 long sword (16, -8, Elf:1) a +0 ring mail a +0 long sword (20, -6, Elf:1) a +0 robe a +0 dagger a +0 leather armour a +0 long sword a +0 ring mail a +0 dagger (21, -6, Elf:1) a +2 buckler of reflection a +0 scale mail a +0 dagger a +0 leather armour a +0 scimitar (22, -6, Elf:1) a +2 long sword of protection a +0 robe (23, -6, Elf:1) a +0 rapier a +0 robe (34, 4, Elf:1) a +0 short sword a +0 robe (43, -13, Elf:1) a +0 short sword a +0 robe (45, 30, Elf:1) a +0 spear (45, 40, Elf:1) a +2 rapier of speed a +0 robe (47, 23, Elf:1) a +0 long sword a +0 ring mail (55, -6, Elf:1) a +4 athame of flaming a +0 robe (55, -4, Elf:1) a +0 scale mail (56, 4, Elf:1) a +0 long sword a +0 leather armour (57, -12, Elf:1) a +1 dagger of protection a +0 shortbow a +0 leather armour (58, -12, Elf:1) a +2 scimitar a +0 rapier a +0 robe a +0 long sword a +0 robe a +0 robe (61, 15, Elf:1) a +0 rapier Level 2 of the Elven Halls [Shop] Fykyih's Jewellery Boutique a ring of protection from fire (500 gold) a ring of positive energy (400 gold) a ring of willpower (500 gold) a +6 ring of strength (720 gold) a +5 ring of evasion (720 gold) the ring of the Distant Future {AC+4 Int+4} (1028 gold) [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). a ring of resist corrosion (400 gold) a ring of positive energy (400 gold) a +6 ring of strength (720 gold) [Shop] Ogiom's Book Emporium a parchment of Freezing Cloud (368 gold) a parchment of Eringya's Noxious Bog (500 gold) a parchment of Mercury Arrow (116 gold) a parchment of Splinterfrost Shell (656 gold) a parchment of Petrify (260 gold) a parchment of Ignite Poison (260 gold) a parchment of Enfeeble (656 gold) a parchment of Launch Clockwork Bee (176 gold) a parchment of Detonation Catalyst (368 gold) a parchment of Animate Dead (260 gold) a parchment of Iskenderun's Mystic Blast (260 gold) a parchment of Spellspark Servitor (656 gold) a parchment of Diamond Sawblades (656 gold) a parchment of Ozocubu's Armour (176 gold) a parchment of Arcjolt (368 gold) (0, 0, Elf:2) a +4 shortbow a +0 short sword a +0 ring mail (1, 1, Elf:2) a +0 long sword a +0 leather armour (3, 35, Elf:2) a +0 long sword a +0 robe (6, 7, Elf:2) a +0 long sword a +0 leather armour (7, 38, Elf:2) a +0 long sword a +0 ring mail (8, 40, Elf:2) a +0 rapier a +0 robe (12, 38, Elf:2) a +0 shortbow a +0 robe (13, 4, Elf:2) a +1 dagger of venom a +0 robe a +0 short sword a +0 ring mail (14, 4, Elf:2) a +2 short sword of electrocution a +0 robe (15, 31, Elf:2) a +0 short sword a +0 robe (16, 34, Elf:2) a +0 long sword a +0 leather armour (30, 24, Elf:2) a +0 long sword a +0 robe (30, 25, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (33, 36, Elf:2) a +0 hand axe (35, 23, Elf:2) a +3 scimitar of freezing a +0 robe (37, 2, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (37, 23, Elf:2) a +2 short sword of speed a +0 robe a +0 buckler (38, 5, Elf:2) a +0 rapier a +0 ring mail (38, 7, Elf:2) a +0 long sword a +0 leather armour a +0 buckler (38, 44, Elf:2) a +0 ring mail (39, 2, Elf:2) a +0 long sword a +0 robe (40, 2, Elf:2) a +0 shortbow a +0 dagger a +0 leather armour (40, 43, Elf:2) a +0 robe a +0 dagger (40, 45, Elf:2) 6 poisoned darts (41, 4, Elf:2) a +0 dagger (53, 14, Elf:2) a +0 scale mail (56, 17, Elf:2) a staff of necromancy Level 3 of the Elven Halls [Shop] Ylodeq's Antique Weapon Shoppe a +2 antimagic longbow (1125 gold) a +2 mace of concussion (375 gold) a +0 falchion (75 gold) a +2 vampiric trident (562 gold) a +0 quarterstaff (125 gold) a +0 club (12 gold) a +1 flail of protection (280 gold) a +0 glaive (250 gold) a +2 glaive of flaming (750 gold) a +0 whip (62 gold) [Shop] Kimiffoo's General Store a parchment of Cigotuvi's Putrefaction (299 gold) a +0 robe (20 gold) a scroll of poison (116 gold) a +0 chain mail (138 gold) a tin of tremorstones (2/2) (920 gold) a potion of attraction (87 gold) [Shop] Gumpuapn's Armour Emporium a +0 chain mail (138 gold) +0 ice dragon scales (1150 gold) a +0 plate armour (414 gold) a +3 chain mail of willpower (644 gold) the +1 ring mail of Levity {+Blink Dex+5} (770 gold) +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 scale mail of death (448 gold) a +2 cloak (379 gold) a +0 plate armour (414 gold) [Shop] Dazxismes's Jewellery Shoppe an amulet of magic regeneration (780 gold) a +6 ring of dexterity (936 gold) a ring of protection from fire (650 gold) a ring of wizardry (780 gold) a ring of willpower (650 gold) a +6 ring of intelligence (936 gold) a ring of see invisible (390 gold) an amulet of regeneration (780 gold) [Shop] Udeoraq's Antique Weapon Boutique a +3 great sword of freezing (420 gold) a +1 falchion of holy wrath (148 gold) a +2 broad axe of sundering (252 gold) a +1 battleaxe of flaming (300 gold) a +2 vampiric lajatang (684 gold) a +5 giant club (349 gold) a +5 dagger of venom (352 gold) a +0 long sword of electrocution (128 gold) a +4 flail of protection (314 gold) (0, 0, Elf:3) a +0 long sword a +0 robe (2, -7, Elf:3) a +0 shortbow a +0 ring mail (4, -2, Elf:3) a +0 shortbow a +0 scimitar a +0 robe (5, -26, Elf:3) a +0 long sword a +0 robe a +0 buckler (14, -17, Elf:3) a +2 rapier of freezing a +0 robe (14, -2, Elf:3) a +0 spear (15, -17, Elf:3) a +0 rapier of electrocution a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger a +0 scale mail (15, -16, Elf:3) a +4 rapier a +0 leather armour (20, -29, Elf:3) the +5 shortbow "Vecabet" {heavy, rPois Str+2 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, -28, Elf:3) a parchment of Curse of Agony (20, -26, Elf:3) the +6 dagger "Wujurovi" {reap, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, -18, Elf:3) the +2 trident of the Endless March {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (20, -17, Elf:3) a staff of conjuration (21, -29, Elf:3) the +9 flail of Nightmares {speed, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (21, -19, Elf:3) a +0 buckler (22, -29, Elf:3) a +0 plate armour (22, -17, Elf:3) a parchment of Curse of Agony (22, -16, Elf:3) a +1 cloak of poison resistance (22, -15, Elf:3) a staff of air (23, -16, Elf:3) a +2 scimitar a +0 robe (25, -15, Elf:3) the +3 spear of Cenlak {pain, rC+ Int+4 Dex-3} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (26, -10, Elf:3) a spider talisman (26, 1, Elf:3) a +0 robe a +0 rapier (32, -38, Elf:3) +1 ice dragon scales (32, -37, Elf:3) a +0 chain mail (34, -38, Elf:3) the necromancy staff "Xoelo" {rPois rN+ Int-2 Necro Ice} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (34, -37, Elf:3) a +0 short sword (34, -36, Elf:3) a +0 ring mail of fire resistance (35, -38, Elf:3) a +0 mace of draining (36, -36, Elf:3) a hive talisman a +2 pair of gloves of stealth (37, -37, Elf:3) a ring of positive energy (38, -21, Elf:3) a +6 great sword of freezing a +0 leather armour a +0 shortbow a +0 pair of gloves (39, -23, Elf:3) a +4 short sword a +0 robe (39, -22, Elf:3) a +0 robe a +0 short sword (39, -21, Elf:3) a +1 athame a +0 robe (40, -25, Elf:3) a +3 scimitar a +0 leather armour (40, -24, Elf:3) a +1 long sword of electrocution a +0 ring mail (40, -23, Elf:3) a +0 robe a +0 rapier (40, -22, Elf:3) a +0 robe a +0 long sword (41, -22, Elf:3) a +0 robe a +0 short sword (42, -25, Elf:3) a +1 athame a +0 robe a +0 robe a +3 athame a +0 leather armour a +0 longbow a +0 ring mail a +0 shortbow a +0 robe a +1 athame of freezing a +0 ring mail a +4 scimitar (42, -24, Elf:3) a +2 dagger of venom a +0 leather armour a +0 longbow a +0 leather armour a +0 rapier a +0 leather armour (42, -23, Elf:3) a +2 falchion a +0 robe a +0 ring mail a +1 short sword of venom (42, -22, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow (42, -21, Elf:3) a +1 athame a +0 ring mail (42, -20, Elf:3) a +0 falchion of flaming a +0 ring mail (43, -24, Elf:3) a +1 robe of willpower a +0 rapier a +0 leather armour a +0 rapier a +0 short sword (43, -23, Elf:3) a +0 leather armour of positive energy a +0 rapier a +0 robe a +4 scimitar of flaming (43, -22, Elf:3) a +0 short sword of draining a +0 leather armour a +0 longbow a +0 robe a +2 rapier of flaming (44, -24, Elf:3) a +4 athame a +0 robe (44, -23, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (46, -29, Elf:3) a +0 falchion of flaming (46, -17, Elf:3) a +0 short sword (46, -15, Elf:3) a ring of poison resistance (47, -24, Elf:3) a +0 short sword a +0 scale mail (47, -17, Elf:3) a +0 ring mail (48, -29, Elf:3) a staff of fire (48, -28, Elf:3) a +0 shortbow (48, -27, Elf:3) the necromancy staff of Dominance {*Slow rElec rN+ rCorr Str+4 Necro} [staff of necromancy] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (48, -17, Elf:3) the +6 dagger "Keqeit" {freeze, *Rage Will+ Str+3 Int+7} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (52, -25, Elf:3) a +0 rapier a +0 scale mail (58, -30, Elf:3) a +0 dagger a +0 leather armour (61, 18, Elf:3) a +0 longbow a +0 short sword a +0 leather armour (66, 12, Elf:3) a +0 dagger a +0 robe a +0 rapier a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a parchment of Grave Claw (20, 15, Lair:1) a +0 scale mail (26, 22, Lair:1) a +0 mace (27, 54, Lair:1) a +0 pair of gloves (35, 20, Lair:1) a +0 scale mail a +0 halberd (36, 19, Lair:1) a +0 demon whip of venom (50, 21, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 dagger of speed a +0 trident of protection a scarab talisman a +0 sling (4, 3, Lair:2) 6 javelins a +0 plate armour (9, 48, Lair:2) a +0 morningstar (17, 6, Lair:2) a +0 whip (60, 29, Lair:2) a +2 antimagic war axe (63, 55, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (30, -36, Lair:3) a parchment of Gloom (38, -5, Lair:3) a +0 leather armour (44, -9, Lair:3) a +0 robe (52, -41, Lair:3) a +0 robe (60, -41, Lair:3) a +0 leather armour (62, -3, Lair:3) a +0 rapier (68, -2, Lair:3) a scarab talisman Level 4 of the Lair of Beasts (2, -12, Lair:4) a +0 ring mail (16, -10, Lair:4) a +0 dire flail (41, 0, Lair:4) a +2 falchion of flaming Level 5 of the Lair of Beasts [Shop] Boedit's Antique Armour Shop a +1 leather armour of fire resistance (182 gold) a +0 robe of positive energy (63 gold) the +1 steam dragon scales of Curiosity {Harm} (643 