Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13387648394756815597 86 qwerrewq the Conjurer (level 4, -11/27 (32) HPs) Began as a Formicid Conjurer on Oct 3, 2024. Mangled by Edmund ... wielding a +5 dire flail of draining (12 damage) ... on level 4 of the Dungeon. The game lasted 00:04:46 (3691 turns). qwerrewq the Conjurer (Formicid Conjurer) Turns: 3691, Time: 00:04:47 HP: -11/27 (32) AC: 2 Str: 12 XL: 4 Next: 77% MP: 1/7 EV: 12 Int: 19 God: Gold: 144 SH: 0 Dex: 9 Spells: 0/7 levels left rFire + + + SeeInvis + r - +9 executioner's axe of Drought {speed, Drain +Blink rF+++ Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: heavily drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons d - a +0 whip r - the +9 executioner's axe of Drought (weapon) {speed, Drain +Blink rF+++ Stlth+} (You found it on level 3 of the Dungeon) Attacks with this weapon are significantly faster. rF: It renders you almost immune to fire. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. Missiles c - 10 poisoned darts h - 6 curare-tipped darts m - a throwing net {!f} Armour a - a +0 robe (worn) Scrolls e - a scroll of immolation {unknown} f - a scroll of silence {unknown} g - 2 scrolls of teleportation {unknown} i - 2 scrolls of magic mapping {unknown} j - 2 scrolls of identify {unknown} k - a scroll of amnesia {unknown} n - a scroll of blinking {unknown} q - a scroll of noise {unknown} Potions b - a potion of berserk rage {unknown} l - a potion of attraction {unknown} o - a potion of curing {unknown} p - a potion of mutation {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging + Level 4.1 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations + Level 0.7 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 d - Iskenderun's Mystic Conj/Tloc 11% 2d4 50% 4 q - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Corpse Rot Necr/Air 4% N/A 24% 2 Poisonous Vapours Pois/Air 4% N/A 24% 2 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History q - a scroll labelled PIMEAD DAOC HP restored. Edmund the Younger comes into view. He is wielding a +5 dire flail of draining and wearing a +0 leather armour of poison resistance. Edmund is nearby! Edmund is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +5 dire flail of draining and wearing a +0 leather armour of poison resistance (asleep, 100% to hit) The searing ray hits Edmund. Edmund is lightly wounded. Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray misses Edmund. The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +5 dire flail of draining. You feel drained. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of draining and wearing a +0 leather armour of poison resistance (moderately wounded, 78% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +5 dire flail of draining! You feel drained. You closely miss Edmund. Edmund is moderately wounded. Edmund hits you with a +5 dire flail of draining! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Edmund closely misses you. Okay, then. Are you sure you want to shaft yourself? Edmund hits you with a +5 dire flail of draining! You die... ###....#.............# #......#.....#.......# ##..........###.......# ......##.##.# #.......# ##.##.#...#.## #.....# #...#........###.....# ......#...#....##...## #.....#..##.....@.### ##.####.........@...### .....####.##.##........# .##..#.....#.#####....... .#...#.......## ####... .......#...#..#### #. .#...#.##.##.....### .##.##.............# ...................## #####...............# You could see Edmund. Vanquished Creatures An adder (D:3) 3 worms 3 dart slugs An orc (D:4) 6 endoplasms 3 giant cockroaches 14 goblins 6 hobgoblins 2 ball pythons (D:2) 5 bats 3 frilled lizards 7 kobolds A rat (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwerrewq the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 220 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 255 | D:1 | Learned a level 2 spell: Searing Ray 290 | D:1 | Reached skill level 1 in Fighting 905 | D:1 | Reached XP level 3. HP: 4/26 MP: 0/6 1367 | D:1 | Found a faded altar of an unknown god. 2280 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/7 2322 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 3011 | D:3 | Identified the +9 executioner's axe of Drought {speed, | Drain +Blink rF+++ Stlth+} 3677 | D:4 | Noticed Edmund 3686 | D:4 | HP: 1/27 [Edmund/+5 dire flail of draining (1)] 3691 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms, hellmonk_ecumenical_altar_heavens_door, patterned_corridor D:2: minmay_angry_zag, layout_loops_ring D:3: layout_rooms D:4: layout_cave_pods, serial_column_ruins, column_ruins_grid_2, column_ruins_grid_3, column_ruins_grid_1, hangedman_decor_clover_reticule, st_stairs_2, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Stealth | 3 4 | 4.1 Conjurations | 4 | 4.3 Dodging | | 1.7 Spellcasting | | 2.4 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Punch | 2 | || 2 Whip | 26 | || 26 Executioner's axe | | 23 || 23 Cast: Magic Dart | 16 | || 16 Searing Ray | 24 | 9 || 33 Abil: Shaft Self | | 1 || 1 Stab: Sleeping | | 5 || 5 Distracted | | 1 || 1 Armor: Robe | 2 | 4 || 6 Dodge: Dodged | 24 | 21 || 45