Seeded DCSS version 0.35-a0-723-gd0518a0150 (webtiles) character file. Game seed: 15033191846237813943 (custom seed) 58 qdon87 the Magician (level 3, -6/19 HPs) Began as a Deep Elf Fire Elementalist on July 19, 2026. Killed from afar by Terence (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:58 (1562 turns). qdon87 the Magician (Deep Elf Fire Elementalist) Turns: 1562, Time: 00:00:59 Health: -6/19 AC: 2 Str: 5 XL: 3 Next: 76% Magic: 0/10 EV: 11 Int: 21 God: Gold: 76 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak Magical Staves c - a staff of necromancy Scrolls b - a scroll of identify {unknown} c - a scroll of amnesia {unknown} d - a scroll of torment {unknown} e - a scroll of silence {unknown} h - a scroll of butterflies {unknown} i - a scroll of vulnerability {unknown} l - a scroll of enchant armour {unknown} Potions g - a potion of magic f - 2 potions of mutation {unknown} j - a potion of heal wounds {unknown} k - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 2.4 Conjurations + Level 4.0 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 17% 2d7 30% 4 Ozocubu's Armour Ice 4% N/A 34% 3 Fire Storm Conj/Fire 8% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10436 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. The foxfire burns Terence but does no damage. Terence is lightly wounded. The foxfire burns Terence. Terence completely resists. Terence is lightly wounded. Terence zaps a wand. The puff of flame hits you! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence completely resists. Your foxfire dissipates. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW MAGIC WARNING * * * Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence resists. Terence is lightly wounded. Terence's fire resistance burns away. * * * LOW MAGIC WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......#.# ######.#.# .# #.#.# .# #.#.# .# #.#.# .# #######.#.# .# ..........# .# #######.##########@# #.........@..# ############## You could see Terence (combustible). Vanquished Creatures An adder (D:2) 2 dart slugs 2 endoplasms (D:1) 7 hobgoblins 12 jackals A quokka (D:1) 5 ball pythons 3 bats 2 frilled lizards (D:1) 4 goblins 2 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 301 | D:1 | Learned a level 2 spell: Scorch 750 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1552 | D:2 | Encountered Terence 1562 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic, minmay_misc_feat_alley D:2: layout_basic, minmay_distorted, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.4 Spellcasting | 4 | 4.1 Fire Magic | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 132 Scorch || 13 Armour: Robe || 11 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1562 | 1537 | 25 | 0 | 1279 | 2 | 781.0 | Dungeon | 1562 | 1537 | 25 | 0 | 1279 | 2 | 781.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:2: 494 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+