qwek2 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 44, D:1) a +0 robe (11, 3, D:1) a frilled lizard skeleton (12, 10, D:1) a +0 dagger a kobold skeleton (14, -3, D:1) a hobgoblin skeleton (14, 48, D:1) a quokka corpse (skeletalised by now) (17, -11, D:1) a +0 mace (22, 6, D:1) a +0 mace (23, 34, D:1) a bat skeleton (26, 18, D:1) a frilled lizard corpse (skeletalised by now) (26, 38, D:1) a throwing net (33, 3, D:1) a +0 robe (35, 44, D:1) a +0 leather armour (39, 46, D:1) a +0 short sword a kobold corpse (skeletalised by now) (42, 3, D:1) a +0 spear (46, 11, D:1) a quokka skeleton (47, 44, D:1) a quokka corpse (skeletalised by now) (49, 15, D:1) a +0 short sword (49, 38, D:1) a rat skeleton (49, 45, D:1) a bat corpse (skeletalised by now) (55, 26, D:1) a +0 club a rat skeleton a kobold skeleton (56, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scarf of shadows (5, -16, D:2) a +0 dagger (6, 4, D:2) an adder skeleton (13, -9, D:2) a +0 war axe (21, 11, D:2) a bat skeleton (32, -10, D:2) an adder skeleton a rat skeleton (34, -7, D:2) a +0 club (35, -33, D:2) a +0 pair of boots (36, -13, D:2) a +0 short sword (40, 6, D:2) an adder skeleton (41, 11, D:2) an adder skeleton (42, -1, D:2) a +0 dagger (44, -11, D:2) a +0 club (44, -10, D:2) a ball python corpse (skeletalised by now) (46, 6, D:2) an adder skeleton (48, 2, D:2) a ball python skeleton (48, 14, D:2) an adder skeleton (48, 18, D:2) a +0 short sword a kobold skeleton (51, 10, D:2) a ball python corpse (skeletalised by now) (59, 2, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (2, 2, D:3) 6 gold pieces (5, -10, D:3) a frilled lizard corpse (skeletalised by now) (6, -7, D:3) a +0 dagger (7, 6, D:3) a +0 scale mail (8, -12, D:3) an adder skeleton (9, -5, D:3) a +0 dagger (10, -10, D:3) a +0 trident a +0 chain mail (11, -10, D:3) a +0 dagger a +0 ring mail a +0 flail a +0 war axe an adder corpse (skeletalised by now) (12, -19, D:3) a hobgoblin corpse (skeletalised by now) (20, 4, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe an adder corpse (skeletalised by now) (0, 2, D:4) a +0 falchion a +0 ring mail a hound corpse (skeletalised by now) (1, 0, D:4) a +2 dagger of speed (8, 15, D:4) a hobgoblin skeleton (17, 5, D:4) a +0 club (18, -9, D:4) a +0 dagger (28, -6, D:4) a +0 dagger a +0 leather armour (30, 26, D:4) a +2 dagger of draining a kobold corpse (skeletalised by now) (32, 35, D:4) a +0 dagger (36, 33, D:4) a +0 whip (55, 20, D:4) a +0 helmet Level 5 of the Dungeon (1, 2, D:5) a +0 dagger (4, -1, D:5) a +0 club (5, -1, D:5) a +0 short sword a +0 ring mail a +0 flail (6, 0, D:5) a +0 dagger a +0 robe (9, 6, D:5) a +0 trident a +0 chain mail an orc skeleton (10, 7, D:5) a +0 quarterstaff (22, -5, D:5) 21 gold pieces (22, -3, D:5) a scroll of identify (22, 14, D:5) 10 gold pieces (24, 14, D:5) 3 gold pieces (28, 8, D:5) the quill talisman of Mirth {-Tele rC+ rN+ Dex+2} [quill talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (31, -12, D:5) a +0 club (39, -7, D:5) a parchment of Call Canine Familiar (48, -19, D:5) a potion of might (48, -18, D:5) a +6 ring of dexterity (50, -8, D:5) a +0 whip (53, -21, D:5) 2 scrolls of fear