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. an orb of stardust (338 gold) a +2 robe of positive energy (193 gold) the +4 plate armour of the Ditch-Digger {Will- Int+4 Stlth+} (676 gold) Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Woidegg's Antique Weapon Boutique a +1 antimagic partisan (700 gold) the +0 mace "Zoaffau" {heavy, *Corrode rElec Dex+2} (450 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 long sword of flaming (207 gold) a +1 shortbow of flaming (310 gold) a +1 heavy great mace (625 gold) a +1 quarterstaff of rebuke (300 gold) a +4 broad axe of flaming (955 gold) the +1 longbow of the Final Decision {chaos, rElec rC- Dex+3} (952 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 hand axe of freezing (560 gold) a +0 whip of pain (205 gold) (0, 0, Lair:5) the ring "Qymomnymif" {rPois Wiz Str+3 Slay-3} [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring "Wuxog" {rPois rF- rC+ Int+4 Dex+3} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the ring "Julaiz" {rPois rF- Will+ rCorr Dex+2} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the ring "Unkigom" {EV+5 Slay+2} [ring of evasion] EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Kairph {rF- Int+5 SInv} [ring of see invisible] rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. an amulet of dissipation the ring of Gyurauf {rC+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the +0 pair of boots of Abstinence {*Silence rN+ Int+4} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 pair of boots a +0 pair of boots a +0 cloak a +0 leather armour (1, 32, Lair:5) a +0 war axe (3, 31, Lair:5) a +0 ring mail (3, 50, Lair:5) a +3 broad axe of draining (15, 52, Lair:5) a +0 glaive (22, 52, Lair:5) a +0 robe a +0 whip (25, 23, Lair:5) an orb of guile (27, 28, Lair:5) 6 gold pieces (29, 50, Lair:5) a parchment of Airstrike (29, 51, Lair:5) 5 large rocks (30, 50, Lair:5) a +0 orcbow (30, 51, Lair:5) a staff of fire (31, 9, Lair:5) a +0 hand axe (32, 22, Lair:5) a +0 mace (32, 50, Lair:5) a staff of conjuration (40, 9, Lair:5) a +0 leather armour (40, 19, Lair:5) a +0 chain mail (42, 49, Lair:5) a +0 whip a +0 leather armour a +0 robe (43, 25, Lair:5) 6 boomerangs (43, 49, Lair:5) a +0 whip a +0 robe (48, 18, Lair:5) a +0 short sword (48, 34, Lair:5) a +0 glaive (56, 36, Lair:5) a +0 flail Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident (8, -14, Shoals:1) a +0 trident (20, 22, Shoals:1) a +0 shortbow (21, 24, Shoals:1) a +0 short sword (24, 8, Shoals:1) a +2 spectral quarterstaff (26, -15, Shoals:1) a +0 orcbow (31, 10, Shoals:1) a +0 trident 2 boomerangs (32, -7, Shoals:1) a +0 robe (33, -7, Shoals:1) a +0 sling (34, -5, Shoals:1) a +0 dagger (47, 0, Shoals:1) a +0 spear (48, 1, Shoals:1) a +0 trident (50, -1, Shoals:1) 2 boomerangs a +0 spear (50, 0, Shoals:1) a +3 trident a +0 trident a +0 robe (56, 35, Shoals:1) a +1 hand cannon of freezing (56, 37, Shoals:1) a +2 hand cannon of draining (58, 30, Shoals:1) a +0 spear (60, -4, Shoals:1) a parchment of Stone Arrow (60, 32, Shoals:1) a +0 trident a boomerang Level 2 of the Shoals [Shop] Riang's Antique Armour Shop a +1 plate armour of cold resistance (570 gold) a +2 robe (245 gold) a +1 leather armour of fire resistance (266 gold) the +3 robe of Truth {+Inv rPois rN+ Int+3} (847 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 chain mail of Gostath {Fly rC+} (704 gold) Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +1 ring mail of fire resistance (304 gold) a +2 robe of fire resistance (340 gold) (0, 0, Shoals:2) 3 javelins (5, -34, Shoals:2) a +0 club (5, -30, Shoals:2) a +0 pair of boots (5, -9, Shoals:2) 5 boomerangs (6, -10, Shoals:2) a +0 rapier (16, -27, Shoals:2) a +0 leather armour 3 javelins a +0 spear (34, -21, Shoals:2) the +0 scale mail "Quetuf Sadi" {rF+ Will+ rCorr} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (35, -21, Shoals:2) a +0 falchion (36, -21, Shoals:2) a +4 demon whip of pain (37, -32, Shoals:2) a +1 battleaxe of freezing (37, -21, Shoals:2) a staff of alchemy (38, -34, Shoals:2) a +1 battleaxe of freezing (38, -21, Shoals:2) a parchment of Curse of Agony (41, -32, Shoals:2) a parchment of Fugue of the Fallen (48, -13, Shoals:2) a medusa talisman (52, -9, Shoals:2) a +0 trident Level 3 of the Shoals (7, 24, Shoals:3) a +0 sling a +0 quarterstaff (8, 25, Shoals:3) a +0 longbow a +0 club (8, 26, Shoals:3) a +0 sling a +0 spear a +0 spear a +0 sling (9, 25, Shoals:3) a +0 trident (10, -8, Shoals:3) a parchment of Launch Clockwork Bee (10, 21, Shoals:3) a +0 robe (10, 31, Shoals:3) a +0 trident (11, 28, Shoals:3) a +0 sling a +0 quarterstaff (12, 27, Shoals:3) a +0 heavy sling a +0 sling a +0 spear a +0 longbow a +0 spear a +0 quarterstaff (12, 28, Shoals:3) a +0 spear a +0 sling (13, 27, Shoals:3) 4 large rocks (22, 31, Shoals:3) a +0 falchion (24, 12, Shoals:3) a +0 club a +0 sling (24, 33, Shoals:3) the +0 hat "Zoucuot" {-Tele Harm Str+5 Slay+5} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. a ring of magical power a ring of resist corrosion a ring of willpower a +4 ring of slaying a +4 ring of slaying a ring of positive energy a +4 ring of slaying a ring of magical power a +6 ring of strength a ring of magical power a +4 ring of protection a +1 helmet a +6 ring of strength (39, -8, Shoals:3) 5 datura-tipped darts {!f} (42, 15, Shoals:3) a +4 trident (46, 26, Shoals:3) a +2 heavy trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 spear (6, -20, Shoals:4) a parchment of Forge Phalanx Beetle (11, -18, Shoals:4) a +0 trident (12, 7, Shoals:4) a +6 ring of dexterity (15, -14, Shoals:4) a +4 dagger of flaming (15, 4, Shoals:4) 5 large rocks (16, 1, Shoals:4) a +0 falchion (16, 3, Shoals:4) a +0 spear (17, 2, Shoals:4) a +0 rapier a +0 robe (20, -9, Shoals:4) a +0 spear (23, 16, Shoals:4) an orb of guile (25, -1, Shoals:4) a +0 long sword (29, -33, Shoals:4) 3 poisoned darts (32, -11, Shoals:4) a +1 demon trident of freezing a +0 robe a +1 trident of freezing a +0 robe a +2 demon trident of freezing a +0 robe a +0 spear of pain 2 javelins a +0 leather armour (33, -28, Shoals:4) a +2 leather armour of cold resistance (33, -10, Shoals:4) a +0 antimagic rapier a +0 robe (37, -2, Shoals:4) a +0 chain mail (39, 2, Shoals:4) a +0 trident (45, -22, Shoals:4) a +0 trident a boomerang (45, 3, Shoals:4) a staff of earth (46, -19, Shoals:4) a +3 rapier of venom a +0 robe (47, -11, Shoals:4) a +0 glaive (48, 6, Shoals:4) a +0 trident (50, -24, Shoals:4) a +0 spear 2 boomerangs (50, 8, Shoals:4) a +2 trident of venom (51, -21, Shoals:4) a +3 demon whip of electrocution a +1 demon trident of venom a +3 leather armour of cold resistance (53, -13, Shoals:4) the +5 ring mail of Recklessness {rPois rC++ Will+ Slay-2} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (54, 20, Shoals:4) a parchment of Sublimation of Blood (56, -23, Shoals:4) 3 large rocks (56, -21, Shoals:4) a +0 robe a +0 trident (56, 13, Shoals:4) a +0 trident (57, -21, Shoals:4) a +1 trident of flaming a boomerang (57, -18, Shoals:4) a +0 glaive (58, -20, Shoals:4) a +0 halberd (58, 20, Shoals:4) a +0 spear (60, 9, Shoals:4) a +3 broad axe of venom Level 1 of the Spider Nest (0, 0, Spider:1) a +0 pair of gloves of stealth (20, -20, Spider:1) a +0 long sword (20, -14, Spider:1) a +0 triple sword of electrocution a +0 ring mail a maw talisman (21, -13, Spider:1) a +0 robe (29, -18, Spider:1) a +4 eveningstar of holy wrath a +0 plate armour of cold resistance a +0 tower shield (34, -13, Spider:1) a +2 robe a +1 vampiric lajatang (37, 3, Spider:1) a +0 hat (41, 1, Spider:1) a +0 ring mail (46, -12, Spider:1) a +0 quarterstaff Level 2 of the Spider Nest (0, 0, Spider:2) a +2 robe of resistance (1, -20, Spider:2) a +0 scale mail (11, -30, Spider:2) a +0 glaive (15, -11, Spider:2) a +6 ring of dexterity (17, 3, Spider:2) a +0 robe (20, -17, Spider:2) a +0 hand axe a +0 robe (21, -18, Spider:2) a +1 heavy hand axe a +0 robe (24, -16, Spider:2) a +0 hand axe a +0 leather armour (26, 13, Spider:2) a +1 rapier of electrocution a +0 pair of gloves a +0 cloak (27, 11, Spider:2) a +0 trident (29, -23, Spider:2) a +0 dire flail a +0 leather armour (30, 12, Spider:2) the +4 chain mail "Agomimaq" {Command, +Blink rElec rPois Will++} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. Level 3 of the Spider Nest [Shop] Immiedi's General Store a scroll of silence (238 gold) a book of Sloth (680 gold) a wand of flame (9) (158 gold) a +6 ring of intelligence (756 gold) a lupine talisman (315 gold) the +0 chain mail of the Filigreed God {Rampage *Silence rCorr Str+8} (625 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). It cannot be enchanted further. a parchment of Olgreb's Toxic Radiance (273 gold) (0, 0, Spider:3) a +0 ring mail (1, -8, Spider:3) a +0 pair of gloves (2, -7, Spider:3) a staff of conjuration (2, 1, Spider:3) a +0 war axe (3, 8, Spider:3) a +0 sling (4, -3, Spider:3) a +0 rapier (14, -17, Spider:3) a +0 robe (14, -14, Spider:3) a staff of fire (19, -17, Spider:3) a +0 club (28, -26, Spider:3) a granite talisman (31, -28, Spider:3) a +4 scimitar of flaming (43, -12, Spider:3) a parchment of Foxfire (45, -10, Spider:3) a +0 pair of gloves of fire Level 4 of the Spider Nest [Shop] Monnosao's Assorted Antiques a wand of paralysis (3) (158 gold) a potion of lignification (66 gold) a +2 ring mail of poison resistance (396 gold) a potion of moonshine (22 gold) a +2 ring mail of poison resistance (396 gold) 3 scrolls of identify (132 gold) a potion of mutation (176 gold) a Gell's gravitambourine (2/2) (880 gold) (4, 6, Spider:4) a +0 scale mail (4, 11, Spider:4) 6 boomerangs (24, -2, Spider:4) 3 poisoned darts (26, 50, Spider:4) a +1 hat of willpower (29, 31, Spider:4) a +0 halberd (29, 49, Spider:4) an orb of mayhem (33, 44, Spider:4) a +0 ring mail (43, -10, Spider:4) a +0 glaive (45, 13, Spider:4) a +0 ring mail (46, -1, Spider:4) a +0 helmet Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (11, -33, Slime:5) a staff of cold (11, -31, Slime:5) a fortress talisman (12, -33, Slime:5) a +5 ring of evasion (12, -31, Slime:5) the quill talisman of Abruroif {Fly rPois Dex+3} [quill talisman] Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (12, -24, Slime:5) a +0 pair of gloves of stealth (12, -23, Slime:5) a staff of air (13, -33, Slime:5) the air staff "Hydrabane" {rElec Int+4 Ice Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (13, -25, Slime:5) a +0 scale mail (13, -23, Slime:5) a staff of cold (15, -37, Slime:5) the +0 morningstar "Omelette" {drain, *Slow rF- rCorr Dex+5} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (15, -36, Slime:5) a parchment of Summon Mana Viper (15, -35, Slime:5) a ring of flight (15, -19, Slime:5) a +3 chain mail of cold resistance (16, -37, Slime:5) a +0 ring mail (16, -35, Slime:5) a granite talisman (16, -20, Slime:5) 4 boomerangs (16, -19, Slime:5) a +0 ring mail (17, -37, Slime:5) a +0 scale mail (17, -21, Slime:5) a +0 chain mail (17, -19, Slime:5) a +0 mace (23, -36, Slime:5) the serpent talisman "Ydiusabi" {Rampage Will+ rCorr} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (24, -21, Slime:5) a +0 scale mail (24, -20, Slime:5) a +0 short sword (24, -19, Slime:5) a parchment of Shatter (25, -37, Slime:5) a +0 heavy sling (25, -36, Slime:5) a parchment of Forge Lightning Spire (25, -35, Slime:5) a +9 arbalest (25, -21, Slime:5) the conjuration staff "Murmur" {rPois Str-3 Int-3 Dex+8 Conj} [staff of conjuration] rPois: It protects you from poison. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). Conj: It increases the power of your Conjurations spells. (25, -20, Slime:5) a +8 plate armour of ponderousness (27, -32, Slime:5) a +0 chain mail (27, -23, Slime:5) a +3 sling (28, -33, Slime:5) a +1 cloak of poison resistance (28, -31, Slime:5) 6 datura-tipped darts (28, -25, Slime:5) a +0 robe (28, -24, Slime:5) 5 atropa-tipped darts (28, -23, Slime:5) a staff of earth (29, -33, Slime:5) the fire staff "Etun" {rF+ rC+++ Str-2 Dex+9 Fire} [staff of fire] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). Fire: It increases the power of your Fire spells. (29, -31, Slime:5) a +0 cloak of poison resistance (29, -23, Slime:5) a ring of magical power (30, -20, Slime:5) a +2 flail of protection Level 1 of the Vaults [Shop] Ewuphol's Antique Armour Boutique a +0 ring mail of fire resistance (429 gold) a +4 plate armour of willpower (1755 gold) a +0 pair of boots of flying (448 gold) a +0 plate armour (702 gold) a +0 robe (35 gold) a +0 cloak of stealth (448 gold) a +0 ring mail (156 gold) a +0 robe (35 gold) [Shop] Soupof's Weapon Boutique a +0 great sword (190 gold) 4 atropa-tipped darts (68 gold) 3 curare-tipped darts (68 gold) 3 atropa-tipped darts (51 gold) a +0 club (9 gold) 5 boomerangs (190 gold) [Shop] Zowuimay's Book Shop a parchment of Magic Dart (76 gold) a parchment of Metabolic Englaciation (349 gold) a parchment of Splinterfrost Shell (623 gold) a parchment of Fortress Blast (475 gold) a parchment of Sculpt Simulacrum (475 gold) a parchment of Awaken Armour (247 gold) a parchment of Tukima's Dance (167 gold) a parchment of Permafrost Eruption (475 gold) a parchment of Borgnjor's Revivification (794 gold) a parchment of Bombard (475 gold) a parchment of Fugue of the Fallen (167 gold) a parchment of Magnavolt (623 gold) a parchment of Gloom (167 gold) a parchment of Freeze (76 gold) (0, 0, Vaults:1) a +0 rapier (2, -4, Vaults:1) a +0 arbalest (2, -3, Vaults:1) a +0 ring mail (2, -2, Vaults:1) a +0 morningstar a +0 scale mail a +0 war axe a +0 ring mail a +0 arbalest a +0 arbalest (2, -1, Vaults:1) a +0 arbalest (2, 4, Vaults:1) a +0 robe (3, -14, Vaults:1) a +2 heavy broad axe a +0 orcbow a +0 plate armour (3, 20, Vaults:1) a +2 dagger of freezing (3, 21, Vaults:1) a +2 robe of cold resistance (4, -14, Vaults:1) a +0 robe a +0 dagger a +0 shortbow (4, -13, Vaults:1) a +0 orcbow (6, -13, Vaults:1) a +0 heavy arbalest a +0 scale mail a +0 long sword (6, -11, Vaults:1) a +0 ring mail a +0 morningstar (7, 21, Vaults:1) a +0 scale mail (8, -9, Vaults:1) a +0 shortbow (8, 31, Vaults:1) a +1 leather armour of cold resistance (8, 32, Vaults:1) a +1 dagger of freezing (9, -8, Vaults:1) a +0 orcbow (11, 6, Vaults:1) a +6 ring of strength (13, -21, Vaults:1) a +0 glaive (14, -9, Vaults:1) a +0 arbalest (16, -2, Vaults:1) a +0 vampiric whip a +0 animal skin (24, -16, Vaults:1) a +0 dagger a +0 robe (25, -15, Vaults:1) a +0 shortbow (25, 17, Vaults:1) a +0 leather armour (26, -15, Vaults:1) a +0 orcbow (28, -18, Vaults:1) a +0 dagger a +0 robe (28, -17, Vaults:1) a +0 orcbow (28, -1, Vaults:1) a +4 ring of slaying (29, -16, Vaults:1) a +0 flail a +0 ring mail (33, -18, Vaults:1) a parchment of Sublimation of Blood (46, -12, Vaults:1) a +0 trident a +0 trident a +0 ring mail (48, -9, Vaults:1) a +0 arbalest (49, -8, Vaults:1) a +0 arbalest a +0 falchion a +0 ring mail a +0 dagger a +0 robe (50, -3, Vaults:1) a +0 ring mail (50, 21, Vaults:1) a +1 hand axe of electrocution (51, 8, Vaults:1) a +0 scale mail (57, 21, Vaults:1) a +0 dire flail (65, 10, Vaults:1) a +0 shortbow (65, 11, Vaults:1) a +0 orcbow a +0 arbalest a +0 arbalest (67, 9, Vaults:1) a +2 heavy war axe a +0 ring mail Level 2 of the Vaults (0, 0, Vaults:2) a +1 cloak (1, 4, Vaults:2) a +0 cloak (9, 21, Vaults:2) a +2 great mace of holy wrath a +0 plate armour (11, 23, Vaults:2) a +0 scale mail a +0 morningstar (12, 19, Vaults:2) a +0 ring mail a +0 great mace (12, 22, Vaults:2) a +0 chain mail a +0 dire flail a +0 arbalest (13, 19, Vaults:2) a +1 long sword of flaming a +0 chain mail (13, 22, Vaults:2) a +0 scale mail a +0 war axe (20, 0, Vaults:2) a +0 trident a +0 scale mail a +0 trident (26, 41, Vaults:2) a +0 scale mail (26, 45, Vaults:2) a +0 orcbow (28, 1, Vaults:2) a +0 mace a +0 ring mail (29, 2, Vaults:2) a +0 great mace a +0 ring mail (30, 20, Vaults:2) a +0 dire flail a +0 animal skin (33, 17, Vaults:2) a +2 morningstar of venom a +0 scale mail (35, 9, Vaults:2) a +0 war axe (36, 34, Vaults:2) a +2 battleaxe of electrocution (39, 52, Vaults:2) a +0 ring mail a +0 great mace (40, 53, Vaults:2) a +0 ring mail (42, 52, Vaults:2) a +0 war axe a +0 scale mail a +0 war axe (43, 41, Vaults:2) a +0 ring mail (62, 31, Vaults:2) a +0 morningstar (63, -2, Vaults:2) a +0 halberd (64, 31, Vaults:2) a +0 flail a +0 ring mail (65, 10, Vaults:2) a +2 great mace of holy wrath a +0 scale mail (65, 31, Vaults:2) a +0 arbalest (66, 33, Vaults:2) a +2 battleaxe of venom a +0 plate armour a +0 dagger a +0 robe (66, 36, Vaults:2) a +0 flail a +0 scale mail (76, -4, Vaults:2) a +0 plate armour (76, 25, Vaults:2) a +0 mace (76, 33, Vaults:2) a +0 war axe a +0 plate armour (76, 34, Vaults:2) a +0 broad axe a +0 chain mail (76, 35, Vaults:2) a +0 great sword a +0 chain mail (76, 37, Vaults:2) a +2 vampiric battleaxe a +0 chain mail a +0 heavy great mace a +0 scale mail Level 3 of the Vaults (0, 0, Vaults:3) a staff of conjuration (1, -18, Vaults:3) a +0 leather armour (2, -18, Vaults:3) a +0 pair of gloves of parrying (3, 1, Vaults:3) a +2 rapier of venom (9, -18, Vaults:3) a scarf of repulsion (10, 16, Vaults:3) a +0 morningstar a +0 ring mail (10, 17, Vaults:3) a +0 war axe a +0 war axe 2 boomerangs a +0 scale mail a +0 war axe a +0 ring mail (12, -23, Vaults:3) a +0 dire flail a +0 scale mail (12, 18, Vaults:3) a +0 morningstar a +0 leather armour a +0 dire flail a +0 scale mail (15, 21, Vaults:3) a +0 flail (16, -18, Vaults:3) a +0 morningstar a +0 ring mail (17, -28, Vaults:3) a +0 arbalest (17, -19, Vaults:3) a +0 long sword a +0 scale mail (17, -5, Vaults:3) a +1 great mace of protection a +0 ring mail (17, 1, Vaults:3) 4 javelins (17, 7, Vaults:3) a +0 dagger a +0 robe (18, -31, Vaults:3) a +0 spear (18, -18, Vaults:3) a parchment of Blink (27, -15, Vaults:3) a staff of cold (27, 1, Vaults:3) a parchment of Stone Arrow (28, -25, Vaults:3) a +0 arbalest a +0 long sword a +0 scale mail (28, 5, Vaults:3) a +0 hat (28, 11, Vaults:3) a parchment of Foxfire (32, 10, Vaults:3) a +0 dagger a +0 robe (33, 8, Vaults:3) a +0 hat (40, -17, Vaults:3) a +0 battleaxe of freezing (45, -28, Vaults:3) a +0 ring mail of fire resistance a +0 mace (45, -8, Vaults:3) a +0 arbalest a +0 war axe a +0 ring mail a +0 great sword a +0 chain mail (47, -8, Vaults:3) a +0 rapier a +0 robe (48, -7, Vaults:3) a +0 battleaxe a +0 chain mail a +0 dire flail a +0 leather armour (49, -7, Vaults:3) a +0 dire flail a +0 chain mail (49, -2, Vaults:3) the rimehorn talisman of Waegirro {Rampage rElec rCorr SInv} [rimehorn talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (52, -17, Vaults:3) a +0 giant club a +0 giant spiked club (52, -13, Vaults:3) a +0 animal skin a +0 dire flail (52, -10, Vaults:3) a +0 scale mail (52, -9, Vaults:3) a +0 ring mail a +0 dire flail (53, -18, Vaults:3) a +1 broad axe a +0 chain mail (54, -19, Vaults:3) a +2 great sword of draining a +0 plate armour (54, -17, Vaults:3) a +0 heavy dire flail a +0 animal skin (54, 6, Vaults:3) a +0 chain mail (56, -22, Vaults:3) a +0 giant club (57, -22, Vaults:3) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (58, -22, Vaults:3) a +0 giant club (59, -21, Vaults:3) a +0 robe a +0 spear (67, -25, Vaults:3) a +0 dire flail a +0 animal skin (67, -19, Vaults:3) a +0 robe Level 4 of the Vaults [Shop] Etoame's Weapon Emporium a +0 sling (40 gold) a +0 scimitar (162 gold) 4 poisoned darts (64 gold) the +9 war axe of a volcano {venom, rPois rC+ Str+2 SInv} (2046 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 mace (81 gold) (0, 0, Vaults:4) a +1 ring mail of poison resistance a +0 morningstar (2, 20, Vaults:4) a +0 arbalest (2, 21, Vaults:4) a +0 arbalest (3, 22, Vaults:4) a +0 arbalest a +0 great sword a +0 plate armour (7, -8, Vaults:4) a +0 chain mail (8, -8, Vaults:4) a +0 arbalest (17, 33, Vaults:4) a +0 mace a +0 leather armour (18, -9, Vaults:4) a +0 arbalest (18, -7, Vaults:4) a +0 arbalest (19, -8, Vaults:4) a +0 arbalest a +0 arbalest (19, -7, Vaults:4) a +0 morningstar a +0 ring mail (21, -8, Vaults:4) a +2 long sword of holy wrath a +0 great sword a +0 plate armour a +0 plate armour (22, -8, Vaults:4) a +0 dire flail a +0 leather armour (23, -11, Vaults:4) a +0 dagger a +0 robe (23, -7, Vaults:4) a +1 chain mail of resonance a +0 broad axe (23, -2, Vaults:4) a +0 long sword (23, 0, Vaults:4) a +2 demon whip of flaming a +0 animal skin (24, -6, Vaults:4) a +3 great sword of electrocution a +0 plate armour (24, 0, Vaults:4) a +1 dagger of speed a +0 robe (25, 2, Vaults:4) a +0 bardiche a +0 scale mail (26, 2, Vaults:4) a +0 flail a +0 ring mail a +0 arbalest (32, -9, Vaults:4) a +0 club (34, -5, Vaults:4) a +0 animal skin (38, -7, Vaults:4) a +0 flail (39, -8, Vaults:4) a +0 animal skin (41, -4, Vaults:4) a +0 animal skin (43, 16, Vaults:4) a +0 arbalest (43, 17, Vaults:4) a +0 arbalest a +0 falchion a +0 arbalest a +0 scale mail (43, 18, Vaults:4) a +0 morningstar a +0 arbalest a +0 scale mail a +0 arbalest (43, 19, Vaults:4) a +0 arbalest (44, 17, Vaults:4) a +0 halberd a +0 chain mail (44, 18, Vaults:4) a +0 arbalest (46, 18, Vaults:4) a +1 battleaxe of freezing (47, -8, Vaults:4) a +0 great mace a +0 leather armour (47, 15, Vaults:4) a +0 ring mail (48, 0, Vaults:4) a +0 quarterstaff (49, -9, Vaults:4) a +0 arbalest (51, 31, Vaults:4) a +1 broad axe of freezing (51, 37, Vaults:4) a +0 great mace a +0 animal skin (52, 7, Vaults:4) a +0 flail of venom (53, -8, Vaults:4) a +0 sling (53, 8, Vaults:4) a +2 dire flail of holy wrath (57, 28, Vaults:4) a +0 scale mail a +0 ring mail (59, 11, Vaults:4) a +0 arbalest (60, 11, Vaults:4) a +0 arbalest (61, 12, Vaults:4) a +2 arbalest of draining (61, 13, Vaults:4) a +0 arbalest (62, 3, Vaults:4) a +0 arbalest (63, 3, Vaults:4) a +0 arbalest a +0 arbalest (63, 4, Vaults:4) a +0 arbalest a +0 arbalest Level 5 of the Vaults (0, 0, Vaults:5) a +0 robe (3, -50, Vaults:5) 5 large rocks (3, -43, Vaults:5) a +0 great mace a +0 chain mail (4, -45, Vaults:5) a +0 arbalest (5, -44, Vaults:5) 3 boomerangs (5, -41, Vaults:5) a +2 cloak of corrosion resistance (6, -45, Vaults:5) a +0 arbalest (7, -47, Vaults:5) a +0 great sword of flaming (7, -45, Vaults:5) a +0 robe (7, -44, Vaults:5) a +0 long sword a +0 scale mail (7, -43, Vaults:5) a +6 ring of strength (8, -44, Vaults:5) a +0 great sword a +0 chain mail (8, -42, Vaults:5) 3 large rocks (8, -5, Vaults:5) a +3 bardiche of venom a +0 plate armour (9, -49, Vaults:5) the +2 robe of Perfidy {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (9, -15, Vaults:5) 2 large rocks (9, -14, Vaults:5) a +0 short sword of venom a +0 shortbow a +0 robe a +4 dire flail a +0 dire flail (9, -13, Vaults:5) a +3 falchion a +0 leather armour (9, -5, Vaults:5) a +0 spear a +0 robe (10, -49, Vaults:5) a +0 giant club a +0 giant club (11, -48, Vaults:5) a +0 dire flail a +0 dire flail (11, -47, Vaults:5) a +0 giant spiked club a +0 giant club (11, -12, Vaults:5) a +0 falchion (12, -50, Vaults:5) a +2 long sword of holy wrath a +0 plate armour (12, -48, Vaults:5) a +0 battleaxe of freezing (12, -47, Vaults:5) a +3 long sword a +0 chain mail a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (12, -46, Vaults:5) a +0 great mace a +0 leather armour (12, -13, Vaults:5) a +0 robe (12, -1, Vaults:5) a +0 dire flail a +0 chain mail (13, -50, Vaults:5) a +0 long sword a +0 chain mail (13, -44, Vaults:5) a +3 battleaxe a +0 chain mail (13, -37, Vaults:5) a +0 plate armour (13, -16, Vaults:5) a +0 long sword (13, -15, Vaults:5) a +0 battleaxe a +0 plate armour (13, -14, Vaults:5) a +0 falchion (13, -10, Vaults:5) a +0 great mace 4 curare-tipped darts {!f} a +0 plate armour (14, -47, Vaults:5) a +0 spear a +0 robe (14, -45, Vaults:5) a +0 dire flail a +0 ring mail a +0 cloak (14, -44, Vaults:5) a +3 long sword of flaming a +0 plate armour a +0 giant club (14, -35, Vaults:5) a +0 arbalest a +0 ring mail (14, -17, Vaults:5) a +1 vampiric dagger a +0 scimitar a +0 arbalest a +0 ring mail a +0 ring mail (15, -47, Vaults:5) a +0 great mace a +0 leather armour (15, -46, Vaults:5) the +5 falchion "Pogaus" {freeze, rF+ Int+5 Dex+2} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 scale mail a +0 buckler (15, -39, Vaults:5) a +0 war axe a +0 scale mail (16, -46, Vaults:5) a +0 giant club a +0 giant club 4 large rocks (19, -46, Vaults:5) a +0 leather armour (19, -45, Vaults:5) a +10 giant club (19, -44, Vaults:5) a +0 dagger (19, -35, Vaults:5) a parchment of Maxwell's Capacitive Coupling (20, -46, Vaults:5) a +0 ring mail (20, -44, Vaults:5) a +0 war axe (20, -35, Vaults:5) a +0 sling of electrocution (20, -32, Vaults:5) a +0 great sword a +0 chain mail (21, -44, Vaults:5) a +0 sling (21, -13, Vaults:5) a +3 great sword of protection a +0 plate armour (24, -30, Vaults:5) a +0 cloak (25, -28, Vaults:5) a +0 chain mail a +0 great sword (25, -27, Vaults:5) a +0 ring mail a +0 flail (26, -24, Vaults:5) a +2 halberd of flaming a +0 chain mail (27, -26, Vaults:5) a +0 trident a +0 scale mail a +0 trident (28, -29, Vaults:5) a +0 plate armour a +0 broad axe (28, -25, Vaults:5) a +0 dire flail of protection a +0 dire flail (29, -32, Vaults:5) the +9 sling "Ziuvok" {flame, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 kite shield a +0 chain mail a +0 war axe (29, -26, Vaults:5) a +0 robe a +0 dagger a +0 chain mail a +0 bardiche (29, -3, Vaults:5) a +0 great mace a +0 chain mail (30, -28, Vaults:5) a +0 plate armour a +0 scimitar a +0 ring mail a +0 morningstar (30, -27, Vaults:5) a +0 chain mail a +0 great sword (30, -24, Vaults:5) a +0 ring mail a +0 flail a +0 chain mail a +0 battleaxe (31, -48, Vaults:5) a +0 bardiche of venom a +0 scale mail (31, -30, Vaults:5) a +0 long sword of holy wrath a +0 chain mail (31, -25, Vaults:5) a +2 great sword of holy wrath a +0 chain mail a +0 broad axe a +0 arbalest a +0 plate armour a +0 chain mail a +0 battleaxe (31, -24, Vaults:5) a +2 plate armour of fire resistance a +0 short sword a +0 hand axe an orb of energy (31, -2, Vaults:5) a +0 glaive of draining a +0 chain mail (31, -1, Vaults:5) 5 large rocks (32, -47, Vaults:5) a +1 long sword of electrocution a +0 plate armour a +0 kite shield (32, -46, Vaults:5) a +0 dire flail a +0 dire flail (32, -1, Vaults:5) a +0 battleaxe a +0 plate armour (33, -31, Vaults:5) a +1 glaive a +0 plate armour (35, -28, Vaults:5) a +0 ring mail a +0 dire flail (36, -37, Vaults:5) a +3 great mace a +0 helmet of intelligence a +0 plate armour a +5 ring of evasion (39, -19, Vaults:5) a +0 dagger (40, -39, Vaults:5) a parchment of Gell's Gavotte (40, -37, Vaults:5) a +2 great sword of flaming (41, -40, Vaults:5) a +1 great mace of protection a +0 scale mail (42, -42, Vaults:5) a +0 ring mail (42, -41, Vaults:5) a +0 morningstar (42, -40, Vaults:5) a +0 great sword a +0 plate armour (42, -39, Vaults:5) a +2 great mace a +0 plate armour (42, -35, Vaults:5) a +0 rapier of freezing a +0 robe (43, -40, Vaults:5) a +0 long sword (43, -39, Vaults:5) 4 large rocks (43, -36, Vaults:5) a +0 arbalest (48, -9, Vaults:5) a +0 hand axe (49, -5, Vaults:5) a +0 morningstar a +0 scale mail (50, -9, Vaults:5) a +0 trident (52, -11, Vaults:5) a +3 vampiric executioner's axe a +0 scale mail (52, -7, Vaults:5) a +0 leather armour (54, -29, Vaults:5) a +2 athame of flaming a +0 ring mail (55, -25, Vaults:5) a +0 leather armour (58, -40, Vaults:5) a +0 morningstar (58, -12, Vaults:5) a +0 heavy great sword a +0 plate armour (58, -7, Vaults:5) 4 large rocks Level 1 of the Crypt (0, 0, Crypt:1) a +0 rapier (1, 0, Crypt:1) the +5 plate armour "Xaghoigh" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (8, -12, Crypt:1) a +0 leather armour (8, 17, Crypt:1) a ring of resist corrosion (9, -12, Crypt:1) a +0 whip of venom (10, -12, Crypt:1) the +0 plate armour of the Lobster {^Drain rElec Dex+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 4, Crypt:1) a +0 flail (15, -1, Crypt:1) a +1 war axe of freezing a +0 mace a +0 battleaxe (18, -1, Crypt:1) a +0 war axe a +0 battleaxe (19, -1, Crypt:1) a +0 scimitar a +0 flail a +0 war axe a +0 short sword (20, -2, Crypt:1) a +0 halberd (21, -2, Crypt:1) a +2 trident of venom (23, -3, Crypt:1) a +0 short sword (23, 35, Crypt:1) a +0 robe (24, -12, Crypt:1) a staff of conjuration (24, -8, Crypt:1) a +0 short sword (24, -3, Crypt:1) a +0 scimitar of valour a +0 long sword a +0 trident a +0 dire flail (24, 22, Crypt:1) a +0 trident (25, -12, Crypt:1) a parchment of Apportation (25, -11, Crypt:1) a +0 lajatang (25, -2, Crypt:1) a +2 heavy dire flail a +0 long sword a +0 war axe a +0 halberd (26, -4, Crypt:1) a +3 short sword of venom (26, -2, Crypt:1) a +0 flail (26, -1, Crypt:1) a +0 short sword (26, 5, Crypt:1) a +0 flail (27, -1, Crypt:1) a +0 war axe (27, 3, Crypt:1) a +0 short sword (27, 4, Crypt:1) a +0 battleaxe of freezing a +0 flail (28, -5, Crypt:1) a +0 flail (28, -1, Crypt:1) a +0 war axe a +0 glaive (28, 0, Crypt:1) a +2 battleaxe of draining (28, 1, Crypt:1) a +0 scimitar a +0 partisan (28, 2, Crypt:1) a +0 hand axe a +0 short sword (28, 3, Crypt:1) a +0 dire flail a +0 mace (30, 30, Crypt:1) a +0 robe (40, 39, Crypt:1) a +0 pair of gloves (44, 8, Crypt:1) a ring of magical power (45, 43, Crypt:1) a +0 scale mail (60, 21, Crypt:1) a +0 trident (60, 23, Crypt:1) a +2 great mace of draining a +0 chain mail (61, 23, Crypt:1) a +1 glaive of venom a +0 chain mail (61, 27, Crypt:1) a +0 robe (65, 19, Crypt:1) a +0 dagger a +0 robe (67, 35, Crypt:1) a +0 dire flail (67, 39, Crypt:1) a +0 flail (68, 40, Crypt:1) a +0 mace a +0 war axe Level 2 of the Crypt (0, 0, Crypt:2) a +2 flail of concussion (4, -7, Crypt:2) a parchment of Leda's Liquefaction (6, 8, Crypt:2) a +0 robe (8, 8, Crypt:2) a +0 scimitar (14, 9, Crypt:2) a +0 dagger (18, -16, Crypt:2) a scarf of harm (26, -17, Crypt:2) a ring of magical power (36, 8, Crypt:2) 6 poisoned darts (37, 10, Crypt:2) a +0 rapier (48, 6, Crypt:2) a +0 trident (48, 7, Crypt:2) a +0 battleaxe (49, 3, Crypt:2) a +2 battleaxe a +0 chain mail (51, -7, Crypt:2) a +1 partisan a +0 plate armour (51, 4, Crypt:2) a +0 halberd a +0 chain mail (53, 0, Crypt:2) a +0 plate armour (55, -2, Crypt:2) a parchment of Freezing Cloud Level 3 of the Crypt [Shop] Jowes's Gilded Reliquary the +8 lajatang of the Demagogue {pain, *Noise rC++} (1970 gold) *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. It cannot be enchanted further. the +3 lajatang