Dungeon Crawl Stone Soup version 0.35-a0-1323-g3e59668144 (webtiles) character file. Game seed: 5399515720095013330 25 qazz the Sneak (level 3, 25/25 HPs) Began as an Octopode Stalker on Oct 23, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:42 (631 turns). qazz the Sneak (Octopode Stalker) Turns: 631, Time: 00:01:42 Health: 25/25 AC: 1 Str: 10 XL: 3 Next: 2% Magic: 3/3 EV: 12 Int: 10 God: Gold: 35 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) d - ring of willpower rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++++ (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) b - gecko talisman %: no passive effects @: gecko-form A: autotomy, stealthy, cold-blooded, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You were a hypnotic gecko-hybrid. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Jewellery d - a ring of willpower (worn) Talismans b - a gecko talisman (worn) c - a mist talisman Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} Potions A - 3 potions of attraction d - a potion of mutation {unknown} f - a potion of magic {unknown} j - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} Baubles b - 3 centipede baubles Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 1.5 Dodging + Level 4.4 Stealth + Level 3.2 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 0% 1d1 75% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 75% 3 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hypnotic gecko-hybrid. When badly injured, your tail breaks off to distract enemies. You have a higher chance of stabbing distracted enemies. You are stealthy. You are cold-blooded and may be slowed by cold attacks. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. You encounter a rat. A rat is nearby! A rat is nearby! The helpless rat fails to defend itself. You impale the rat!! You kill the rat! No target in view! You see here a rat corpse. You encounter a bat. A bat is nearby! A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You impale the bat!! You kill the bat! No target in view! You see here a +0 dagger. You enter the shallow water. Things that are here: a +0 club; a goblin skeleton You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You impale the hobgoblin!! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Welcome back, qazz the Octopode Stalker. Press ? for a list of commands and other information. Unknown command. You don't know any spells. Unknown command. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..◊~◊~.# ##...## ♣~♣ ~~◊◊◊~◊# ##.#♣ ♣♣~♣♣ ◊~♣~~◊◊# #.♣♣♣♣♣~~◊♣♣♣♣♣# ~~~◊◊.## #..♣.~♣~~~◊◊♣♣◊## ~~..◊## #..~~~~~~~~.~~..# ◊~.### #.~♣♣◊~~~~♣♣~♣♣.# ...# .♣ ♣♣♣♣~♣♣♣♣♣♣.# ...##############†###♣ ♣~◊♣ #.# ◊...............l....♣♣♣~◊♣ ##.# ~.####################♣.~◊♣ #..# ~◊~◊.◊## #♣♣.♣♣ #.## ~~~~~◊◊# #.#..####.# ◊~◊♣~~~# ##.##......# ~~~.◊◊.# ####...#.###### ####...## ###........# #####...# ######...##...#.# ........# #.........##.##.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qazz the Octopode Stalker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 344 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 631 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/3 631 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, serial_bayou, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_crossing Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- Gecko | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Dagger || 25 Constrict || 7 Tentacles || 6 Stab: Sleeping || 9 Armour: None || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 628 | 628 | 0 | 0 | 527 | 1 | 628.0 | Dungeon | 628 | 628 | 0 | 0 | 527 | 1 | 628.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 628 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+