Dungeon Crawl Stone Soup version 0.33-a0-616-gbfdca0e29a (webtiles) character file. Game seed: 13933085467262853125 10 pyogd915 the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Dec 29, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (191 turns). pyogd915 the Conjurer (Demigod Conjurer) Turns: 191, Time: 00:01:39 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/7 EV: 11 Int: 19 God: Gold: 46 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes, horns 1, agile 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of haste {unknown} Skills: + Level 2.1 Dodging + Level 1.8 Stealth + Level 1.7 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. You are agile. (Dex +4, Str/Int -1) You expend magic power (3 MP) to strengthen your wands. Message History There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal completely misses you. You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. A pair of horns grows on your head! You feel agile. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###......#..# ####....#.......#.# # #....##..#......#.. #.## #....###..#......#. ....##....# ##..#.....#. .....#....# ##..##..... #.......# ##...##..# #...†..# ###....#. #..@..#### #.......# #.hh....[# ###....#. #.....##.###...##..# #.######.....##..... #. #.....#.....#. ## #.##.#......#. #. ##......#.. .. ##......#.# .####......#..# You could see 2 jackals. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pyogd915 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 190 | D:1 | Reached XP level 2. HP: 8/20 MP: 1/7 191 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 191 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 191 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 191 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_ring, columned_hall_lemuel Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | | 1.8 Spellcasting | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 19 Cast: Magic Dart || 17 Use: Potion || 1 Armour: Robe || 20 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 191 | 191 | 0 | 29 | 50 | 2 | 95.5 | Dungeon | 191 | 191 | 0 | 29 | 50 | 2 | 95.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts D:2: 20 daAuts