Seeded DCSS version 0.35-a0-723-gd0518a0150 (webtiles) character file. Game seed: 6659721011822411525 (custom seed) 68 qdon87 the Thaumaturge (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 19, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:04 (2176 turns). qdon87 the Thaumaturge (Deep Elf Fire Elementalist) Turns: 2176, Time: 00:02:04 Health: 24/24 AC: 4 Str: 9 XL: 4 Next: 1% Magic: 6/16 EV: 15 Int: 28 God: Gold: 1143 SH: 0 Dex: 15 Spells: 17/20 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +2 pair of slick slippers {slick, slippery, EV+4} Will ..... (no amulet) Stlth ++ d - ring "Boirem" {rPois Str+4 Int+6} HPRegen 0.24/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1143 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (You acquired it on level 1 of the Dungeon) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. Magical Staves c - a staff of cold Jewellery d - the ring "Boirem" (worn) {rPois Str+4 Int+6} (You acquired it on level 2 of the Dungeon) [ring of intelligence] rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Scrolls d - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} f - a scroll of blinking {unknown} b - 2 scrolls of teleportation {unknown} Potions g - a potion of magic j - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting + Level 6.9 Conjurations + Level 7.6 Fire Magic You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Searing Ray Conj 100% 2d8 1% 2 Inner Flame Hex/Fire 33% N/A 2% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 2% 3 Flame Wave Conj/Fire 52% 2d13 2% 4 Hailstorm Conj/Ice 31% 3d8 3% 3 Apportation Tloc 24% N/A 4% 1 Sandblast Erth 24% 2d8 4% 1 Summon Small Mammal Summ 48% N/A 4% 1 Ozocubu's Armour Ice 12% N/A 14% 3 Cigotuvi's Putrefaction Necr/Air 12% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15824 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your foxfire dissipates. x2 Done exploring. Done exploring. Something appears at your feet! d - the ring "Boirem" {rPois Str+4 Int+6} You start putting on your armour. You continue putting on the +2 pair of slick slippers {slick, slippery, EV+4}. x5 You finish putting on the +2 pair of slick slippers {slick, slippery, EV+4}. You feel stronger. You feel clever. d - the ring "Boirem" (worn) {rPois Str+4 Int+6} There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. You encounter an endoplasm. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An endoplasm is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 It was a potion of experience. You feel more experienced! Your Spellcasting skill gained 5 levels and is now at level 8! Your Conjurations skill gained 4 levels and is now at level 6! Your Fire Magic skill gained 4 levels and is now at level 7! You have reached level 4! You feel clever. Your foxfire dissipates. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .. ... #.. #... #.§§§######### #..§§'@§§§●..# ......#######.# ..... #.# .... #.# ... #.# .. #.# . #.# #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 4 endoplasms 2 hobgoblins 4 jackals (D:1) 2 quokkas 3 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins 2 kobolds (D:1) 3 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 211 | D:1 | Learned a level 2 spell: Scorch 840 | D:1 | Identified 2 scrolls of acquirement 840 | D:1 | Acquired the +2 pair of slick slippers {slick, slippery, | EV+4} 841 | D:1 | Acquired 1064 gold pieces 2128 | D:2 | Acquired the ring "Boirem" {rPois Str+4 Int+6} 2175 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/10 2175 | D:3 | Reached skill level 8 in Spellcasting 2175 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/16 2176 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, st_stairs_9 D:2: layout_loops_cross, roderic_lattice_a, kennysheep_minor_cross, kennysheep_small_spiral D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 6 | 6.9 Spellcasting | 8 | 8.9 Fire Magic | 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 126 | || 126 Scorch | 5 | || 5 Drink: Experience | 1 | || 1 Read: Acquirement | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2175 | 2125 | 50 | 0 | 1902 | 3 | 725.0 | Dungeon | 2175 | 2125 | 50 | 0 | 1902 | 3 | 725.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1151 daAuts D:1: 998 daAuts D:3: 26 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+