qlql153 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 10, D:1) a +0 chain mail (7, -14, D:1) a +0 dagger (11, 6, D:1) a quokka corpse (skeletalised by now) (22, 21, D:1) a bat corpse (skeletalised by now) (23, 4, D:1) a ball python skeleton (24, 5, D:1) a +0 club a kobold skeleton (25, -11, D:1) a +0 short sword (25, 5, D:1) a +0 dagger a kobold skeleton (32, 18, D:1) a +1 hat (34, -10, D:1) a bat skeleton (36, -10, D:1) a +0 club (36, -8, D:1) a bat skeleton (38, 3, D:1) a frilled lizard corpse (skeletalised by now) (40, 10, D:1) a ball python skeleton (41, -17, D:1) 2 stones a +0 dagger (47, -32, D:1) a +0 pair of gloves (50, -19, D:1) a +0 dagger (54, 9, D:1) a +0 helmet (59, 7, D:1) a +0 leather armour Level 2 of the Dungeon (6, -1, D:2) a +0 mace (7, 5, D:2) an adder skeleton (13, 33, D:2) a +0 short sword (23, 30, D:2) an orb of light a +0 robe a +5 scythe the human corpse of Sigmund (skeletalised by now) (27, 27, D:2) a hobgoblin corpse (skeletalised by now) (39, 37, D:2) a +0 sling (43, 36, D:2) a +0 robe (44, 2, D:2) 6 boomerangs (44, 31, D:2) a +0 chain mail (46, 9, D:2) a +0 dagger (56, 35, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, -25, D:3) a +0 dagger a +0 robe a +0 club an orc skeleton (3, -24, D:3) a +0 hand axe a +0 scale mail (4, -25, D:3) a +0 flail a +0 scale mail (9, -8, D:3) an orb of pyromania (21, -12, D:3) a +0 ring mail (24, -7, D:3) a hobgoblin corpse (skeletalised by now) (28, -51, D:3) a +0 club a +0 whip a +0 club a +2 leather armour of positive energy an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, -48, D:3) a +0 spear a gnoll corpse (skeletalised by now) (28, -47, D:3) a +0 club an orc corpse (skeletalised by now) (28, -46, D:3) a +0 flail a gnoll corpse (skeletalised by now) (28, -29, D:3) a +0 pair of gloves (29, -46, D:3) a +0 club a gnoll corpse (skeletalised by now) (30, -47, D:3) a +0 club 3 boomerangs (34, -26, D:3) a rat corpse (skeletalised by now) (36, 4, D:3) a +0 dagger a +0 hand axe a +2 short sword of speed a +0 morningstar a +0 leather armour a +0 flail a boomerang a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, -43, D:3) a +0 club (42, -33, D:3) a +0 club (42, -14, D:3) a jackal skeleton (43, -33, D:3) a jackal skeleton (43, -16, D:3) a +0 club (43, -15, D:3) a +0 flail (44, -55, D:3) a jackal corpse (skeletalised by now) (44, -47, D:3) an amulet of the acrobat an amulet of faith (44, -33, D:3) a +0 club a jackal skeleton (44, -15, D:3) a +0 flail (45, -46, D:3) a +0 whip a gnoll corpse (skeletalised by now) (45, -37, D:3) a +0 war axe a +0 hand axe an orc corpse (skeletalised by now) (47, -43, D:3) a +0 halberd (48, -43, D:3) a +0 mace a +2 leather armour of cold resistance a +0 dagger a +0 whip a +2 trident of venom a +0 scale mail a +0 dagger a +0 halberd an orc skeleton an orc skeleton (49, -49, D:3) a +0 halberd (49, -43, D:3) a +0 club a +0 short sword a +0 halberd a +0 club 4 poisoned darts a +0 club a +0 leather armour a +0 dagger a +0 leather armour a gnoll skeleton a gnoll skeleton an orc skeleton (50, -54, D:3) a hound corpse (skeletalised by now) (50, -53, D:3) a jackal corpse (skeletalised by now) (50, -43, D:3) a +0 morningstar a +0 flail a +0 dagger a +0 robe an orc skeleton (52, -43, D:3) a +0 club a +0 robe a +0 mace an orc skeleton (52, -5, D:3) a rat corpse (skeletalised by now) (53, -44, D:3) a +0 flail a gnoll corpse (skeletalised by now) (53, -43, D:3) a +0 club (53, -42, D:3) a +0 spear a gnoll corpse (skeletalised by now) (54, -51, D:3) the felid corpse of Natasha (skeletalised by now) (54, -50, D:3) a +0 trident an orc corpse (skeletalised by now) (55, -47, D:3) a +0 club (55, -46, D:3) a +0 flail of venom (56, -47, D:3) a +0 flail a gnoll corpse (skeletalised by now) (57, -49, D:3) a +0 dagger (58, -47, D:3) a +0 hand axe a +0 chain mail (65, -42, D:3) a +0 spear Level 4 of the Dungeon [Shop] Bykeyxox's Antique Weapon Emporium a +0 great mace (190 gold) a +0 long sword (66 gold) a +0 whip (47 gold) a +0 sling (28 gold) a +0 hand axe (57 gold) a +0 long sword (66 gold) a +0 spear (57 gold) a +0 rapier (104 gold) a +0 dagger (38 gold) (0, 0, D:4) a +0 long sword (1, -11, D:4) a +0 dagger (1, -4, D:4) a +1 heavy flail a +0 chain mail (5, -31, D:4) a hobgoblin skeleton (8, -38, D:4) a +0 quarterstaff (13, -21, D:4) a staff of air (30, -28, D:4) a +0 short sword (30, -23, D:4) a +0 whip a +0 leather armour (31, -24, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, -23, D:4) a +0 hand axe a +0 leather armour (35, -45, D:4) a +0 dagger (44, -20, D:4) a hound skeleton (46, -43, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 whip "Ikemonk" {drain, rC+ Str+2} (4770 gold) rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the +7 dagger "Tylumnur" {devious, rElec Dex+2} (5520 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +8 hand axe of Ru's Pride {drain, rF+} (5940 gold) rF+: It protects you from fire. It cannot be enchanted further. the scarab talisman "Ofeill" {Str+4} (3890 gold) [scarab talisman] Str+4: It affects your strength (+4). the +3 whip of Slime {concuss, Will+} (3010 gold) Will+: It increases your willpower. It cannot be enchanted further. the +1 leather armour "Ale Oher" {rC+ Will+ Int+4 Dex-4} (2660 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring of the Saviour {MP+5 Dex+9} (5980 gold) [ring of dexterity] MP+5: It affects your magic capacity (+5). Dex+9: It affects your dexterity (+9). the +1 leather armour of the Sneaky Loafs {*Silence rElec rN+ Slay+2} (2800 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +1 robe "Zimirr" {rPois rF++ Will+} (4020 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the wellspring talisman of Meatballs {rC+ Str+3} (4730 gold) [wellspring talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). the +11 dagger of Atey {speed, Str-2 Int+7 SInv Stlth+} (8550 gold) Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 spear of the Gloaming {antimagic, Int+3} (6230 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the alchemy staff of Quantum Leap {rPois Str+5 Int-4 Alch} (3410 gold) [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Alch: It increases the power of your Alchemy spells. the +9 sling of Kaos {freeze, Str+4 Int+4} (7150 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Wossy {Fly Will+ SInv} (2970 gold) [ring of see invisible] Fly: It grants you flight. Will+: It increases your willpower. SInv: It lets you see invisible. the riddle talisman of the Cobbler {rPois rN+ Dex-5 Stlth+} (6300 gold) [riddle talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. the ring "Ywoixtouru" {rPois Stlth+} (2980 gold) [ring of poison resistance] rPois: It protects you from poison. Stlth+: It makes you more stealthy. the +0 leather armour of Peek-a-Boo {Slay+3} (2160 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +0 dagger "Rejeol" {drain, rPois} (1480 gold) rPois: It protects you from poison. It cannot be enchanted further. the +12 mace of the Past {drain, rF+ rN+ Will+ Int+4} (9760 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:5) a scorpion corpse (2, 19, D:5) a +0 ring mail (25, 26, D:5) a +0 chain mail a +0 short sword (25, 27, D:5) a hound skeleton (32, 31, D:5) a +0 orcbow a centaur corpse (44, 10, D:5) a +0 falchion (46, 12, D:5) a +0 ring mail the Ecumenical Temple