qazz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, -3, D:1) a rat skeleton (27, -13, D:1) a +0 whip (28, -13, D:1) a +0 leather armour (29, -7, D:1) a +0 spear a gnoll skeleton (31, -9, D:1) a rat skeleton (31, -8, D:1) a ball python skeleton (33, -12, D:1) a staff of air (34, 25, D:1) a hobgoblin skeleton (35, -5, D:1) an inkwell talisman (35, 24, D:1) a frilled lizard skeleton (36, -14, D:1) a +0 whip a kobold skeleton (36, 25, D:1) a +0 leather armour (37, 21, D:1) a +0 club a kobold skeleton (41, 22, D:1) a +0 dagger (42, 20, D:1) a +2 dagger of speed (46, -12, D:1) a +0 club a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (14, -17, D:2) a +0 dagger a goblin skeleton (17, -23, D:2) an adder skeleton (22, 19, D:2) a +0 dagger (22, 22, D:2) a +0 club (26, -21, D:2) a +0 short sword (27, 21, D:2) a +0 dagger (30, -20, D:2) a bat corpse (skeletalised by now) (32, 18, D:2) a +0 dagger a goblin skeleton (33, 19, D:2) a +0 flail a gnoll skeleton a jackal skeleton (34, -2, D:2) an adder corpse (skeletalised by now) (34, 21, D:2) a +0 dagger a kobold skeleton (36, -15, D:2) an adder skeleton (37, -17, D:2) a +0 long sword (45, 5, D:2) a +0 short sword (51, -17, D:2) 4 javelins (51, -16, D:2) an adder corpse (skeletalised by now) (53, -14, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Beetleslayer" {rF+ Str+5 Forge Fire} (4810 gold) [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. the conjuration staff of Fury {Str+3 Int+2 Conj} (4250 gold) [staff of conjuration] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the ring "Zaiciyre" {EV+5 Str+6 Int-4} (4720 gold) [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). the +0 ring mail of Ihae {Rampage rC++ Int+3 Slay+2} (4320 gold) Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +1 leather armour of Elyvilon's Regard {rC+ rN+ Str+5} (3570 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. the ring of Dedwithiago {MP+9 Dex+6} (3960 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). the ring "Ruguylar" {+Blink Wiz} (4400 gold) [ring of wizardry] +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. a +2 orcbow of draining (1920 gold) the riddle talisman of the Realm of Zot {rN+ Int+3} (10350 gold) [riddle talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the +3 ring mail of Ignis's Esteem {Str+4} (3440 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Beleabb" {rN++ Int-3 Dex+5 Slay+4} (5770 gold) [ring of slaying] rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet of Oxyh {Dissipate Int+3 Dex+3} (4960 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the granite talisman of the Stars {SInv Stlth+} (9000 gold) [granite talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the conjuration staff of Qioramoa {rF+ rN+ SInv Conj} (4740 gold) [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the +3 ring mail of Immorality {Dex+3 SInv} (3650 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the air staff of Teqiyf {rElec rPois Fire Air} (4180 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the ring of Viosilat {rF- rN+ Int+8 SInv Stlth-} (3960 gold) [ring of positive energy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the conjuration staff of Dim Light {Will+ rCorr Dex-3 Conj Alch} (4250 gold) [staff of conjuration] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the ring "Jeloewni" {+Blink rF+ rC+} (4600 gold) [ring of protection from fire] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. the +2 dagger "Undertaker" {antimagic, Int+2} (2720 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:3) a +0 dagger a goblin skeleton (4, 12, D:3) 3 poisoned darts (5, -19, D:3) a +0 leather armour a +0 flail an orc skeleton (7, -10, D:3) a frilled lizard corpse (skeletalised by now) (12, -21, D:3) a +0 robe (21, -7, D:3) a +0 spear a gnoll skeleton (22, -22, D:3) a +0 whip a gnoll skeleton (23, -23, D:3) a +0 leather armour a +0 club an orc skeleton (23, -22, D:3) a +0 ring mail a +0 hand axe a +0 ring mail a +0 short sword (23, -19, D:3) a +0 flail (23, -18, D:3) a +0 club a gnoll skeleton (23, -17, D:3) a +0 whip a +0 whip a gnoll skeleton (25, -3, D:3) a +0 dagger a kobold skeleton (27, 3, D:3) a +0 club (36, 13, D:3) a +0 dagger (44, -20, D:3) a +0 sling (57, -9, D:3) a bat skeleton Level 4 of the Dungeon (1, 2, D:4) an iguana corpse (skeletalised by now) (1, 7, D:4) a +0 ring mail (8, -26, D:4) a +0 robe (9, -30, D:4) a +0 flail (14, -19, D:4) a staff of air (22, 24, D:4) a potion of ambrosia (24, 25, D:4) 6 gold pieces (31, 18, D:4) 10 gold pieces (42, 12, D:4) 4 poisoned darts (47, -25, D:4) a +0 short sword (49, -28, D:4) a +0 scythe a +0 robe (51, -17, D:4) a +0 dagger a +0 animal skin Level 5 of the Dungeon (5, 4, D:5) 19 gold pieces