Dungeon Crawl Stone Soup version 0.35-a0-1238-g70463fe2f9 (webtiles) character file. Game seed: 9437043783721254431 5 qazz the Vexing (level 1, 0/15 HPs) Began as a Coglin Hexslinger on Oct 6, 2026. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (105 turns). qazz the Vexing (Coglin Hexslinger) Turns: 105, Time: 00:01:24 Health: 0/15 AC: 2 Str: 8 XL: 1 Next: 72% Magic: 2/2 EV: 1 Int: 12 God: Gold: 12 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling {Narong} rCold . . . (100%) c - -2 sling {Niklaus} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: constricted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Narong} c - a -2 sling (offhand) {Niklaus} Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 1.0 Fighting + Level 2.2 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 16% 2 Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The jackal attacks as it pursues you! The jackal bites you. The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python barely misses you. The ball python closely misses you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ball python. The sling bullet closely misses the jackal. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Narong} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (51% to hit) You shoot a sling bullet. The sling bullet hits the ball python but does no damage. The ball python is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the ball python. The sling bullet hits the jackal but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ........ ℓ...÷.P.# ........# ζ.ℓ..#..### ξζ...'.P.. ξζℓ?.#?..# ..ℓℓ÷....# .ℓℓ...†..##### ..ℓ......hS@.# ......÷..###.# ℓ..P.÷.◊.#.###.# ℓ..ζζ..ℓ.... #.# ...ζξßℓ..#.###.# .ℓℓℓ.......# #.# '#...ζℓℓ.ℓ....###.# ..............##.# ..#.#......#....# You could see a jackal and a ball python. Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qazz the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 24 | D:1 | Found a faded altar of an unknown god. 105 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_ring, serial_shops, nicolae_shop_glassy, shapermc_ecumenical_altar_ellora, darby_desolate_dusts Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Fire: Sling || 28 Armour: Robe || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 108 | 108 | 0 | 0 | 82 | 1 | 108.0 | Dungeon | 108 | 108 | 0 | 0 | 82 | 1 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 108 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+