Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 68 qdon87 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 14, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:51 (1843 turns). qdon87 the Magician (Deep Elf Fire Elementalist) Turns: 1843, Time: 00:01:51 Health: 24/24 AC: 2 Str: 5 XL: 4 Next: 1% Magic: 12/12 EV: 11 Int: 22 God: Gold: 138 SH: 0 Dex: 15 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of Vitality {Regen++ RegenMP++} Stlth ++ (no ring) HPRegen 1.84/turn (no ring) MPRegen 1.06/turn %: no passive effects @: no status effects A: magic regeneration, hooves 2, horns 1, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 3 of the Dungeon) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Scrolls b - a scroll of fog {unknown} c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 2.5 Conjurations + Level 4.1 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 13% N/A 14% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 Flame Wave Conj/Fire 19% 2d7 28% 4 Teleport Other Tloc 4% N/A 32% 3 Anguish Hex/Necr 2% N/A 73% 4 Ignition Fire 11% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16153 Altars: Ashenzari Hepliaklqana Shops: D:1 *=? D:2 : D:3 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have hoof-like feet. You have a pair of small horns on your head. You are strong-willed. (Will+) Message History Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates. x2 Your foxfire dissipates. Your magical contamination has completely faded away. You feel a genetic drift. A pair of horns grows on your head! You no longer feel a hidden potential within. You encounter a bat. The bat leaves your sight. Things that are here: a +0 club; a ball python corpse A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat leaves your sight. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..<. ####. #) #. #### #. ..# #. #.# #. ..#####v###### #. #....v@v)...# #. ......#v####.# #. ##### #§# #)# #. #.# #)# ## ### #)# #.# ##.## ##...######## #.....§.>§..### There were no monsters in sight! Vanquished Creatures Robin (D:2) 3 dart slugs A ribbon worm (D:2) An orc (D:3) 4 endoplasms 8 hobgoblins 3 jackals (D:1) 5 ball pythons 3 bats 5 frilled lizards 16 goblins 4 kobolds 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 132 | D:1 | Found Vecemy's General Store. 136 | D:1 | Gained mutation: You have large cloven feet. [potion of | mutation] 136 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 136 | D:1 | Gained mutation: You have hoof-like feet. [potion of | mutation] 262 | D:1 | Found Patsaici's Jewellery Boutique. 399 | D:1 | Found Ehoutzan's Magic Scroll Boutique. 488 | D:2 | Learned a level 2 spell: Scorch 551 | D:2 | Found Gynigixe's Book Shoppe. 718 | D:3 | Found a hazy altar of Hepliaklqana. 718 | D:3 | Found a broken altar of Ashenzari. 732 | D:3 | Reached XP level 3. HP: 19/19 MP: 3/10 739 | D:3 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 835 | D:3 | Found Jedaes's Distillery. 863 | D:3 | Found the amulet of Vitality {Regen++ RegenMP++} 869 | D:3 | Got the amulet of Vitality {Regen++ RegenMP++} 1126 | D:1 | Found a faded altar of an unknown god. 1789 | D:2 | Encountered Robin 1793 | D:2 | Killed Robin 1822 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1835 | D:2 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 1835 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1843 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial D:2: minmay_razor_zed, layout_loops_ring, serial_shops, shop_fountains, minmay_misc_feat_rows, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence D:3: layout_basic, grunt_dithmenos_smoke_and_mirrors, nicolae_overflow_ecumenical_swirl, jmf_multi_god_temple, serial_shops, nicolae_shop_window_shopping, minmay_misc_feat_chi Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.5 Spellcasting | 4 | 4.2 Fire Magic | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Unarmed | 3 | || 3 Kick | 2 | || 2 Cast: Foxfire | 182 | 5 || 187 Scorch | 14 | || 14 Drink: Mutation | 1 | || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 12 | || 12