of the Middle {reap, rC++} (1090 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. a Necronomicon (1556 gold) a talisman of death (1100 gold) the +7 shadow dragon scales of Koyjom {Bane rElec rPois rCorr Int+4 Stlth+} (2336 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Assut's Antique Armour Emporium a +1 buckler of resistance (438 gold) a +0 helmet of intelligence (138 gold) a +1 chain mail of poison resistance (180 gold) a +0 helmet of ice (258 gold) a +2 robe of willpower (214 gold) the +2 scale mail of Uskayaw's Indignation {rC- Dex+7} (344 gold) rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +2 scale mail of poison resistance (216 gold) a +3 scale mail of cold resistance (312 gold) (0, 0, Crypt:3) a +0 robe (3, -2, Crypt:3) a +0 orcbow (8, -42, Crypt:3) a +0 trident (11, -39, Crypt:3) a +0 dire flail a +0 hand axe (14, 2, Crypt:3) a staff of air (14, 3, Crypt:3) the +0 plate armour of Experimentation {Harm rPois Dex-5} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (15, 2, Crypt:3) a +0 flail (16, 1, Crypt:3) a +0 troll leather armour (16, 2, Crypt:3) a staff of earth (16, 3, Crypt:3) a +5 sling (24, -39, Crypt:3) a +0 flail (26, -28, Crypt:3) a +0 mace of holy wrath (30, -13, Crypt:3) the +4 robe of Daring {^Contam Fly Regen+ Int-4} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +3 heavy triple sword a +0 leather armour (30, 0, Crypt:3) a +6 ring of strength (32, -30, Crypt:3) a parchment of Freeze (40, -52, Crypt:3) a stone (40, -17, Crypt:3) 6 poisoned darts (41, -51, Crypt:3) a stone (41, -14, Crypt:3) a +0 quarterstaff (42, -51, Crypt:3) a stone (44, -51, Crypt:3) a stone (44, -21, Crypt:3) a +0 mace (45, -50, Crypt:3) a stone (47, -52, Crypt:3) a stone (49, -39, Crypt:3) a +3 battleaxe of draining a +0 chain mail a +0 trident a +0 war axe (50, -50, Crypt:3) a large rock (50, -49, Crypt:3) a stone (50, -38, Crypt:3) a +0 glaive (51, -52, Crypt:3) a stone (52, -17, Crypt:3) a +0 hand axe (56, -3, Crypt:3) a parchment of Volatile Blastmotes (57, -6, Crypt:3) a +0 great sword a +0 chain mail (59, -35, Crypt:3) a +2 battleaxe of draining a +0 halberd a +0 plate armour (59, -34, Crypt:3) a +0 flail a +0 hand axe a +0 athame a +0 robe (60, -34, Crypt:3) the orb of the Distant Future {Stardust, Will+ Regen+ Alch} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Alch: It increases the power of your Alchemy spells. a +3 heavy broad axe a +0 plate armour a +0 halberd (60, -32, Crypt:3) a +1 vampiric war axe a +0 dire flail a +0 hand axe a +0 scimitar a staff of cold a +0 robe of willpower a talisman of death a +2 robe a +1 scimitar (61, -33, Crypt:3) a +2 great mace a +0 chain mail (61, -32, Crypt:3) a +0 mace Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 scale mail (3, 25, Tomb:1) a parchment of Hoarfrost Cannonade (4, 20, Tomb:1) a +0 short sword (12, 40, Tomb:1) a parchment of Airstrike (24, 4, Tomb:1) a +0 leather armour (30, -2, Tomb:1) a +0 flail (37, 2, Tomb:1) a +0 flail (38, 35, Tomb:1) a +2 cloak of air (38, 37, Tomb:1) a +0 cloak (39, 34, Tomb:1) a +1 cloak (39, 36, Tomb:1) a +0 cloak (39, 37, Tomb:1) a +0 short sword (40, 23, Tomb:1) a spider talisman (40, 35, Tomb:1) a +0 cloak (41, 36, Tomb:1) a +0 cloak (42, 37, Tomb:1) a +0 trident (43, 37, Tomb:1) a +1 dire flail of protection (53, 32, Tomb:1) a +2 ring mail of cold resistance (54, 3, Tomb:1) a +0 scimitar (55, 40, Tomb:1) a parchment of Brom's Barrelling Boulder (56, -5, Tomb:1) a +0 glaive Level 2 of the Tomb of the Ancients (3, -9, Tomb:2) a +0 leather armour (8, 14, Tomb:2) a +0 scimitar (9, 6, Tomb:2) a parchment of Call Canine Familiar (11, 5, Tomb:2) a +0 glaive (13, 1, Tomb:2) a parchment of Mephitic Cloud (19, -6, Tomb:2) a manual of Armour (21, 7, Tomb:2) a +0 war axe (26, -8, Tomb:2) 3 gold pieces (26, -7, Tomb:2) a +0 ring mail (26, 12, Tomb:2) a granite talisman (26, 13, Tomb:2) 4 javelins (27, -8, Tomb:2) a +0 scimitar (28, -9, Tomb:2) 2 poisoned darts (29, -7, Tomb:2) 5 atropa-tipped darts (35, -4, Tomb:2) a +3 great sword of draining a +0 chain mail Level 3 of the Tomb of the Ancients (1, -14, Tomb:3) a +6 heavy great mace (3, -11, Tomb:3) the +4 battleaxe "Conservator" {elec, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, -10, Tomb:3) a +0 chain mail (8, -15, Tomb:3) a Necronomicon (8, -11, Tomb:3) a +0 hand axe (9, -9, Tomb:3) a +0 war axe (10, -12, Tomb:3) a +3 battleaxe (11, -19, Tomb:3) a phantom mirror (11, -15, Tomb:3) a +3 great sword a +0 chain mail (11, -13, Tomb:3) a +0 scale mail a +0 long sword (11, 7, Tomb:3) 3 flux baubles (13, -14, Tomb:3) a +0 leather armour (13, -13, Tomb:3) a +0 battleaxe (16, -15, Tomb:3) a +0 partisan (17, -13, Tomb:3) a +0 mace (18, -19, Tomb:3) 6 gold pieces (19, -9, Tomb:3) 12 gold pieces (22, 2, Tomb:3) a +0 halberd (23, -14, Tomb:3) a +0 plate armour (26, 4, Tomb:3) a +3 great sword a +0 plate armour (27, -1, Tomb:3) a parchment of Mercury Arrow (27, 5, Tomb:3) 17 gold pieces (28, -9, Tomb:3) a parchment of Foxfire (28, 4, Tomb:3) a +0 glaive (29, -19, Tomb:3) a parchment of Anguish (30, -21, Tomb:3) a riddle talisman (30, -19, Tomb:3) a +3 heavy orcbow (30, 9, Tomb:3) a +2 trident of distortion (31, -20, Tomb:3) a +2 robe of resistance (31, -19, Tomb:3) a phantom mirror (31, -18, Tomb:3) a staff of air (31, -17, Tomb:3) a +2 devious dagger (32, -19, Tomb:3) a staff of alchemy (32, -18, Tomb:3) a +2 heavy arbalest (32, -17, Tomb:3) a staff of cold (32, -16, Tomb:3) a +2 trident of protection (32, -15, Tomb:3) the +2 executioner's axe of Governance {venom, rF- rN++ Will+ Int+3} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (33, -18, Tomb:3) a +4 ring mail of poison resistance (33, -17, Tomb:3) the +9 morningstar "Bextyrib" {flame, *Rage Int+4 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (33, -16, Tomb:3) the +8 broad axe of Destiny {freeze, Str-4 Int+3 Stlth+} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (33, -15, Tomb:3) a staff of air (33, -14, Tomb:3) a parchment of Summon Hydra (34, -16, Tomb:3) a +2 morningstar of freezing (34, -15, Tomb:3) a +2 shortbow (34, -14, Tomb:3) a ring of flight (35, -16, Tomb:3) a +2 ring mail of cold resistance (35, -15, Tomb:3) a +2 ring mail of fire resistance (35, -14, Tomb:3) a manual of Stealth (35, -12, Tomb:3) a parchment of Lee's Rapid Deconstruction (35, -10, Tomb:3) a +0 ring mail (36, -15, Tomb:3) a +2 robe of resistance (36, -14, Tomb:3) a staff of cold (36, -11, Tomb:3) a +3 leather armour of positive energy (37, -14, Tomb:3) a +4 morningstar of concussion (37, -13, Tomb:3) a phantom mirror (37, -10, Tomb:3) a +0 mace the Vestibule of Hell [Shop] Ykhogh's Armour Shoppe the +2 cloak of Atheism {rCorr Str-4 Int+5 Dex-5} (467 gold) rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +1 plate armour of the Land of Plenty {rC++} (1187 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +1 robe of the Lich-sworn {Will- Regen+ Int-4 Stlth+} (147 gold) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe "Tomaaffe" {Str+4 Dex+3} (565 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 leather armour of poison resistance (400 gold) a +2 pair of boots of rampaging (537 gold) the +0 chain mail "Jaich" {Int+5} (587 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 ring mail of Qeod {+Blink Int+5} (837 gold) +Blink: It lets you blink. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +0 ring mail of Hamiaxta {rElec Regen+ Stlth+} (520 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 plate armour of the Conjuring Gods {rF+++ Will- Int+8 Dex-3} (2282 gold) rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. [Shop] Heiganus's General Store a parchment of Kinetic Grapnel (88 gold) a potion of enlightenment (135 gold) a +6 ring of intelligence (792 gold) a potion of ambrosia (217 gold) a tin of tremorstones (2/2) (880 gold) a potion of enlightenment (135 gold) a +0 whip of electrocution (180 gold) a sack of spiders (880 gold) a parchment of Ozocubu's Refrigeration (721 gold) [Shop] Junna's Antique Armour Boutique a +1 scale mail of fire resistance (272 gold) a +2 robe of positive energy (253 gold) a +1 scale mail of fire resistance (272 gold) a +1 scale mail of command (246 gold) a +1 chain mail of poison resistance (255 gold) a +2 robe of cold resistance (304 gold) a +2 plate armour of willpower (595 gold) a +1 scale mail of fire resistance (272 gold) (7, 1, Hell) a +0 scythe of flaming (16, -18, Hell) a +2 demon whip of electrocution (16, 23, Hell) a +0 giant club (17, 5, Hell) a +2 demon whip of venom (17, 6, Hell) a +0 trident (18, -10, Hell) a +2 scythe of protection (18, -1, Hell) a +0 broad axe (20, -10, Hell) a +0 hand axe (20, 13, Hell) a +2 robe of fire resistance a +0 whip (21, -18, Hell) a +5 scythe of freezing (22, 0, Hell) a +0 halberd (25, 0, Hell) a +2 vampiric scythe (28, 3, Hell) a +0 robe a +0 dagger a +0 mace (28, 4, Hell) a +0 dire flail (29, 3, Hell) a +0 trident a +0 flail (30, 2, Hell) a +0 flail (38, 0, Hell) a +0 mace Level 1 of the Iron City of Dis (0, 0, Dis:1) a +0 giant club (0, 4, Dis:1) a +4 flail of protection (2, 0, Dis:1) a +3 great sword of draining a +0 plate armour (5, 13, Dis:1) a +1 great mace of draining a +0 plate armour (8, -1, Dis:1) a +2 morningstar of protection (12, 5, Dis:1) a +0 battleaxe a +0 chain mail (15, 6, Dis:1) a +1 heavy great mace (15, 7, Dis:1) a +0 battleaxe of flaming a +0 chain mail a +1 heavy battleaxe a +0 plate armour (16, 5, Dis:1) a +0 giant club (20, 3, Dis:1) a +0 great sword of draining a +0 plate armour Level 2 of the Iron City of Dis (0, 0, Dis:2) a +4 flail of protection (3, -3, Dis:2) 4 gold pieces (still there?) a +3 great sword of draining (still there?) a +0 plate armour (still there?) (13, -11, Dis:2) a +2 great mace of protection Level 3 of the Iron City of Dis (2, 6, Dis:3) a +0 great sword of flaming a +0 plate armour (4, 4, Dis:3) a +0 giant club (5, -2, Dis:3) a +0 great sword of draining a +0 chain mail a +3 great mace of pain a +0 plate armour Level 4 of the Iron City of Dis (7, 1, Dis:4) a +0 great mace of protection Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 great mace of protection (0, 3, Dis:5) a +3 battleaxe of pain a +0 plate armour Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 dire flail (5, 7, Dis:6) a +0 giant spiked club Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 battleaxe of draining a +0 chain mail (0, 51, Dis:7) the +5 pearl dragon scales of Dishonesty {*Slow Fly rF- rN+++} *Slow: It may slow you when you take damage. