Seeded DCSS version 0.35-a0-818-g31569e1b94 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 21 qdon87 the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on Aug 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (1991 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 1991, Time: 00:01:49 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 8/8 EV: 17 Int: 15 God: Gold: 74 SH: 0 Dex: 19 Spells: 4/7 levels left rFire + + + (20%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + . (33%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will +.... d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++ e - ring "Hera" {Fly rF++ SInv} HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: no passive effects @: flying A: magic regeneration, agile 1, dopey 1, efficient magic 1, protean grace, feed off suffering 1, lucky 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. e - the ring "Hera" (worn) {Fly rF++ SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] Fly: It grants you flight. rF++: It greatly protects you from fire. SInv: It lets you see invisible. Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} j - a potion of cancellation {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 7% 1 b - Scorch Fire 38% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 28% 2 Inner Flame Hex/Fire 11% N/A 28% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 28% 3 Passwall Erth 2% N/A 50% 3 Flame Wave Conj/Fire 15% 2d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10010 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You are dopey. (Int -3) Spells you cast cost 1 less MP (to a minimum of 1). You are empowered by your non-innate mutations. (+5 EV, Slay +5) You can sometimes gain power from killing poisoned or drained foes. You discover slightly more artefacts. Message History The foxfire burns the kobold. You kill the kobold! Your foxfire dissipates. You start waiting. Done waiting. Things that are here: a +0 whip; 5 stones; a kobold corpse You encounter an endoplasm. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the endoplasm. You kill the endoplasm! You start resting. Your foxfire dissipates. Magic restored. There is a stone staircase leading up here. Found 2 fizzy yellow potions. Things that are here: a +0 whip; 4 stones Found a stone staircase leading down. k - 2 fizzy yellow potions You start removing your armour. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x5 You finish removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel insulated. Vile energies swirl pleasantly through your soul. You feel fortune smile upon you. k -> M - a potion of mutation You feel extremely strange. You feel conductive. You regain control of your magic. You feel agile. You gain a new grip on the flow of your magic. You feel stupid. Mutagenic power surges through your limbs. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##.#.#.#### #.##.###### .>###).# #.##.# #.#.#.# ..##.# ####.##.# ≈≈. ........#####.# ###...........# #..##.#####.#≈ #............. #.....@.....#. ......#...###.# ##....###.# #.... .# #... #. .... ## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:2) A hobgoblin (D:1) 3 jackals (D:2) 2 quokkas (D:1) 2 ball pythons 2 bats (D:1) 2 goblins 6 kobolds A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 996 | D:1 | Acquired the ring "Hera" {Fly rF++ SInv} 1301 | D:1 | Found Netel's Book Shop. 1312 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 1315 | D:1 | Learned a level 2 spell: Scorch 1803 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1803 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1803 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 1803 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1990 | D:2 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1990 | D:2 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 1990 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1990 | D:2 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 1990 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1990 | D:2 | Gained mutation: You are empowered by your non-innate | mutations. (+5 EV, Slay +5) [potion of mutation] 1991 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Staff || 1 Cast: Foxfire || 21 Scorch || 8 Drink: Mutation || 2 Read: Acquirement || 4 Armour: Robe || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1989 | 1980 | 9 | 965 | 390 | 2 | 994.5 | Dungeon | 1989 | 1980 | 9 | 965 | 390 | 2 | 994.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1452 daAuts D:2: 536 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+