qoral Level 1 of the Dungeon (10, -43, D:1) a hobgoblin corpse (skeletalised by now) (10, -24, D:1) a +0 whip (12, -30, D:1) a +0 club (13, -10, D:1) a hobgoblin skeleton a hobgoblin skeleton a jackal skeleton a jackal skeleton (14, -29, D:1) a +0 club 3 stones (17, -5, D:1) a rat corpse (skeletalised by now) (21, -7, D:1) a rat corpse (skeletalised by now) (35, -1, D:1) a bat corpse (skeletalised by now) (36, -19, D:1) a quokka skeleton (45, -33, D:1) a ball python corpse (skeletalised by now) (54, -8, D:1) a ball python skeleton (54, -3, D:1) a rat skeleton (57, -28, D:1) a bat corpse (skeletalised by now) (58, -36, D:1) a quokka corpse (skeletalised by now) (67, -22, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (11, -9, D:2) a +0 spear (29, 34, D:2) the +6 hammer "Haetuwukh" {heavy, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (unseen)