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (0, 52, Dis:7) a staff of earth (0, 53, Dis:7) a parchment of Eringya's Surprising Crocodile (1, 4, Dis:7) a +2 dire flail of draining (1, 5, Dis:7) a +1 heavy battleaxe a +0 plate armour (1, 53, Dis:7) a +1 double sword of valour (2, -5, Dis:7) a +3 great sword a +0 chain mail (2, -2, Dis:7) a +2 heavy dire flail (2, 53, Dis:7) the +8 dagger of the Cardinal {venom, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (3, 11, Dis:7) a +0 morningstar (3, 50, Dis:7) a +1 great mace a +0 plate armour (4, 11, Dis:7) a +0 dire flail (6, 11, Dis:7) a +1 heavy flail (7, 44, Dis:7) a +0 giant club (8, -6, Dis:7) a +0 battleaxe of draining a +0 battleaxe a +0 chain mail a +0 plate armour a +3 great sword of draining a +0 chain mail (8, 45, Dis:7) a +1 battleaxe of draining a +0 plate armour (9, 9, Dis:7) a +1 great mace of draining a +0 chain mail (9, 44, Dis:7) a +2 great sword of draining a +0 plate armour (10, -5, Dis:7) a +0 great mace of holy wrath (10, 53, Dis:7) a ring of magical power (12, 53, Dis:7) a +0 trident (18, 5, Dis:7) a +0 giant club (25, 16, Dis:7) a +0 great mace of freezing a +0 plate armour (27, 17, Dis:7) a +2 heavy battleaxe a +0 plate armour (28, 16, Dis:7) a +0 battleaxe a +0 plate armour (28, 28, Dis:7) a +0 great sword of flaming a +0 chain mail (29, 22, Dis:7) a +0 giant club (29, 24, Dis:7) a +1 great mace of flaming a +0 chain mail (30, 21, Dis:7) a +0 giant spiked club (31, 22, Dis:7) a +1 great sword of freezing a +0 chain mail (33, 21, Dis:7) a +0 great sword of pain a +0 plate armour (33, 44, Dis:7) a +4 flail of holy wrath (33, 45, Dis:7) a +1 great mace of holy wrath (37, 33, Dis:7) a +3 battleaxe a +0 chain mail (39, 29, Dis:7) a +1 heavy great sword a +0 plate armour (41, 11, Dis:7) a +1 great mace a +0 plate armour (41, 32, Dis:7) a +3 great mace a +0 chain mail (42, 12, Dis:7) a +1 great sword a +0 chain mail (44, 40, Dis:7) a staff of necromancy (44, 49, Dis:7) a +0 war axe (46, 39, Dis:7) the +0 robe of the Grue {*Slow +Blink rN+++ rCorr} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (46, 42, Dis:7) a +2 flail of venom (47, 37, Dis:7) a +6 ring of strength (47, 49, Dis:7) a +0 spear (48, -7, Dis:7) a +0 ring mail (49, 20, Dis:7) a +0 giant club (49, 39, Dis:7) a +3 heavy sling (50, -7, Dis:7) a +0 scale mail (50, 25, Dis:7) a +0 flail (51, -7, Dis:7) 3 silver javelins (51, 24, Dis:7) a +1 flail of concussion (52, -2, Dis:7) a +0 giant club (55, 44, Dis:7) a +0 giant club (56, -6, Dis:7) a +0 battleaxe of pain a +0 chain mail (58, -7, Dis:7) a ring of willpower (59, -7, Dis:7) a parchment of Dimensional Bullseye (60, -7, Dis:7) a parchment of Martyr's Knell (60, -6, Dis:7) a +0 dagger of speed (60, -5, Dis:7) the +2 leather armour of the Sea {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. Level 1 of Gehenna (3, 21, Geh:1) a +1 great sword of flaming (13, 19, Geh:1) a +2 great sword of flaming Level 2 of Gehenna (6, -5, Geh:2) a +3 bardiche of flaming +0 fire dragon scales (11, -9, Geh:2) a +1 demon whip of electrocution Level 4 of Gehenna (0, 0, Geh:4) a +0 great sword of flaming (4, -18, Geh:4) a +0 demon whip (6, -16, Geh:4) a +2 demon whip of electrocution (14, -22, Geh:4) a +2 great sword of flaming Level 5 of Gehenna (0, 0, Geh:5) a +2 demon whip of venom (0, 1, Geh:5) a +0 antimagic demon whip (6, 4, Geh:5) a +1 great sword of flaming Level 6 of Gehenna (0, 0, Geh:6) a +0 demon whip (8, -4, Geh:6) a +0 demon whip of venom (9, -3, Geh:6) a +0 demon whip of electrocution Level 7 of Gehenna (0, 0, Geh:7) a +0 morningstar (0, 50, Geh:7) a +0 scale mail (1, -10, Geh:7) a +2 great sword of flaming (2, -5, Geh:7) 4 boomerangs a ring of positive energy (4, -2, Geh:7) a +1 demon whip of venom (9, 23, Geh:7) a parchment of Gell's Gavotte (12, 4, Geh:7) a +0 leather armour (13, 3, Geh:7) a +0 morningstar (26, 1, Geh:7) a +1 glaive of flaming +2 fire dragon scales (28, 39, Geh:7) a scarab talisman (30, -5, Geh:7) a +2 demon whip of draining (31, 0, Geh:7) a +0 flail (33, 17, Geh:7) a +2 great sword of flaming (35, 16, Geh:7) a +2 great sword of flaming (35, 46, Geh:7) a +2 great sword of flaming a +2 bardiche of flaming +0 fire dragon scales (48, 18, Geh:7) a parchment of Borgnjor's Vile Clutch (49, 20, Geh:7) a +0 mace (50, 41, Geh:7) a +0 demon whip of freezing (51, 41, Geh:7) a +1 antimagic trident (55, 20, Geh:7) a +3 demon whip of draining (55, 26, Geh:7) a +2 demon whip of freezing (57, 23, Geh:7) a +0 flail (57, 47, Geh:7) a +3 bardiche of flaming +2 fire dragon scales (59, 39, Geh:7) a +0 mace (59, 46, Geh:7) the +4 hand axe "Lufem" {freeze, *Noise rElec rPois} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. Level 1 of Cocytus (0, 0, Coc:1) a +1 battleaxe of freezing Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (8, 12, Coc:7) a +0 battleaxe of freezing (9, -13, Coc:7) a +6 ring of strength (13, -1, Coc:7) a +0 battleaxe of freezing a +0 battleaxe of freezing (16, -12, Coc:7) the +5 robe of Reason {Rampage rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, -22, Coc:7) a staff of alchemy (21, -21, Coc:7) a parchment of Shatter (22, -22, Coc:7) a parchment of Freezing Cloud (22, -20, Coc:7) a +5 halberd (23, -22, Coc:7) a parchment of Lee's Rapid Deconstruction (23, -20, Coc:7) a +0 orcbow (33, -27, Coc:7) a +2 battleaxe of freezing (46, -38, Coc:7) a +1 battleaxe of freezing (52, -19, Coc:7) a +1 plate armour of cold resistance (54, 8, Coc:7) a +1 heavy war axe (56, 6, Coc:7) a +5 ring of evasion (56, 8, Coc:7) a +2 mace of draining Level 1 of Tartarus Level 2 of Tartarus (0, 0, Tar:2) a +6 heavy scythe (1, -2, Tar:2) a +2 heavy scythe (4, -1, Tar:2) a +2 whip of freezing Level 3 of Tartarus (16, 25, Tar:3) 4 large rocks Level 4 of Tartarus (0, 0, Tar:4) a +2 whip (4, -13, Tar:4) 6 large rocks (5, 2, Tar:4) 4 large rocks Level 5 of Tartarus (2, 1, Tar:5) 5 large rocks (2, 2, Tar:5) a +3 whip Level 6 of Tartarus (0, 0, Tar:6) 4 large rocks (15, 3, Tar:6) 2 large rocks (24, 15, Tar:6) 2 large rocks (25, -5, Tar:6) 7 large rocks (28, 16, Tar:6) 6 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +0 shortbow of electrocution (0, 1, Tar:7) the fire staff of the Manifold Bounties {rPois rF+ Dex+4 Fire Ice} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (0, 16, Tar:7) the +0 ring mail "Trusted Companion" {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (0, 17, Tar:7) an amulet of faith (1, 0, Tar:7) a +2 heavy falchion (1, 1, Tar:7) a parchment of Forge Blazeheart Golem (1, 8, Tar:7) a +0 war axe 3 large rocks (1, 9, Tar:7) a +2 broad axe of sundering (1, 16, Tar:7) a +4 long sword of draining (2, 0, Tar:7) a +1 heavy mace (2, 10, Tar:7) a +2 war axe of sundering (2, 16, Tar:7) the alchemy staff "Cuirutal" {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (2, 17, Tar:7) a staff of cold (3, -16, Tar:7) a parchment of Blink (3, 0, Tar:7) a ring of poison resistance (3, 1, Tar:7) the +0 whip "Cudawk" {drain, rF+ Int+4 Dex+2} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (3, 11, Tar:7) 5 large rocks (4, -17, Tar:7) a +3 ring mail of willpower (4, 1, Tar:7) a staff of earth (5, -17, Tar:7) a +3 partisan of protection (5, -16, Tar:7) the +7 dagger of Murapube {drain, rF- Will++ Int+2 SInv} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (6, -17, Tar:7) a staff of fire (6, -16, Tar:7) a parchment of Frozen Ramparts (10, 16, Tar:7) a +6 ring of strength (10, 17, Tar:7) a +6 ring of strength (11, 16, Tar:7) a ring of positive energy (11, 17, Tar:7) an amulet of chemistry (25, -8, Tar:7) 6 large rocks (26, 22, Tar:7) a +4 vampiric scythe (30, -3, Tar:7) 2 large rocks (31, -3, Tar:7) 5 large rocks (31, -2, Tar:7) 3 large rocks (32, 14, Tar:7) a parchment of Ensorcelled Hibernation (32, 16, Tar:7) a +1 heavy quarterstaff (33, 16, Tar:7) a staff of necromancy (41, 8, Tar:7) a +3 whip (42, 8, Tar:7) a +1 whip (43, 8, Tar:7) a +1 demon whip of electrocution (43, 16, Tar:7) the +5 great sword of Voheovaj {protect, rF+} rF+: It protects you from fire. It cannot be enchanted further. (44, 16, Tar:7) the +2 trident of Ointment {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (45, 16, Tar:7) a +4 orcbow of draining (46, 16, Tar:7) a phantom mirror (47, 16, Tar:7) a +4 ring of protection (48, 16, Tar:7) a +2 plate armour of willpower Level 13 of a ziggurat (0, 0, Zig:13) a +2 demon whip of pain (unseen) (1, -2, Zig:13) a +0 demon whip (1, 0, Zig:13) a +0 demon whip (1, 1, Zig:13) a hellephant corpse (1, 3, Zig:13) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) (1, 4, Zig:13) a +1 glaive of flaming (still there?) +2 fire dragon scales (still there?) (2, 0, Zig:13) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (2, 2, Zig:13) a +0 demon whip Level 1 of the Depths (0, 0, Depths:1) a +2 great sword of flaming (1, 22, Depths:1) a +2 great sword of flaming (2, 14, Depths:1) 5 poisoned darts (2, 25, Depths:1) a +0 robe a +0 long sword (6, 11, Depths:1) a Codex of Conductivity (6, 33, Depths:1) a +0 robe a +0 spear (7, 32, Depths:1) a +1 rapier of venom a +0 buckler a +0 robe (8, 29, Depths:1) a +0 robe a +0 robe a +0 whip (8, 30, Depths:1) a +1 vampiric rapier a +0 animal skin a +0 buckler a +0 robe a +4 demon whip (15, 42, Depths:1) a +2 short sword of holy wrath (17, 12, Depths:1) the +4 sling of Fortitude {drain, rC+ Int-3 Dex+3} rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 47, Depths:1) a +0 robe a +0 long sword (27, 40, Depths:1) a +0 robe a +0 whip (28, 22, Depths:1) a +0 battleaxe of freezing (28, 41, Depths:1) a +0 quarterstaff (28, 45, Depths:1) a +2 leather armour of willpower (29, 15, Depths:1) 4 large rocks (29, 21, Depths:1) a +0 robe a +0 trident (29, 26, Depths:1) a +0 dire flail a +0 dire flail (29, 49, Depths:1) a +0 dire flail a +0 dire flail (30, 4, Depths:1) a +0 spear (30, 22, Depths:1) a +1 demon whip of electrocution (31, 3, Depths:1) a +0 animal skin a +0 flail (31, 5, Depths:1) a +0 spear (32, 46, Depths:1) a +0 robe (33, 2, Depths:1) a +0 robe (34, 3, Depths:1) a +0 battleaxe of freezing (37, 1, Depths:1) 6 curare-tipped darts {!f} (37, 5, Depths:1) a +4 lajatang of rebuke (37, 6, Depths:1) a staff of earth (41, 22, Depths:1) a +2 dagger of holy wrath a +0 robe (42, 2, Depths:1) a +6 lajatang of pain (43, 6, Depths:1) a +2 battleaxe a +0 ring mail (44, 2, Depths:1) a +2 lajatang of venom a +0 robe (45, -1, Depths:1) a +1 short sword of venom a +0 buckler a +0 robe (46, 4, Depths:1) a +0 robe (46, 5, Depths:1) a +2 devious quick blade a +0 buckler a +0 robe (47, 4, Depths:1) a +0 buckler a +0 robe a +0 dagger (47, 5, Depths:1) a +0 robe a +0 rapier (47, 19, Depths:1) a +0 robe (48, 3, Depths:1) a +2 buckler a +0 robe a +1 quick blade of distortion (48, 4, Depths:1) the +6 mace of the King {freeze, rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 buckler a +0 robe (48, 6, Depths:1) a +2 spear of venom (48, 12, Depths:1) a +0 robe (54, 41, Depths:1) a +0 whip a +0 robe (56, 45, Depths:1) a +2 great sword of flaming (58, 0, Depths:1) a +0 short sword Level 2 of the Depths (0, 0, Depths:2) a +0 leather armour (5, -2, Depths:2) a +0 chain mail (12, -7, Depths:2) a +3 dire flail of protection a +0 leather armour (13, -9, Depths:2) a +0 ring mail a +0 great mace (16, 0, Depths:2) a +0 double sword (17, -17, Depths:2) a parchment of Launch Clockwork Bee (17, -14, Depths:2) a +0 scimitar (18, -9, Depths:2) a +0 robe a +0 whip (19, -8, Depths:2) a +4 whip of freezing a +0 plate armour a +0 long sword a +0 robe (19, -7, Depths:2) a +5 whip 2 large rocks a +0 robe (20, -18, Depths:2) 2 large rocks (20, -7, Depths:2) a +3 great mace a +0 chain mail (21, -24, Depths:2) a +0 battleaxe of freezing (21, -7, Depths:2) a +3 scale mail of poison resistance a +0 robe a +3 great mace of protection (21, -6, Depths:2) a +0 robe 5 large rocks (22, -6, Depths:2) a +0 robe a +0 trident (24, -27, Depths:2) a +0 war axe of flaming a +0 plate armour (25, -35, Depths:2) 6 poisoned darts (26, -34, Depths:2) 6 large rocks (26, -30, Depths:2) 3 large rocks (26, -16, Depths:2) a +3 heavy battleaxe a +0 scale mail (26, -5, Depths:2) a +0 chain mail (27, -30, Depths:2) a +0 battleaxe 3 javelins a +0 plate armour (27, -21, Depths:2) a +3 scale mail of fire resistance a +6 great sword of valour (27, -20, Depths:2) a +0 chain mail a +0 long sword (27, -6, Depths:2) 2 large rocks (28, -36, Depths:2) a +0 dire flail a +0 dire flail (28, -20, Depths:2) a +0 animal skin a +0 quarterstaff (28, -13, Depths:2) a +2 buckler a +0 robe a +1 devious rapier (29, -39, Depths:2) a +1 battleaxe a +1 ring mail of cold resistance (29, -32, Depths:2) a +0 great sword a +0 cloak a +0 scale mail (29, -21, Depths:2) a +0 great sword of flaming a +0 plate armour (29, -20, Depths:2) a +0 dire flail a +0 great mace (30, -37, Depths:2) a parchment of Maxwell's Capacitive Coupling (30, -34, Depths:2) a +1 great sword of flaming (30, -22, Depths:2) a +5 heavy demon blade a +0 chain mail (30, -14, Depths:2) a +0 robe a +0 dagger (31, -40, Depths:2) a +0 robe (31, -34, Depths:2) a +1 great sword of flaming a +0 cloak of stealth (31, -29, Depths:2) a +0 ring mail (31, -23, Depths:2) a +2 pair of boots of rampaging (31, -20, Depths:2) a +0 dire flail a +0 dire flail (31, -18, Depths:2) a parchment of Cigotuvi's Putrefaction (32, -35, Depths:2) a +0 battleaxe a +0 ring mail (32, -24, Depths:2) a +0 chain mail (32, -5, Depths:2) a +1 buckler of protection a +3 scale mail of cold resistance a +0 long sword (33, -30, Depths:2) a +0 robe (33, -19, Depths:2) a staff of fire (33, -16, Depths:2) a +0 ring mail (33, -10, Depths:2) a +0 robe (34, -31, Depths:2) 3 large rocks (34, -23, Depths:2) a +0 robe (34, -22, Depths:2) a +2 scimitar of protection (35, -21, Depths:2) a +0 plate armour (35, -20, Depths:2) a +2 trident of freezing (35, -17, Depths:2) a +0 plate armour (35, -3, Depths:2) a +0 mace (35, 1, Depths:2) a +0 robe (36, -18, Depths:2) a parchment of Gloom (36, -7, Depths:2) a +0 cloak of stealth (37, -13, Depths:2) a +1 great sword of flaming (37, -4, Depths:2) a +0 pair of gloves (39, -5, Depths:2) a +1 great mace a +0 plate armour (41, -26, Depths:2) a +0 whip a +0 robe (41, 1, Depths:2) a +0 sling (43, -21, Depths:2) a +0 dire flail a +0 dire flail (45, -25, Depths:2) a +0 robe (45, -11, Depths:2) a +0 war axe a +0 animal skin (46, -17, Depths:2) a +2 battleaxe of freezing (47, -28, Depths:2) a +2 great sword of flaming (48, -14, Depths:2) a +0 dire flail a +0 dire flail (54, -21, Depths:2) a +0 mace (54, -16, Depths:2) a +0 ring mail (54, -3, Depths:2) a +0 chain mail (57, -17, Depths:2) the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} IceExpos: Whenever you deal cold damage to an enemy without rCold∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +20 crystal plate armour "Giusaig" {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (57, -15, Depths:2) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (59, -19, Depths:2) 2 large rocks (60, -18, Depths:2) the ring "Vyeryh" {Wiz Str+7} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+7: It affects your strength (+7). (60, -16, Depths:2) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Haoriott" {Str+9 Int+3} [ring of strength] Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. the ring "Meebut" {rN+ Str+3 Int+6} [ring of intelligence] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). the ring "Necicon" {rF+ MP+9 Int+5} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the ring of Vish {Str+4 Dex+6 Slay+2} [ring of dexterity] Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (60, -15, Depths:2) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). the amulet of Surprise {Wildshape ^Drain rC+++ Int-2 Slay+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Xyocour" {Fly Dex+6} [ring of dexterity] Fly: It grants you flight. Dex+6: It affects your dexterity (+6). the ring "Yduewof" {rElec rF+++ Will- Str+6 Stlth+} [ring of strength] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the ring of Jubod {rElec rPois rC+ Str+6} [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). a +6 ring of dexterity the ring "Boxiviw" {rPois rCorr Int+3} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. 34 throwing nets {!f} the scarf of Aron {Repulsion, rElec Int+7} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). a +6 ring of dexterity (61, -16, Depths:2) the +3 helmet of Pathos {Bane rElec Dex+2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +6 ring of dexterity the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using divine abilities with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. a +2 pair of gloves of dexterity the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. an amulet of reflection the amulet of Utsiugg {Faith Harm rElec} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. the ring of Fumubbimm {Str+5 SInv Stlth+} [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, -15, Depths:2) the ring of Conversion {Will+ Dex+3} [ring of willpower] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the ring of Xom's Attic {rC+ AC+4 Dex+3} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the ring of the Will of the Gods {rElec Will+ Int+8} [ring of intelligence] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). the ring of the Messenger {*Slow rPois MP+9 Int-2 SInv} [ring of magical power] *Slow: It may slow you when you take damage. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the ring of Tufumoan {rElec Will++ AC+4 Dex+2} [ring of protection] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). the ring of Xusat {rElec EV+5} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). the amulet of Tranquility {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the ring of the Country {rPois rN+} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. 2 throwing nets {!f} the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. the ring "Zogoyt" {rF+ Int+6} [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. the +7 Stagehand's Sword {devious, DevInvis Int+6} DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Laschech {rPois rF++ Will++} [ring of protection from fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. the ring "Ocaim" {rElec rF+ Slay+4} [ring of slaying] rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Cuqoic {AC+4 Str+2 Dex+3 Slay+3} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. the ring of the Failed Coup {Will+ MP+9} [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). the amulet of Soriykaj {Harm rC++ RegenMP+ Str-2 Slay+6} [amulet of magic regeneration] Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. Str-2: It affects your strength (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring "Yfiug" {rC+ Wiz} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. the ring "Ellabod" {rC+ MP+9 Dex+3} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the ring of Duklason {Str+6 Int+3 Dex+4} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the amulet "Baclog" {Will++ RegenMP+} [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. the ring of Icaaloh {Will+ Dex+6} [ring of dexterity] Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. the ring "Liygacil" {Fly rElec Int+5} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). the ring "Zaezidon" {Fly rElec Will- Str-4 Dex+6} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). the ring of Xom's Malicious Joy {rElec rF+ Int+3 Dex+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring "Viroah" {rC++ AC+4} [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the amulet of Vaicoph {Chemistry rF+ rC+++ rCorr Str-5} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rCold∞, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Pemn" {rPois rC+ Int+3} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the ring "Muegg" {AC+4 Str+5} [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). the amulet "Deah" {Chemistry +Inv} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Inv: It lets you turn invisible. the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a ring of see invisible the +6 sword of Cerebov {flame} It cannot be enchanted further. the ring "Jolachips" {EV+5 Str+4} [ring of evasion] EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +6 bone scales {Death, Bane rPois rN+ Slay+3 SH+6} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+6: It affects your SH (+6). It cannot be enchanted further. the ring "Xewnydd" {rPois Dex+5 Stlth-} [ring of poison resistance] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. a +6 ring of dexterity an amulet of guardian spirit a +0 pair of gloves (62, -22, Depths:2) a scarf of resistance (62, -15, Depths:2) the +10 Hana's Scimitar {valour, ValArchmagi ^Dim MP+6} ValArchmagi: Enhances your magic if you have at least 80% of your maximum magical power remaining (before spending MP to cast the spell). ^Dim: Unequipping it temporarily diminishes your spells. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. (63, -20, Depths:2) 4 large rocks (63, -19, Depths:2) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (63, -18, Depths:2) the ring "Pygumoti" {*Slow rPois rCorr Dex+8} [ring of dexterity] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). a throwing net {!f} the ring of Zodeo {rPois rCorr MP+9 Str-3 Stlth+} [ring of magical power] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. an amulet of faith (63, -17, Depths:2) the -1 pair of gloves of Zios {rF+} rF+: It protects you from fire. It cannot be enchanted further. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, -15, Depths:2) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. the +0 hat of Sosujuud {Regen+ rCorr Dex+2} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +6 ring of intelligence a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the amulet "Zaenof Hiu" {Regen+ Str+3 Int+6} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). a +0 pair of boots of flying the +6 scale mail "Guovvuz" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the amulet of Garov {Dissipate SInv} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. SInv: It lets you see invisible. a ring of wizardry the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +1 shortbow of freezing (64, -24, Depths:2) a wellspring talisman (64, -16, Depths:2) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. an amulet of regeneration a ring of protection from fire (64, -14, Depths:2) the +4 pair of boots of Blue Skies {rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring of Waihiss {rF+ rN++ Will-} [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. the ring of Horphein {rF- Wiz Str+9} [ring of wizardry] rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Str+9: It affects your strength (+9). the ring of Uskayaw's Grace {rPois rF- rN+++ MP+9 Int-3} [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the amulet of Umnustakh {Regen+ RegenMP+ Str+2} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). the ring of the Devil's Advocate {Will+ Wiz} [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. the ring "Giklughin" {rElec rPois rC+ MP+10 Int+3} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Int+3: It affects your intelligence (+3). the +1 pair of gloves of Vermicelli {Rampage rN+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. Level 3 of the Depths (0, 2, Depths:3) a +0 chain mail (6, 4, Depths:3) a +0 scale mail (7, 0, Depths:3) a +2 rapier of venom a +0 robe (10, 18, Depths:3) 3 large rocks (12, 13, Depths:3) a +0 robe (13, 3, Depths:3) a +1 great sword of flaming (14, -6, Depths:3) a +2 antimagic quarterstaff a +0 animal skin a +0 robe a +0 animal skin a +0 antimagic hand axe (14, 3, Depths:3) a +2 great sword of flaming (16, 1, Depths:3) a +2 great sword of flaming (17, -10, Depths:3) a +0 chain mail a +0 great sword (17, 0, Depths:3) a +0 glaive of venom a +0 plate armour 5 large rocks (17, 19, Depths:3) a +0 dire flail (18, 22, Depths:3) a +2 orcbow of freezing (20, 8, Depths:3) 3 large rocks (20, 13, Depths:3) a +4 halberd a +0 plate armour (21, -15, Depths:3) a +0 plate armour a +0 war axe 4 large rocks (21, 17, Depths:3) a +0 plate armour a +0 bardiche (21, 24, Depths:3) a +0 battleaxe of freezing (22, -12, Depths:3) a +2 plate armour of poison resistance (22, 1, Depths:3) a parchment of Rending Blade (22, 13, Depths:3) a +3 demon trident a +0 plate armour (23, 0, Depths:3) a +2 great sword of protection (23, 2, Depths:3) a +0 heavy hand axe (23, 12, Depths:3) a +5 great mace of draining a +0 chain mail (24, -8, Depths:3) a +3 long sword of protection a +2 scale mail of archery a +2 buckler of reflection (24, -7, Depths:3) a +0 robe (24, -2, Depths:3) the +6 faerie dragon scales {rCorr SInv Hexes} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. an amulet of the acrobat the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +5 ring of evasion the +2 pair of gloves of the Uplifting Gods {Bane Str+5} Bane: It inflicts you with a random bane when you equip it. Str+5: It affects your strength (+5). It cannot be enchanted further. an amulet of chemistry a ring of protection from cold a +2 cloak an amulet of magic regeneration an amulet of wildshape (24, 12, Depths:3) a +2 halberd of flaming a +0 plate armour (24, 14, Depths:3) a +3 war axe a +0 plate armour (25, -1, Depths:3) a +0 heavy battleaxe (25, 3, Depths:3) a fortress talisman (25, 9, Depths:3) a +0 great sword of flaming a +0 dire flail a +0 dire flail (25, 12, Depths:3) a +2 whip of electrocution a +0 robe a +0 chain mail a +4 heavy demon blade (26, -1, Depths:3) 3 boomerangs (26, 0, Depths:3) a +0 scale mail (26, 1, Depths:3) a +2 rapier of draining (26, 9, Depths:3) a +0 great sword of flaming (27, 1, Depths:3) a +3 flail of venom (28, 8, Depths:3) a +0 robe a +0 long sword (30, -22, Depths:3) a +0 great mace a +0 dire flail (30, -5, Depths:3) a +0 robe (30, 17, Depths:3) a +0 heavy great sword a +0 plate armour (31, -21, Depths:3) a +7 bardiche of draining a +0 animal skin (33, -8, Depths:3) a +0 short sword (34, -20, Depths:3) a +0 scythe of flaming (35, -20, Depths:3) a +0 scythe of venom (38, -17, Depths:3) a +0 dire flail a +0 dire flail (38, -3, Depths:3) a +0 war axe a +0 animal skin (42, -14, Depths:3) a +3 demon whip a +0 plate armour (42, -13, Depths:3) a +5 glaive a +0 chain mail a +0 chain mail a +0 demon trident (42, -12, Depths:3) a +2 demon blade of flaming a +0 chain mail a +0 chain mail a +0 demon trident (42, -8, Depths:3) a +0 scale mail (44, -12, Depths:3) a +0 great sword of flaming Level 4 of the Depths [Shop] Coabb's Book Shop a parchment of Passage of Golubria (273 gold) a parchment of Teleport Other (184 gold) a parchment of Nazja's Percussive Tempering (386 gold) a parchment of Ozocubu's Armour (184 gold) a parchment of Passwall (184 gold) a parchment of Summon Horrible Things (877 gold) a parchment of Airstrike (273 gold) a parchment of Forge Lightning Spire (273 gold) a parchment of Disjunction (877 gold) a parchment of Dispersal (525 gold) a parchment of Rending Blade (273 gold) a parchment of Lehudib's Crystal Spear (877 gold) a parchment of Magnavolt (688 gold) [Shop] Cigunk's Magic Scroll Shop a scroll of identify (100 gold) a scroll of identify (100 gold) a parchment of Orb of Destruction (1049 gold) a scroll of identify (100 gold) a parchment of Hailstorm (281 gold) a scroll of immolation (200 gold) [Shop] Seshrualu's General Store a ring of wizardry (600 gold) 2 scrolls of identify (93 gold) the +1 arbalest "Bomeanes" {heavy, rPois rC+} (734 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a +0 helmet of light (230 gold) a +0 orcbow (80 gold) a scroll of poison (93 gold) a scroll of immolation (93 gold) a potion of might (93 gold) a parchment of Passage of Golubria (260 gold) a scroll of summoning (221 gold) [Shop] Bemaw's General Store a parchment of Enfeeble (984 gold) a parchment of Swiftness (264 gold) a scroll of identify (90 gold) a wand of iceblast (5) (540 gold) a manual of Dodging (2400 gold) a wand of mindburst (7) (441 gold) a +0 hand axe (90 gold) a sack of spiders (1200 gold) (0, 0, Depths:4) 4 atropa-tipped darts (4, -12, Depths:4) a +8 tower shield of reflection (4, -7, Depths:4) a +0 dire flail a +0 dire flail (6, -15, Depths:4) 5 large rocks (9, -23, Depths:4) a +2 plate armour of poison resistance (9, -18, Depths:4) a +0 spear (9, -15, Depths:4) 4 large rocks (9, -12, Depths:4) the ring "Culiev" {rPois rC- Dex+3 SInv} [ring of see invisible] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the amulet "Carank" {Faith +Inv rC++ Will- Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. the ring of Ysuent {rPois rN+ Wiz} [ring of wizardry] rPois: It protects you from poison. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. the ring "Onuocris" {rElec rPois MP+5 SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. the amulet "Yximazap" {Dissipate Int+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+2: It affects your intelligence (+2). the ring "Kourui" {Fly Int+6 Slay+4} [ring of slaying] Fly: It grants you flight. Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (10, -13, Depths:4) a +0 animal skin a +0 war axe (11, -14, Depths:4) a +0 spear (12, -17, Depths:4) a +0 animal skin a +0 quarterstaff (16, -24, Depths:4) a +0 pair of gloves (18, -2, Depths:4) a parchment of Gell's Gavotte (21, -17, Depths:4) a +0 cloak of poison resistance (23, -29, Depths:4) a +0 long sword a +0 cloak (23, -11, Depths:4) a +0 cloak of corrosion resistance a +0 whip (24, -20, Depths:4) a +0 glaive (25, -19, Depths:4) a +0 halberd (26, -24, Depths:4) a +0 dire flail of draining (27, -16, Depths:4) a +0 rapier a +0 cloak (29, -20, Depths:4) a +0 battleaxe (33, -23, Depths:4) a +0 war axe (37, -22, Depths:4) a parchment of Lee's Rapid Deconstruction (41, -29, Depths:4) a +0 cloak of corrosion resistance a +0 rapier (41, -11, Depths:4) a +2 cloak a +0 long sword