qotmddh Level 1 of the Dungeon [Shop] Jihoe's Assorted Antiques a +0 whip (40 gold) a lightning rod (4/4) (640 gold) a potion of curing (48 gold) a +0 dagger (32 gold) a +0 short sword (48 gold) a potion of resistance (160 gold) a +0 leather armour (32 gold) a potion of heal wounds (128 gold) a +0 sling (24 gold) (7, -7, D:1) an inkwell talisman (8, 23, D:1) a +0 club (13, 26, D:1) an inkwell talisman (14, 20, D:1) a rat corpse (skeletalised by now) (21, -6, D:1) a hobgoblin skeleton (21, -5, D:1) a hobgoblin skeleton (24, 45, D:1) a quokka corpse (skeletalised by now) (34, 37, D:1) a +0 short sword 2 stones a kobold skeleton (35, 18, D:1) a rat skeleton (35, 27, D:1) a +0 whip (37, 4, D:1) a +0 club a goblin skeleton (46, 10, D:1) a quill talisman (47, 33, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (48, 11, D:1) an inkwell talisman (56, 3, D:1) a +0 spear a gnoll corpse (skeletalised by now) (57, 42, D:1) a bat corpse (skeletalised by now) (58, 34, D:1) 5 poisoned darts (59, -4, D:1) a +0 short sword (60, -1, D:1) a ball python corpse (skeletalised by now) (62, 34, D:1) a rat corpse (skeletalised by now) (65, 45, D:1) 4 stones (67, 43, D:1) a +0 club (67, 45, D:1) a +0 spear Level 2 of the Dungeon [Shop] Omah's Assorted Antiques the +7 falchion of Departure {heavy, rElec Str+2} (1699 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). a +0 sling (43 gold) a +0 falchion (87 gold) a scroll of blinking (275 gold) a tin of tremorstones (2/2) (1160 gold) a scroll of identify (58 gold) a +1 quarterstaff of speed (638 gold) a +0 mace of pain (275 gold) a scroll of identify (58 gold) (0, 0, D:2) a +1 dagger of speed 3 stones (0, 1, D:2) a +0 short sword a stone a kobold skeleton (2, -1, D:2) a frilled lizard skeleton (6, 6, D:2) a ball python skeleton (8, -27, D:2) the +5 leather armour of the Trees {rF++ Regen+ Dex-3 SInv} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (10, -20, D:2) a bat corpse (skeletalised by now) (12, -17, D:2) a ball python skeleton (14, -25, D:2) a rat corpse (skeletalised by now) (16, 9, D:2) an adder skeleton (17, 7, D:2) a +0 club a goblin skeleton (29, -1, D:2) an adder skeleton (33, -2, D:2) a +0 halberd a +0 scale mail (34, -1, D:2) a +0 flail a +1 whip of freezing a +0 club a gnoll skeleton a gnoll skeleton a hobgoblin skeleton (35, -15, D:2) 5 stones (35, 15, D:2) a hobgoblin corpse (skeletalised by now) (40, -18, D:2) a hobgoblin corpse (skeletalised by now) (47, 13, D:2) a riddle talisman Level 3 of the Dungeon (0, 0, D:3) 8 stones (7, 1, D:3) a +0 whip 3 stones (7, 2, D:3) a rat corpse (9, 2, D:3) a +0 hand axe (11, 4, D:3) a bat corpse (21, 7, D:3) a +0 flail a +0 leather armour an orc corpse (32, -3, D:3) a +0 dagger a +0 dagger a +0 animal skin a +2 helmet (33, -3, D:3) a +0 dagger a +0 sling a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (33, -1, D:3) a +0 club a +0 club (34, -3, D:3) a +0 dagger a +0 sling a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (34, -2, D:3) a +0 club (47, -3, D:3) a rimehorn talisman Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) 2 darts of disjunction (1, 11, D:6) 3 scrolls of poison (6, -11, D:6) a +0 trident