Seeded DCSS version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 264276475801805284 (custom seed) 15 qdon87 the Firebug (level 2, -1/2 HPs) Began as a Deep Elf Fire Elementalist on July 23, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (665 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 665, Time: 00:00:45 Health: -1/2 AC: 0 Str: 13 XL: 2 Next: 34% Magic: 2/8 EV: 7 Int: 19 God: Gold: 42 SH: 0 Dex: 12 Spells: 6/7 levels left rFire + + + (20%) d - melded earth staff of Sudoik {rPois rN++ Will+ Fire Earth} rCold + + + (20%) (offhand unavailable) rNeg . . . (100%) b - melded +1 robe of the Pure Eyes {rCorr Dex+7 Slay-6 Archmagi} rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of the Mage {Wiz Archmagi} HPRegen 0.20/turn (no ring) MPRegen 0.22/turn e - dragon-coil talisman of Kuraustexux {rF++ rC++ Str-2 Dex-3} %: wizardry (x1), archmagi @: dragon-form, flying A: dragon claw, dragon scales, golden breath, flying, reduced hp, giant, magic regeneration a: Golden Breath (0%) You were on level 2 of the Dungeon. You were a fearsome dragon! You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe b - the +1 robe of the Pure Eyes (melded) {rCorr Dex+7 Slay-6 Archmagi} (You acquired it on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Magical Staves d - the earth staff of Sudoik (melded) {rPois rN++ Will+ Fire Earth} (You acquired it on level 1 of the Dungeon) [staff of earth] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Jewellery c - the ring of the Mage (worn) {Wiz Archmagi} (You acquired it on level 1 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. Talismans e - the dragon-coil talisman of Kuraustexux (worn) {rF++ rC++ Str-2 Dex-3} (You acquired it on level 1 of the Dungeon) [dragon-coil talisman] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Dex-3: It affects your dexterity (-3). Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 1.7 Conjurations + Level 3.5 Fire Magic * Level 0.4 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 50% 2d7 1% 2 Grave Claw Necr 8% 2d7 9% 2 Inner Flame Hex/Fire 15% N/A 9% 3 Volatile Blastmotes Fire/Tloc 30% 2d12 9% 3 Flame Wave Conj/Fire 19% 2d7 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11334 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You are a fearsome dragon! You have a powerful clawing attack. Your giant scaled body is strong and resilient, but less evasive. You can breathe a blast of fire, cold, and poison. You are flying. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The jackal is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the jackal. The jackal is severely wounded. The jackal bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The jackal barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire burns the jackal. The jackal is almost dead. The jackal attacks as it pursues you! The jackal closely misses you. There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The jackal bites you. Ouch! That really hurt! You die... ########### ######### #.........# (.......######.#######.# ##...................... ............>#.###.###.# ##.#.##.####.#.....# #.# #ā—# #.#..##.# #.# # #D# #.#..##.# #.# ###.#.##h# #.#..##.###.# ....