Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.35-a0-1248-g83ca625d8c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7956851413441997108, deterministic pregen: 1 Version history: Game started: 0.35-a0-1242-gca86a876de 0.35-a0-1244-ge0b5820336 0.35-a0-1245-g3bed4996af 0.35-a0-1248-g83ca625d8c Command line: /usr/games/crawl-git-83ca625d8c -name qwertydvorak -rc /dgldir/rcfiles/crawl-git/qwertydvorak.rc -macro /dgldir/rcfiles/crawl-git/qwertydvorak.macro -morgue /dgldir/morgue/qwertydvorak/ -webtiles-socket /crawl-master/webserver/sockets/qwertydvorak:2026-10-08.11:11:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 19 stack frames. /usr/games/crawl-git-83ca625d8c(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x639757d255ff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-83ca625d8c(_Z13do_crash_dumpv+0x43a) [0x639757d3388a]: do_crash_dump() /usr/games/crawl-git-83ca625d8c(_Z20crash_signal_handleri+0x1fa) [0x639757d25afa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x736840273330]: /usr/games/crawl-git-83ca625d8c(_ZN4bolt11visual_beamERK9coord_defS2_iht+0x47) [0x639757cbec27]: bolt::visual_beam(coord_def const&, coord_def const&, int, unsigned char, unsigned short) /usr/games/crawl-git-83ca625d8c(_Z20mistmane_spew_potionRK9coord_def+0x1c6) [0x639758420186]: mistmane_spew_potion(coord_def const&) /usr/games/crawl-git-83ca625d8c(_ZN12melee_attack16handle_phase_endEv+0x374) [0x6397580883c4]: melee_attack::handle_phase_end() /usr/games/crawl-git-83ca625d8c(_ZN12melee_attack6attackEv+0x978) [0x639758087148]: melee_attack::attack() /usr/games/crawl-git-83ca625d8c(_ZN12melee_attack17launch_attack_setEb+0x35) [0x6397580895d5]: melee_attack::launch_attack_set(bool) /usr/games/crawl-git-83ca625d8c(+0x6dac15) [0x639757eaac15]: /usr/games/crawl-git-83ca625d8c(+0x6db290) [0x639757eab290]: /usr/games/crawl-git-83ca625d8c(_Z25wu_jian_post_move_effectsbRK9coord_defb+0x44) [0x639757eab334]: wu_jian_post_move_effects(bool, coord_def const&, bool) /usr/games/crawl-git-83ca625d8c(_Z18move_player_action9coord_def+0x1d41) [0x6397581c1cf1]: move_player_action(coord_def) /usr/games/crawl-git-83ca625d8c(+0xd4cdca) [0x63975851cdca]: /usr/games/crawl-git-83ca625d8c(+0xd4d7fd) [0x63975851d7fd]: /usr/games/crawl-git-83ca625d8c(main+0x1f7) [0x639757c53e67]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7368402581ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73684025828b]: /usr/games/crawl-git-83ca625d8c(_start+0x25) [0x639757c54955]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073684033e7d7 in __GI___wait4 (pid=1794467, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000073684033e7d7 in __GI___wait4 (pid=1794467, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000639757d25ccc in call_gdb (file=0x7368404324e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 1783883\000\000\000\000\000" #2 0x0000639757d338a8 in do_crash_dump () at dbg-asrt.cc:682 t = 1791457947 dir = "/dgldir/morgue/qwertydvorak/" name = "/dgldir/morgue/qwertydvorak/crash-qwertydvorak-20261008-111227.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7368404324e0 <_IO_2_1_stderr_> #3 0x0000639757d25afa in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No locals. #5 bolt::visual_beam (start=..., end=..., _draw_delay=_draw_delay@entry=10, colour=1 '\001', tile=5390) at beam.cc:606 ret = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_VISUAL, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 71, y = 43}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", plural = false, loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, no_anger_allies = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, did_initialisation = false, message_cache = std::set with 0 elements} #6 0x0000639758420186 in mistmane_spew_potion (target=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:66 potion = ctype = CLOUD_BLINDING_HAZE scaled_range = 55 max_range = 6 path = {origin_spell = SPELL_NO_SPELL, range = 4, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 71, y = 43}, target = {x = 70, y = 43}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", plural = false, loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, no_anger_allies = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x6397588e4300 , chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, did_initialisation = false, message_cache = std::set with 0 elements} cloud = {pos = {x = 0, y = 0}, type = CLOUD_BLINDING_HAZE, decay = 100, spread_rate = 0 '\000', whose = KC_OTHER, killer = KILL_NONE, source = 0, excl_rad = -1} ci = {type = CLOUD_BLINDING_HAZE, colour = 1 '\001', variety = 3 '\003', tile = 0, pos = {x = 71, y = 43}, killer = KILL_YOU} visual = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_VISUAL, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 71, y = 43}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", plural = false, loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, no_anger_allies = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, did_initialisation = false, message_cache = std::set with 0 elements} multi = {internal_beams = std::vector of length 0, capacity 48921383115} spots = std::vector of length -17590233523256, capacity 913734771621628147 = {{x = 1751607660, y = 1701996404}, {x = 121, y = 0}, {x = 0, y = 0}, {x = 43, y = 100}, {x = 0, y = 2}, {x = 0, y = 0}, {x = -1, y = 25495}, {x = 1478137171, y = 25495}, {x = 1559700096, y = 32764}, {x = 1559700128, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 4}, {x = 42, y = 25344}, {x = 5, y = 5}, {x = 0, y = 71}, {x = 43, y = 70}, {x = 43, y = 0}, {x = 0, y = 0}, {x = 0, y = 7}, {x = 0, y = 0}, {x = 1559700104, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559700136, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1478106480, y = 25495}, {x = 1559700168, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1478106480, y = 25495}, {x = 1559700200, y = 32764}, {x = 0, y = 0}, {x = 1801701888, y = 1751272635}, {x = 0, y = 0}, {x = -256, y = 0}, {x = 1559700240, y = 32764}, {x = 0, y = 0}, {x = 1559700224, y = 32764}, {x = 1076739502, y = 29544}, {x = 1559700272, y = 32764}, {x = 0, y = 0}, {x = 1559700224, y = 32764}, {x = -2104356096, y = 25495}, {x = 1, y = 0}, {x = 1559700312, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 20, y = 0}, {x = 1627389952, y = 15}, {x = 50, y = 32513}, {x = 0, y = 0}, {x = 1559702017, y = 1}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559691264, y = 0}, {x = 0, y = 2}, {x = -2104356112, y = 25495}, {x = 0, y = 25495}, {x = 0, y = 0}, {x = 1559700424, y = 32764}, {x = 1559700424, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1485718272, y = 25495}, {x = 256, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559700736, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1478668544, y = -1}, {x = 0, y = 0}, {x = 1801701888, y = 1751272635}, {x = 0, y = 32764}, {x = 0, y = 0}, {x = 1559700592, y = 32764}, {x = 1559700592, y = 32764}, {x = 0, y = 0}, {x = 1478003657, y = 25495}, {x = 0, y = 8}, {x = 42, y = 0}, {x = 104, y = 5}, {x = 1801701888, y = 71}, {x = 43, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 7}, {x = 0, y = 0}, {x = 1559700728, y = 32764}, {x = 0, y = 0}, {x = -2101926400, y = 25495}, {x = 1488457920, y = 25495}, {x = 1559700760, y = 32764}, {x = 0, y = 0}, {x = 1480256512, y = 25495}, {x = 1559700896, y = 32764}, {x = 1559700792, y = 32764}, {x = 0, y = 0}, {x = 1559700992, y = 32764}, {x = -2147483648, y = 0}, {x = 1559700824, y = 32764}, {x = 0, y = 0}, {x = 1480257024, y = 25495}, {x = 1559700896, y = 32764}, {x = 1488457728, y = 0}, {x = 1559700864, y = 32764}, {x = 0, y = 0}, {x = 1559700992, y = 32764}, {x = 1801701888, y = 1751272635}, {x = 1559700896, y = 32764}, {x = 0, y = 0}, {x = 1559700992, y = 32764}, {x = 1480253765, y = 25495}, {x = 0, y = 0}, {x = 1559700936, y = 32764}, {x = 0, y = 0}, {x = 1472947712, y = 25495}, {x = 1559700992, y = 32764}, {x = 1476395008, y = 15}, {x = 50, y = 1}, {x = 0, y = 0}, {x = 1559700993, y = 1}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559691264, y = 0}, {x = 0, y = 25495}, {x = 1601397111, y = 1635021921}, {x = 0, y = 7105641}, {x = 0, y = 0}, {x = 1559701048, y = 32764}, {x = 1559701048, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1543504128, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559701504, y = 32764}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1559701504, y = -1}, {x = 0, y = 0}, {x = 1476938953, y = 25495}, {x = 0, y = 32764}, {x = 0, y = 0}, {x = 1559701216, y = 32764}, {x = 1559701216, y = 32764}, {x = 0, y = 0}, {x = 1801701888, y = 1751272635}, {x = 1559701616, y = 32764}, {x = 1559702128, y = 32764}, {x = 1559701536, y = 32764}, {x = 1559701520, y = 32764}, {x = 1487944960, y = 0}, {x = 1559701664, y = 32764}, {x = 1559701616, y = 32764}, {x = 1476953028, y = 25495}, {x = 1487945120, y = 25495}, {x = 0, y = 0}, {x = 1559701616, y = 32764}, {x = 1476935576, y = 25495}, {x = 0, y = 0}, {x = 1478926167, y = 25495}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 1474957808, y = 25495}, {x = 1801701888, y = 1751272635}, {x = 26, y = 0}, {x = 0, y = 0}, {x = 16, y = 0}, {x = 1476888196, y = 25495}, {x = 2, y = 0}, {x = 1487945120, y = 25495}, {x = 0, y = 0}, {x = 1478787044, y = 25495}, {x = 1487945120, y = 25495}, {x = 512, y = 1}, {x = 8, y = 0}, {x = 1559702128, y = 32764}, {x = 22, y = 0}, {x = 1478095843, y = 25495}...} #7 0x00006397580883c4 in melee_attack::handle_phase_end (this=0x7ffc5cf72a70) at melee-attack.cc:1475 No locals. #8 0x0000639758087148 in melee_attack::attack (this=0x7ffc5cf72a70) at melee-attack.cc:2049 saved_gyre_name = "" _gensym_uw_1887 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffc5cf728a0, _M_const_object = 0x7ffc5cf728a0, _M_function_pointer = 0x7ffc5cf728a0, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffc5cf728a0, this adjustment 140721868188272}, _M_pod_data = "\240(\367\\\374\177\000\000p*\367\\\374\177\000"}, _M_manager = 0x6397580758b0 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x6397580756e0 >::_M_invoke(const std::_Any_data &)>}} ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 1 Level id: Elf:1 Level build method = , level layout type = rooms, absdepth0 = 15 Level vaults: layout_gridlike serial_shops shop parchment_shop minmay_elf_arrival_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (37, 21): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You take 5 damage, and have 116/121 hp. You puncture the harpy balefully! You freeze the harpy. You kill the harpy! The Council accepts your kill. You encounter a sea snake. You encounter a merfolk. It is wielding a +0 trident and quivering a throwing net. You lunge at the sea snake, in a flurry of attacks. The helpless sea snake fails to defend itself. You spit the sea snake like a pig!!!!!! You kill the sea snake! The Council accepts your kill. You hear a splash. You encounter a merfolk. It is wielding a +0 trident. You see here a sea snake corpse. You lunge at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You stick the merfolk like a pincushion!!!!!! You kill the merfolk! The Council accepts your kill. Training target 15.0 for Dodging reached! Your Dodging skill increases to level 15! You lunge at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You skewer the merfolk like a kebab!!!!!! You freeze the merfolk!! You kill the merfolk! The Council accepts your kill. s - 7 throwing nets {=f} (gained 1) You see here a +0 trident. Found a scroll of identify. i - 8 scrolls of identify {@r1} (gained 1) You don't currently have any unidentified items. Found a stone staircase leading up. You encounter a merfolk siren. It is wielding a +0 trident. You lunge at the merfolk siren, in a flurry of attacks. The helpless merfolk siren fails to defend itself. You perforate the merfolk siren like a sieve!!!!!! You kill the merfolk siren! The Council accepts your kill. Found 7 gold pieces and a parchment of Airstrike. You now have 486 gold pieces (gained 7). You encounter a merfolk siren. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren completely misses you. You lunge at the merfolk siren, in a flurry of attacks. You hit the merfolk siren but do no damage. You closely miss the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You barely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. You barely miss the merfolk siren. The merfolk siren misses you. You puncture the merfolk siren! The merfolk siren is heavily wounded. You puncture the merfolk siren! The merfolk siren convulses. The merfolk siren is almost dead. The merfolk siren misses you. You hit the merfolk siren. The merfolk siren is almost dead. You puncture the merfolk siren! You freeze the merfolk siren. You are no longer mesmerised. You kill the merfolk siren! The Council accepts your kill. You see here a +0 trident. You encounter a snapping turtle. You reach down and open the door. You encounter a manticore and a merfolk. Found a brightly glowing orcbow. You lunge at the manticore, in a flurry of attacks. The helpless manticore fails to defend itself. You perforate the manticore like a sieve!!!!!! You burn the manticore! You kill the manticore! The Council accepts your kill. You encounter a sea snake and a wind drake. Found a potion of enlightenment. There is an open door here. You encounter a snapping turtle. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... You spin and attack the merfolk repeatedly, with incredible momentum. The helpless merfolk fails to defend itself. You stick the merfolk like a pincushion!!!!!! You blow up the merfolk! The Council accepts your kill. Your supernatural speed expires. You see here the +2 orcbow of the Shallot {freeze, rN+ Will+ Str+2}. You lunge at the snapping turtle, in a flurry of attacks. The helpless snapping turtle fails to defend itself. You spit the snapping turtle like a pig!!!!!! You kill the snapping turtle! The Council accepts your kill. You spin and attack the sea snake repeatedly. The helpless sea snake fails to defend itself. You spit the sea snake like a pig!!!!! You burn the sea snake! You kill the sea snake! The Council accepts your kill. You spin and attack the wind drake repeatedly. The helpless wind drake fails to defend itself. You stick the wind drake like a pincushion!!!!! You kill the wind drake! The Council accepts your kill. Your Evocations skill increases to level 8! e - 5 potions of enlightenment (gained 1) You see here a wind drake corpse. You see here the +2 orcbow of the Shallot {freeze, rN+ Will+ Str+2}. There is an open door here. You lunge at the snapping turtle, in a flurry of attacks. The helpless snapping turtle fails to defend itself. You spit the snapping turtle like a pig!!!!!! You kill the snapping turtle! The Council accepts your kill. You hear a splash. You feel less exhausted. You now have 500 gold pieces (gained 14). You reach down and open the door. You encounter a water elemental, a merfolk aquamancer, 2 merfolk impalers and a snapping turtle. A merfolk impaler is wielding a +5 trident of pain. Found a barnacled rune of Zot. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... You encounter a merfolk aquamancer and 2 merfolk javelineers. The merfolk aquamancer is wielding a +2 rapier of draining. A merfolk javelineer is quivering silver javelins. A merfolk javelineer is quivering javelins. There is an open door here. You lunge with incredible momentum at the merfolk impaler, in a flurry of attacks. The helpless merfolk impaler fails to defend itself. You perforate the merfolk impaler like a sieve!!!!!! You blow up the merfolk impaler! The Council accepts your kill. You spin and attack the snapping turtle repeatedly, with incredible momentum. The helpless snapping turtle fails to defend itself. You spit the snapping turtle like a pig!!!!!! You blow up the snapping turtle! The Council accepts your kill. Your supernatural speed expires. You lunge at the merfolk aquamancer, in a flurry of attacks. The helpless merfolk aquamancer fails to defend itself. You stick the merfolk aquamancer like a pincushion!!!!!! You kill the merfolk aquamancer! The Council accepts your kill. You spin and attack the merfolk impaler repeatedly. The helpless merfolk impaler fails to defend itself. You spit the merfolk impaler like a pig!!!!! Lightning courses through the merfolk impaler! You kill the merfolk impaler! The Council accepts your kill. You see here a barnacled rune of Zot. You spin and attack the merfolk aquamancer repeatedly. The helpless merfolk aquamancer fails to defend itself. You spit the merfolk aquamancer like a pig!!!!! You burn the merfolk aquamancer! You kill the merfolk aquamancer! The Council accepts your kill. You spin and attack the merfolk javelineer repeatedly. The helpless merfolk javelineer fails to defend itself. You stick the merfolk javelineer like a pincushion!!!!! You burn the merfolk javelineer!! You kill the merfolk javelineer! The Council accepts your kill. You lunge at the merfolk javelineer, in a flurry of attacks. The helpless merfolk javelineer fails to defend itself. You stick the merfolk javelineer like a pincushion!!!!!! You kill the merfolk javelineer! The Council accepts your kill. Items here: ( ) [ †. You see here a barnacled rune of Zot. You lunge at the water elemental, in a flurry of attacks. The helpless water elemental fails to defend itself. You skewer the water elemental like a kebab!!!!!! You burn the water elemental terribly!! You destroy the water elemental! The Council accepts your kill. Things that are here: a +0 rapier; a +0 robe You pick up the barnacled rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. Things that are here: a +5 trident of pain; a +0 leather armour; a merfolk corpse You feel less exhausted. Things that are here: a +2 rapier of draining; a +0 robe; a merfolk corpse Things that are here: a +5 trident of pain; a +0 leather armour; a merfolk corpse There is an open door, spattered with blood here. You encounter a merfolk avatar. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... Your supernatural speed expires. You lunge at the merfolk avatar, in a flurry of attacks. The helpless merfolk avatar fails to defend itself. You stick the merfolk avatar like a pincushion!!!!!! You freeze the merfolk avatar!! You kill the merfolk avatar! The Council accepts your kill. You hear a splash. You see here a merfolk corpse. You feel less exhausted. Found a stone staircase leading up. You reach down and open the door. You encounter a merfolk javelineer and 4 merfolk. The merfolk javelineer is wielding a +0 spear of flaming and quivering javelins. A merfolk is quivering boomerangs. A merfolk is quivering boomerangs. A merfolk is quivering boomerangs. Found an amulet of magic regeneration. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... You lunge with incredible momentum at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You perforate the merfolk like a sieve!!!!!!! You blow up the merfolk! The Council accepts your kill. You encounter a manticore, a wind drake and a merfolk. The merfolk is quivering boomerangs. There is an open door, spattered with blood here. You lunge with incredible momentum at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You perforate the merfolk like a sieve!!!!!! You blow up the merfolk! The Council accepts your kill. You encounter a sea snake. Your supernatural speed expires. You see here a +0 trident. You lunge at the merfolk javelineer, in a flurry of attacks. The helpless merfolk javelineer fails to defend itself. You skewer the merfolk javelineer like a kebab!!!!!! You freeze the merfolk javelineer. You kill the merfolk javelineer! The Council accepts your kill. Things that are here: a +0 trident; a boomerang You lunge at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You spit the merfolk like a pig!!!!!! Lightning courses through the merfolk!! You kill the merfolk! The Council accepts your kill. You spin and attack the merfolk repeatedly. The helpless merfolk fails to defend itself. You perforate the merfolk like a sieve!!!!! You burn the merfolk!! You kill the merfolk! The Council accepts your kill. Items here: " ( ) [ †. You lunge at the sea snake, in a flurry of attacks. The helpless sea snake fails to defend itself. You stick the sea snake like a pincushion!!!!!! You burn the sea snake! You kill the sea snake! The Council accepts your kill. You spin and attack the manticore repeatedly. The helpless manticore fails to defend itself. You spit the manticore like a pig!!!!!! You kill the manticore! The Council accepts your kill. You spin and attack the wind drake repeatedly. The helpless wind drake fails to defend itself. You spit the wind drake like a pig!!!!! You kill the wind drake! The Council accepts your kill. Things that are here: a +0 trident; 2 boomerangs; a merfolk corpse You lunge at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You skewer the merfolk like a kebab!!!!!! You kill the merfolk! The Council accepts your kill. Things that are here: a +0 trident; 3 boomerangs; a merfolk corpse Unknown command. Items here: " ( ) [ †. Things that are here: a +0 trident; 2 boomerangs; a merfolk corpse Items here: " ( ) [ †. You feel less exhausted. Things that are here: a +0 trident; a boomerang You see here a +0 trident. There is an open door, spattered with blood here. You encounter a snapping turtle. The snapping turtle hisses angrily. The snapping turtle bites you!! You take 17 damage, and have 105/122 hp. You puncture the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle is moderately wounded. You hit the snapping turtle balefully. You burn the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle barely misses you. You hit the snapping turtle but do no damage. The snapping turtle is moderately wounded. You hit the snapping turtle balefully. You burn the snapping turtle. The snapping turtle is moderately wounded. You strike the helpless snapping turtle from behind! You spit the snapping turtle balefully!!!! You burn the snapping turtle. You kill the snapping turtle! The Council accepts your kill. You encounter an alligator snapping turtle. You lunge at the alligator snapping turtle, in a flurry of attacks. The helpless alligator snapping turtle fails to defend itself. You skewer the alligator snapping turtle like a kebab!!!!!! You kill the alligator snapping turtle! The Council accepts your kill. HP restored. You now have 521 gold pieces (gained 21). Magic restored. You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs. Found a spear. You see here a scroll of identify {@r1}. The merfolk shouts! You hear a shout! The merfolk throws a boomerang. The boomerang completely misses you. You encounter a merfolk impaler. It is wielding a +0 trident of pain. You lunge at the merfolk, in a flurry of attacks. You hit the merfolk. You freeze the merfolk. The merfolk becomes as fragile as glass! The merfolk is lightly wounded. You hit the merfolk balefully. The merfolk looks even more glass-like. The merfolk is moderately wounded. The merfolk misses you. The merfolk impaler closely misses you. The merfolk hits you from afar with a +0 trident! The merfolk impaler hits you from afar with a +0 trident of pain. You writhe in agony. You take 18 damage, and have 104/122 hp. Your body becomes insubstantial. The potion decomposes into blinding haze within you. The merfolk completely misses you. The merfolk impaler closely misses you. You lunge at the merfolk impaler, in a flurry of attacks. You completely miss the merfolk impaler. Blinding haze billows from you! You closely miss the merfolk impaler. The merfolk is engulfed in blinding haze. The merfolk hits you with a +0 trident. The merfolk impaler is engulfed in blinding haze. x2 You take 2 damage, and have 103/122 hp. You spin and attack the merfolk repeatedly. You puncture the merfolk balefully! You freeze the merfolk! The merfolk is almost dead. You strike the helpless merfolk from behind! You skewer the merfolk balefully!!!! You kill the merfolk! The Council accepts your kill. You encounter a merfolk aquamancer. It is wielding a +0 rapier and quivering boomerangs. The merfolk impaler is engulfed in blinding haze. The merfolk aquamancer leaves your sight. You encounter a water elemental. The water elemental leaves your sight. Things that are here: a +0 trident; a boomerang You encounter a water elemental. The merfolk aquamancer shouts! The merfolk impaler closely misses you. You encounter a water elemental. The merfolk aquamancer throws a boomerang. The boomerang closely misses you. The merfolk impaler completely misses you. You lunge at the merfolk impaler, in a flurry of attacks. You catch the helpless merfolk impaler completely off-guard! You spit the merfolk impaler balefully!!!! Lightning courses through the merfolk impaler! You kill the merfolk impaler! The Council accepts your kill. The water elemental barely misses you. You encounter a water elemental. You become very slightly more insubstantial. The potion decomposes into blinding haze within you. The merfolk aquamancer closely misses you. The water elemental engulfs you! You take 6 damage, and have 102/122 hp. You spin and attack the merfolk aquamancer repeatedly. You puncture the merfolk aquamancer! The merfolk aquamancer looks weaker. The merfolk aquamancer is lightly wounded. Blinding haze billows from you! You hit the merfolk aquamancer balefully. You burn the merfolk aquamancer. The merfolk aquamancer is moderately wounded. The merfolk aquamancer is engulfed in blinding haze. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! You lunge at the merfolk aquamancer, in a flurry of attacks. You strike the helpless merfolk aquamancer from behind! You stick the merfolk aquamancer balefully!!!! You burn the merfolk aquamancer!! You kill the merfolk aquamancer! The Council accepts your kill. You hear a splash. The water elemental completely misses you. You spin and attack the water elemental repeatedly. You hit the water elemental but do no damage. x2 You spin and attack the water elemental repeatedly. You puncture the water elemental! You freeze the water elemental. The water elemental becomes as fragile as glass! The water elemental is moderately damaged. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental completely misses you. The water elemental barely misses you. The water elemental completely misses you. You encounter a merfolk. It is wielding a +0 trident. You spin and attack the water elemental repeatedly. You puncture the water elemental! The water elemental seems to grow stronger. The water elemental is moderately damaged. You hit the water elemental. The water elemental becomes as fragile as glass! Nothing appears to happen. The water elemental is moderately damaged. The water elemental engulfs you. Water floods into your lungs! The water elemental completely misses you. Items here: ( ) [ †. You spin and attack the water elemental repeatedly. You puncture the water elemental balefully! The water elemental appears confused. The water elemental is severely damaged. You catch the helpless water elemental completely off-guard! You skewer the water elemental balefully!!!! You burn the water elemental terribly. You destroy the water elemental! The Council accepts your kill. You spin and attack the water elemental repeatedly. You puncture the water elemental balefully! You freeze the water elemental. The water elemental is heavily damaged. You puncture the water elemental balefully! You burn the water elemental terribly! You destroy the water elemental! The Council accepts your kill. Your lungs strain for air. The water elemental completely misses you. You take 7 damage, and have 100/122 hp. You puncture the water elemental! You freeze the water elemental. The water elemental becomes as fragile as glass! The water elemental is moderately damaged. Your lungs strain for air. You take 2 damage, and have 98/122 hp. You impale the water elemental balefully!! You burn the water elemental terribly! You destroy the water elemental! The Council accepts your kill. Your lungs strain for air. Your lungs strain for air. You take 5 damage, and have 93/122 hp. You finish coughing all the water out of your lungs. i - 9 scrolls of identify {@r1} (gained 1) Okay, then. Okay, then. You lunge at the merfolk, in a flurry of attacks. You impale the merfolk!! The merfolk becomes as fragile as glass! You burn the merfolk! The merfolk is severely wounded. You puncture the merfolk balefully! You freeze the merfolk! You kill the merfolk! The Council accepts your kill. You see here a +0 spear. Found a staff of necromancy. Things that are here: a +0 trident; a merfolk corpse You encounter a manticore. You see here a staff of necromancy. You lunge at the manticore, in a flurry of attacks. The helpless manticore fails to defend itself. You perforate the manticore like a sieve!!!!!! You kill the manticore! The Council accepts your kill. You encounter a wind drake. The helpless wind drake fails to defend itself. You skewer the wind drake like a kebab!!!!! You kill the wind drake! The Council accepts your kill. You have mastered Stealth! You see here a wind drake corpse. You feel more solid again. Things that are here: a +0 trident; a boomerang Things that are here: a +0 trident of pain; a +0 leather armour There is a stone staircase leading up here. You encounter a sea snake and a snapping turtle. Found a glowing dagger. You condense the dungeon air into a potion of mist. There is an open door here. You encounter a merfolk. It is wielding a +0 trident and quivering a throwing net. You lunge at the sea snake, in a flurry of attacks. The helpless sea snake fails to defend itself. You spit the sea snake like a pig!!!!!! You kill the sea snake! The Council accepts your kill. You see here a +0 dagger of venom. You lunge at the merfolk, in a flurry of attacks. The helpless merfolk fails to defend itself. You spit the merfolk like a pig!!!!!! You kill the merfolk! The Council accepts your kill. The helpless snapping turtle fails to defend itself. You perforate the snapping turtle like a sieve!!!!!! You kill the snapping turtle! The Council accepts your kill. You see here a +0 dagger of venom. s - 8 throwing nets {=f} (gained 1) You see here a +0 trident. You see here a +0 dagger of venom. There is an open door here. Found a plate armour. t - 11 scrolls of teleportation {@r2} (gained 1) You encounter a sea snake. You lunge at the sea snake, in a flurry of attacks. You impale the sea snake!! The sea snake hisses angrily. The sea snake is moderately wounded. You impale the sea snake!! The sea snake is poisoned. The sea snake is severely wounded. The sea snake bites you but does no damage. You miss the sea snake. The sea snake is severely wounded. The sea snake completely misses you. You hit the sea snake. You drain the sea snake. The sea snake is severely wounded. The sea snake completely misses you. You closely miss the sea snake. The sea snake is severely wounded. You puncture the sea snake balefully! The sea snake is almost dead. The sea snake completely misses you. You closely miss the sea snake. The sea snake is almost dead. You miss the sea snake. The sea snake is almost dead. The sea snake completely misses you. You barely miss the sea snake. The sea snake is almost dead. The sea snake misses you. You barely miss the sea snake. The sea snake is almost dead. You miss the sea snake. The sea snake is almost dead. The sea snake misses you. You hit the sea snake balefully. The sea snake looks as sick as possible! The sea snake is almost dead. You hit the sea snake balefully. The sea snake evaporates and reforms as a hippogriff! The hippogriff is almost dead. You hit the hippogriff but do no damage. The hippogriff is almost dead. The hippogriff completely misses you. The hippogriff misses you. The hippogriff barely misses you. You hit the hippogriff. You burn the hippogriff. You kill the hippogriff! The Council accepts your kill. The sea snake returns to its original shape as it dies. You encounter a kraken. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... Your supernatural speed expires. You lunge at the kraken, in a flurry of attacks. The helpless kraken fails to defend itself. You skewer the kraken like a kebab!!!!!! You kill the kraken! The Council accepts your kill. You feel less exhausted. You reach down and open the door. You encounter a manticore. Found a runed hand axe. You encounter 2 wind drakes and a manticore. There is an open door here. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... You encounter a sea snake. You spin and attack the manticore repeatedly, with incredible momentum. The helpless manticore fails to defend itself. You spit the manticore like a pig!!!!!! You blow up the manticore! The Council accepts your kill. You spin and attack the wind drake repeatedly, with incredible momentum. The helpless wind drake fails to defend itself. You stick the wind drake like a pincushion!!!!!! You blow up the wind drake! The Council accepts your kill. Your supernatural speed expires. You spin and attack the manticore repeatedly. The helpless manticore fails to defend itself. You stick the manticore like a pincushion!!!!! You kill the manticore! The Council accepts your kill. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. You slam into the rock wall. The wind drake flaps its wings at you. The open air twists around violently and strikes you! The sea snake misses you. You see here a manticore corpse. You take 13 damage, and have 109/122 hp. You spin and attack the sea snake repeatedly. You completely miss the sea snake. You hit the sea snake. You drain the sea snake. The sea snake is lightly wounded. The sea snake completely misses you. The wind drake flaps its wings at you. The air twists around and strikes you! You take 11 damage, and have 98/122 hp. You impale the sea snake balefully!! You freeze the sea snake! The sea snake is heavily wounded. You hit the sea snake balefully. The sea snake is heavily wounded. The sea snake barely misses you. You spin and attack the wind drake repeatedly. You closely miss the wind drake. You hit the wind drake. The wind drake seems to slow down. The wind drake is lightly wounded. You spin and attack the sea snake repeatedly. You completely miss the sea snake. The sea snake is heavily wounded. You barely miss the sea snake. The sea snake is heavily wounded. The sea snake barely misses you. The wind drake completely misses you. Use which ability? (? or * to list) Aiming: Wall Jump Press: ? - help, Dir - move target You repeatedly attack the sea snake from above. You puncture the sea snake balefully! The sea snake seems to slow down. You freeze the sea snake. The sea snake is severely wounded. You barely miss the sea snake. The sea snake is severely wounded. You hit the sea snake balefully. The sea snake is almost dead. You hit the sea snake balefully. The sea snake is almost dead. You repeatedly attack the wind drake from above. You hit the wind drake balefully. The wind drake looks weaker. The wind drake is lightly wounded. You closely miss the wind drake. The wind drake is lightly wounded. You miss the wind drake. The wind drake is lightly wounded. You puncture the wind drake balefully! The wind drake looks even weaker. The wind drake is moderately wounded. The sea snake completely misses you. The wind drake completely misses you. The sea snake completely misses you. You see here a +0 hand axe of venom. You spin and attack the wind drake repeatedly. You closely miss the wind drake. The wind drake is moderately wounded. You puncture the wind drake balefully! You freeze the wind drake. The wind drake is severely wounded. You spin and attack the sea snake repeatedly. You puncture the sea snake balefully! You burn the sea snake. You kill the sea snake! The Council accepts your kill. The wind drake bites you but does no damage. You miss the wind drake. The wind drake is severely wounded. You closely miss the wind drake. The wind drake is severely wounded. The wind drake bites you but does no damage. You puncture the wind drake balefully! The wind drake is almost dead. You barely miss the wind drake. The wind drake is almost dead. The wind drake bites you but does no damage. You puncture the wind drake balefully! You feel better. You kill the wind drake! The Council accepts your kill. You see here a manticore corpse. You feel less exhausted. There is an open door, spattered with blood here. You condense the dungeon air into a potion of mist. You now have 537 gold pieces (gained 16). You reach down and open the door. You encounter a water elemental, a merfolk and a harpy. Found a parchment of Alistair's Intoxication. Unknown command. You lunge at the harpy, in a flurry of attacks. The helpless harpy fails to defend itself. You skewer the harpy like a kebab!!!!!! You kill the harpy! The Council accepts your kill. You encounter a water nymph and a sea snake. Found 2 potions of mutation. There is an open door here. Use which ability? (? or * to list) Your muscles tense, ready for explosive movement... You see here a harpy corpse. You spin and attack the merfolk repeatedly, with incredible momentum. The helpless merfolk fails to defend itself. You skewer the merfolk like a kebab!!!!!! You freeze the merfolk!! You blow up the merfolk! The Council accepts your kill. Your supernatural speed expires. You see here a parchment of Alistair's Intoxication. You spin and attack the water nymph repeatedly. The helpless water nymph fails to defend itself. You skewer the water nymph like a kebab!!!!!! You kill the water nymph! The Council accepts your kill. You hear a splash. You spin and attack the sea snake repeatedly. The helpless sea snake fails to defend itself. You perforate the sea snake like a sieve!!!!! You kill the sea snake! The Council accepts your kill. You see here a water nymph corpse. The helpless water elemental fails to defend itself. You spit the water elemental like a pig!!!!!! You destroy the water elemental! The Council accepts your kill. You see here a sea snake corpse. M - 10 potions of mutation (gained 2) You see here a parchment of Alistair's Intoxication. You feel less exhausted. You see here a harpy corpse. There is an open door here. You encounter a sea snake. Found a leather armour. Found a robe and 26 gold pieces. You lunge at the sea snake, in a flurry of attacks. The helpless sea snake fails to defend itself. You skewer the sea snake like a kebab!!!!!! You kill the sea snake! The Council accepts your kill. You see here a +0 leather armour. You now have 563 gold pieces (gained 26). A water elemental comes into view. The water elemental misses you. You puncture the water elemental! Nothing appears to happen. The water elemental is moderately damaged. You puncture the water elemental! You freeze the water elemental. The water elemental is heavily damaged. The water elemental closely misses you. You puncture the water elemental! The water elemental becomes as fragile as glass! The water elemental seems to slow down. The water elemental is severely damaged. You impale the water elemental balefully!! You destroy the water elemental! The Council accepts your kill. Done exploring. Done exploring. Welcome back, qwertydvorak the Kobold Stalker. The Council says: Follow the path of wisdom and battle! Press ? for a list of commands and other information. What level of the Vaults? (default 1, ? - help) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Things that are here: a +0 spear; a merfolk skeleton There is a large open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up, spattered with blood here. A vampire mosquito comes into view. The vampire mosquito leaves your sight. Okay, then. What level of the Elven Halls? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 short sword; a kobold skeleton Items here: ( [ ÷÷. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 club; a gnoll skeleton Things that are here: a +0 leather armour; a +0 club; a gnoll skeleton You see here a +0 whip. You see here a +0 leather armour. There is a staircase to the Orcish Mines here. You fly downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon, spattered with blood here. Items here: ))) [[[ ÷. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a staircase to the Elven Halls here. You fly downwards. Welcome to the Elven Halls! You encounter a thermic dynamo. There is a staircase back to the Mines here. A thermic dynamo is nearby! You lunge at the thermic dynamo, in a flurry of attacks. The helpless thermic dynamo fails to defend itself. You perforate the thermic dynamo like a sieve!!!!!! You destroy the thermic dynamo! The Council accepts your kill. Your Evocations skill increases to level 9! You encounter a deep elf knight. It is wielding a +0 scimitar. You reach down and open the door. There is an open door here. The helpless deep elf knight fails to defend itself. You perforate the deep elf knight like a sieve!!!!!! You kill the deep elf knight! The Council accepts your kill. There is a fountain of clear blue water here. You briefly muse on the need to flow like the water through this fountain. You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. The deep elf zephyrmancer shouts! You puncture the deep elf zephyrmancer! You freeze the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! You barely miss the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer completely misses you. You hit the deep elf zephyrmancer. You freeze the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You barely miss the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer completely misses you. You hit the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You hit the deep elf zephyrmancer but do no damage. Lightning courses through the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! The Council accepts your kill. Your Dodging skill increases to level 16! Things that are here: a +0 short sword; a +0 leather armour m - 5 atropa-tipped darts (gained 3) You reach down and open the door. Found Kaerodal's Book Boutique. There is an open door here. There is an entrance to Kaerodal's Book Boutique here. Search for what [? for help]? ㄴㄱ Can't find anything matching that. Search for what [Enter for "ㄴㄱ", or ? for help]? hex You now have 580 gold pieces (gained 17). R - 4 scrolls of revelation (gained 1) A - 9 potions of attraction (gained 1) You now have 602 gold pieces (gained 22). You reach down and open the door. There is an open door here. You reach down and open the door. You encounter a dancing +1 scimitar of holy wrath. Found a parchment of Vampiric Draining. There is an open door here. You lunge at the dancing +1 scimitar of holy wrath, in a flurry of attacks. The helpless dancing +1 scimitar of holy wrath fails to defend itself. You stick the dancing +1 scimitar of holy wrath like a pincushion!!!!!! You burn the dancing +1 scimitar of holy wrath. The dancing +1 scimitar of holy wrath falls from the air. The Council accepts your kill. Found Eppufeq's Magic Scroll Shop. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. Found a scroll of poison. There is an entrance to Eppufeq's Magic Scroll Shop here. b - 2 scrolls of blinking (gained 1) t - 12 scrolls of teleportation {@r2} (gained 1) Thank you for shopping at Eppufeq's Magic Scroll Shop! p - 5 scrolls of poison (gained 1) You see here a +1 scimitar of holy wrath. You reach down and open the door. There is an open door here. You reach down and open the door. You encounter a dancing +2 heavy flail. You puncture the dancing +2 heavy flail! The dancing +2 heavy flail is severely damaged. The dancing +2 heavy flail hits you! You take 6 damage, and have 117/123 hp. You closely miss the dancing +2 heavy flail. The dancing +2 heavy flail is heavily damaged. You completely miss the dancing +2 heavy flail. The dancing +2 heavy flail is heavily damaged. The dancing +2 heavy flail completely misses you. You hit the dancing +2 heavy flail. The dancing +2 heavy flail convulses. The dancing +2 heavy flail is severely damaged. You closely miss the dancing +2 heavy flail. The dancing +2 heavy flail is severely damaged. The dancing +2 heavy flail hits you!! You take 19 damage, and have 100/123 hp. You barely miss the dancing +2 heavy flail. The dancing +2 heavy flail is severely damaged. You puncture the dancing +2 heavy flail! The dancing +2 heavy flail is almost destroyed. The dancing +2 heavy flail closely misses you. You miss the dancing +2 heavy flail. The dancing +2 heavy flail is almost destroyed. You closely miss the dancing +2 heavy flail. The dancing +2 heavy flail is almost destroyed. The dancing +2 heavy flail closely misses you. You barely miss the dancing +2 heavy flail. The dancing +2 heavy flail is almost destroyed. You miss the dancing +2 heavy flail. The dancing +2 heavy flail is almost destroyed. The dancing +2 heavy flail barely misses you. You hit the dancing +2 heavy flail. The dancing +2 heavy flail falls from the air. The Council accepts your kill. A malevolent force fills the Elven Halls... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! x3 You encounter a deep elf archer. It is wielding a +0 longbow and carrying a +0 dagger. Unknown command. The deep elf archer shoots an arrow. The arrow completely misses you. The deep elf archer shoots an arrow. The arrow barely misses you. You encounter an earth elemental. The deep elf archer gestures wildly while chanting. The deep elf archer blinks! The deep elf archer shoots an arrow. The arrow closely misses you. The deep elf archer shoots an arrow. The arrow completely misses you. The deep elf archer unwields a +0 longbow. The deep elf archer wields a +0 dagger. The deep elf archer completely misses you. You spin and attack the deep elf archer repeatedly. You puncture the deep elf archer! The deep elf archer is lightly wounded. You closely miss the deep elf archer. The deep elf archer is lightly wounded. The deep elf archer completely misses you. You spin and attack the deep elf archer repeatedly. You hit the deep elf archer. The deep elf archer suddenly seems more resistant. The deep elf archer is lightly wounded. You closely miss the deep elf archer. The deep elf archer is lightly wounded. The deep elf archer completely misses you. You hit the deep elf archer. The deep elf archer's magic leaks into the air. The deep elf archer is lightly wounded. The deep elf archer's magic is no longer disrupted. The deep elf archer completely misses you. You barely miss the deep elf archer. The deep elf archer is lightly wounded. You hit the deep elf archer. The deep elf archer is poisoned. The deep elf archer is moderately wounded. The deep elf archer casts a spell. The deep elf archer blinks! You spin and attack the earth elemental repeatedly. You hit the earth elemental but do no damage. The earth elemental seems to speed up. You hit the earth elemental but do no damage. The earth elemental seems to slow down. The earth elemental closely misses you. You hit the earth elemental balefully. The earth elemental convulses. The earth elemental is lightly damaged. You hit the earth elemental balefully. The acid corrodes the earth elemental! The earth elemental is moderately damaged. The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 longbow. The deep elf archer shoots an arrow. The arrow barely misses you. The earth elemental completely misses you. You hit the earth elemental balefully. The earth elemental is caught in a web! The earth elemental is moderately damaged. The earth elemental struggles to get unstuck from the web. There is an open door here. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. You encounter a dancing +0 heavy glaive. The earth elemental tears free of the web. You hit the earth elemental balefully. The earth elemental becomes as fragile as glass! The earth elemental appears confused. The earth elemental is moderately damaged. Your body becomes insubstantial. The potion decomposes into blinding haze within you. You encounter a deep elf pyromancer. It is wielding a +2 long sword of electrocution. The earth elemental completely misses you. The deep elf archer shoots an arrow. The arrow completely misses you. You spin and attack the earth elemental repeatedly. You catch the helpless earth elemental completely off-guard! You skewer the earth elemental balefully!!!! You destroy the earth elemental! The Council accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1242-gca86a876de 0.35-a0-1244-ge0b5820336 0.35-a0-1245-g3bed4996af 0.35-a0-1248-g83ca625d8c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [qwertydvorak] Species: Kobold Job: Stalker HP: 123/123; mods: 0/0 MP: 19/19; mod: 0 Stats: 9 16 32 Position: (71, 43), god: Wu Jian (26), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 14 | 5390 | 660/756 Short Blades | X | 0 | 0 | 16 | 4459 | 0/624 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 5 | 639 | 9/252 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 33 | 16 | 5373 | 70/742 Stealth | X | 0 | 0 | 27 | 12162 | 0/0 Shields | X | 0 | 0 | 3 | 629 | 205/283 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 33 | 9 | 1648 | 58/372 Shapeshifting | X | 0 | 0 | 14 | 6689 | 0/1070 Spell bugs: Durations: #33: 1 #82: 25 #229: 210 #230: 34 Attributes: #12: 2990 #13: 2575 #22: 1 #34: 1 #49: 3060 #73: 240416 Mutations: nightstalker: 3 (innate) persistent drain: 1 Inventory bugs: Equipment: eq slot #9, inv slot #7: +6 ring of dexterity eq slot #3, inv slot #15: +1 leather armour of the Garden {rElec Regen+ Int+6} eq slot #8, inv slot #28: +2 cloak of stealth eq slot #6, inv slot #36: +1 pair of boots eq slot #9, inv slot #33: ring of flight eq slot #10, inv slot #14: amulet of guardian spirit eq slot #4, inv slot #24: +1 helmet(melded) eq slot #1, inv slot #0: +2 athame of chaos eq slot #5, inv slot #46: +2 pair of gloves eq slot #2, inv slot #8: orb of glass }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.......# #.......# +.......# #....e..# ##.....## #. ##...## #. ###'# ###. #.# ....#########i# #........ee.# #.######.(### #.######..# ..........# ##..#####)## .... ...... ....... dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false necropolis_difficulty: depths_crypt vaults_end_crystal: false serial_glass_tile: dngn_transparent_wall >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>