Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14500619164437893868 (custom seed) 569 qdon87 the Magician (level 7, -2/33 (36) HPs) Began as a Deep Elf Fire Elementalist on July 9, 2026. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:04:58 (3471 turns). qdon87 the Magician (Deep Elf Fire Elementalist) Turns: 3471, Time: 00:04:59 HP: -2/33 (36) AC: 2 Str: 5 XL: 7 Next: 11% MP: 14/18 EV: 12 Int: 22 God: Gold: 160 SH: 0 Dex: 18 Spells: 12/19 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) b - +0 hat of the Guiamala {rPois Will+ Dex+3} rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... d - amulet of Vitality {Regen++ RegenMP++} Stlth ++ c - ring of resist corrosion HPRegen 1.85/turn (no ring) MPRegen 1.12/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 160 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +0 hat of the Guiamala (worn) {rPois Will+ Dex+3} (You acquired it on level 1 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery c - a ring of resist corrosion (worn) d - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 2 of the Dungeon) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Scrolls b - 3 scrolls of fog {unknown} d - 6 scrolls of identify {unknown} e - 3 scrolls of immolation {unknown} h - a scroll of teleportation {unknown} f - a scroll of poison {unknown} i - a scroll of silence {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic c - a potion of attraction {unknown} b - 4 potions of brilliance j - 2 potions of heal wounds {unknown} q - a potion of curing {!q} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.5 Spellcasting + Level 4.7 Conjurations + Level 5.8 Fire Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 64% 2d7 1% 2 c - Flame Wave Conj/Fire 30% 2d9 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Inner Flame Hex/Fire 20% N/A 8% 3 Volatile Blastmotes Fire/Tloc 40% 2d13 8% 3 Sublimation of Blood Necr 7% N/A 13% 2 Gloom Hex/Necr 14% N/A 26% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 26% 3 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Discord Hex 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20577 Ossuary (1/1) Zot: 5951 Temple: D:4-7 Altars: Makhleb Zin Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin zombie's fire resistance burns away. The foxfire burns the jackal zombie. You destroy the jackal zombie! The foxfire burns the water moccasin zombie. The water moccasin zombie is heavily damaged. The spectral scorpion hits you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The spectral scorpion barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin zombie barely misses you. x2 The spectral scorpion hits you. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is heavily damaged. The foxfire burns the water moccasin zombie! The water moccasin zombie is burned terribly! The water moccasin zombie is severely damaged. The foxfire burns the water moccasin zombie. The water moccasin zombie is severely damaged. The spectral scorpion misses you. The water moccasin zombie misses you. The water moccasin zombie bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The spectral scorpion is no longer more vulnerable to fire. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you! You die... ... ##'## #...# #...# #...# #...# ##'## #ZZZ# ### #####.@v# #?!!!#...#§§v# +!=??#.∩.'...# #!!!?#...#..∩# ### ######### You could see a spectral scorpion and 2 water moccasin zombies. Vanquished Creatures Grinder (D:3) An ice beast (D:3) A scorpion (D:2) A howler monkey (D:4) A hound (D:4) An orc priest (D:4) A crocodile zombie (Ossuary) 3 gnolls (D:2) An adder zombie (Ossuary) 2 dart slugs 8 orcs 3 ribbon worms 5 endoplasms 7 hobgoblins 4 jackals (D:2) 4 quokkas 2 ball pythons 3 bats 3 frilled lizards 7 goblins A jackal zombie (Ossuary) 6 kobolds An orc zombie (Ossuary) 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Found Kasuanla's Antique Armour Boutique. 436 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 469 | D:1 | Identified a scroll of acquirement 469 | D:1 | Acquired the +0 hat of the Guiamala {rPois Will+ Dex+3} 747 | D:1 | Learned a level 2 spell: Scorch 935 | D:1 | Found a faded altar of an unknown god. 1696 | D:2 | Encountered a scorpion 1712 | D:2 | Killed a scorpion 1713 | D:2 | Reached skill level 4 in Spellcasting 1713 | D:2 | Reached XP level 3. HP: 5/19 MP: 0/10 1713 | D:2 | Reached XP level 4. HP: 7/24 MP: 0/12 2061 | D:2 | Found the amulet of Vitality {Regen++ RegenMP++} 2068 | D:2 | Got the amulet of Vitality {Regen++ RegenMP++} 2166 | D:2 | Reached XP level 5. HP: 28/28 MP: 12/14 2669 | D:3 | Encountered Grinder 2672 | D:3 | Encountered an ice beast 2680 | D:3 | Killed an ice beast 2681 | D:3 | Reached skill level 5 in Spellcasting 2682 | D:3 | Killed Grinder 2683 | D:3 | Reached skill level 6 in Spellcasting 2683 | D:3 | Reached skill level 5 in Fire Magic 2683 | D:3 | Reached XP level 6. HP: 30/32 MP: 15/17 2890 | D:3 | Found a glowing silver altar of Zin. 3061 | D:3 | Found a burning altar of Makhleb. 3261 | D:4 | Learned a level 4 spell: Flame Wave 3418 | D:4 | Reached XP level 7. HP: 36/36 MP: 16/18 3418 | D:4 | Found a sand-covered staircase. 3424 | Ossuary | Entered an ossuary 3471 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_shops, shop, basic_ecumenical_altar, serial_co_window_serial, co_window_corner_a, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_b, co_window_2corner, co_window_cross_3, co_window_2corner, co_window_corner_cb, co_window_cross_2, co_window_paths_d, glass_columns_a, glass_columns_c D:2: layout_loops_ring D:3: layout_loops_ring, regret_index_makhleb_overflow_haemoclasm, mainiacjoe_overflow_tiny_flanked, uniq_grinder D:4: layout_basic, enter_ossuary_1, lightli_corner_chamber Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 2 3 4 | 4.7 Spellcasting | 4 6 | 6.5 Fire Magic | 4 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 6 | | || 6 Melee: Unarmed | 6 | | || 6 Cast: Foxfire | 127 | 109 | 11 || 247 Scorch | 10 | 20 | 11 || 41 Drink: Brilliance | 1 | 1 | || 2 Curing | 1 | | || 1 Read: Acquirement | 1 | | || 1 Armour: Robe | 7 | 2 | 26 || 35 Dodge: Dodged | 15 | 6 | 18 || 39