Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 14212800025455667898 1 qazz the Tinkerer (level 1, -2/13 HPs) Began as a Coglin Forgewright on Nov 22, 2024. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (95 turns). qazz the Tinkerer (Coglin Forgewright) Turns: 95, Time: 00:00:10 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 2/3 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Nimrit} rCold . . . d - +0 dagger {Carlos} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Nimrit} d - a +0 dagger (offhand) {Carlos} Armour c - a +0 robe (worn) Scrolls f - a scroll of torment {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting * Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. Found an escape hatch in the floor. No target in view! There is an escape hatch in the floor here. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. You hit the hobgoblin with your +0 dagger. The hobgoblin hits you. A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. You hit the hobgoblin with your +0 hammer. The hobgoblin hits you. A hobgoblin is nearby! You are too injured to fight recklessly! A hobgoblin is nearby! A hobgoblin is nearby! You are too injured to fight recklessly! A hobgoblin is nearby! You hit the hobgoblin with your +0 hammer. The hobgoblin is almost dead. You closely miss the hobgoblin with your +0 dagger. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (almost dead, 71% to hit) The kinetic grapnel misses the hobgoblin. The hobgoblin hits you. You die... .# #######'# ##...# #....######.# #...........# ...##..########## #.......# #.#####># # #.####### #..@g...# #.#####.# #.# ..# .... ##### You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qazz the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 95 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring Action || total ---------------------------++------- Melee: Mace || 4 Dagger || 3 Cast: Kinetic Grapnel || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 87 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 87 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts