Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1471-g7cd6d3b477 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1687998857908277813, deterministic pregen: 1 Version history: Game started: 0.33-a0-1466-g32f9708e38 0.33-a0-1471-g7cd6d3b477 Command line: /usr/games/crawl-git-7cd6d3b477 -name qyongq -rc /dgldir/rcfiles/crawl-git/qyongq.rc -macro /dgldir/rcfiles/crawl-git/qyongq.macro -morgue /dgldir/morgue/qyongq/ -webtiles-socket /crawl-master/webserver/sockets/qyongq:2025-04-23.03:37:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-7cd6d3b477(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57b5e6b51dde]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7cd6d3b477(_Z13do_crash_dumpv+0x43a) [0x57b5e6b5feda]: do_crash_dump() /usr/games/crawl-git-7cd6d3b477(_Z20crash_signal_handleri+0x1fa) [0x57b5e6b522ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c339a319330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7c339a30f6a2]: /usr/games/crawl-git-7cd6d3b477(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x57b5e6d66af5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-7cd6d3b477(_Z19fire_item_no_quiverP4dist+0x237) [0x57b5e71ee517]: fire_item_no_quiver(dist*) /usr/games/crawl-git-7cd6d3b477(+0xc6c8a6) [0x57b5e72f08a6]: /usr/games/crawl-git-7cd6d3b477(+0xc6d435) [0x57b5e72f1435]: /usr/games/crawl-git-7cd6d3b477(main+0x1f7) [0x57b5e6a874c7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c339a2fe1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c339a2fe28b]: /usr/games/crawl-git-7cd6d3b477(_start+0x25) [0x57b5e6a87ec5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c339a3e47a7 in __GI___wait4 (pid=2725798, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c339a3e47a7 in __GI___wait4 (pid=2725798, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000057b5e6b5248c in call_gdb (file=0x7c339a4d84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2597928\000\000\000\000\000" #2 0x000057b5e6b5fef8 in do_crash_dump () at dbg-asrt.cc:673 t = 1745380877 dir = "/dgldir/morgue/qyongq/" name = "/dgldir/morgue/qyongq/crash-qyongq-20250423-040117.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7c339a4d84e0 <_IO_2_1_stderr_> #3 0x000057b5e6b522ba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007c339a30f6a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7cd6d3b477/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7cd6d3b477/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7cd6d3b477/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 4 Level vaults: old_forge layout_basic minmay_temple_entry_proselytizer uniq_pikel Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The zap hits the endoplasm. The endoplasm is severely wounded. The zap hits the endoplasm. You kill the endoplasm! o - a ring of fire You open the door. There is an open door here. A giant cockroach comes into view. A giant cockroach is nearby! The zap hits the giant cockroach. The giant cockroach is almost dead. The zap hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a club. You see here a +0 club. Found a stone staircase leading down. Found a helmet. p - an amulet of regeneration You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. p - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. q - a scroll labelled GOXOWITUUSCH You see here a +0 helmet. Found a stone staircase leading down. There is a stone staircase leading down here. There is a shaft here. You open the door. There is an open door here. r - a scroll labelled TUKY YZIAH You see here a +0 trident. q - 2 scrolls labelled GOXOWITUUSCH (gained 1) You open the door. Found 3 stones. Found a stone staircase leading down. There is an open door here. s - a +4 ring of protection To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a ring of willpower; > or g - a +6 ring of dexterity You remove your +6 ring of dexterity. You feel clumsy. s - a +4 ring of protection (worn) Found a mace. You see here a +0 mace. There is a stone staircase leading down here. t - an amulet of magic regeneration You open the door. There is an open door here. There is an open door here. There is a shaft here. There is a stone staircase leading down here. You see here a +0 helmet. You open the door. There is an open door here. You open the door. There is an open door here. 2 goblins come into view. The goblin shouts! You see here an amulet of faith. The zap hits the goblin. You kill the goblin! The goblin shouts! The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) u - an amulet of faith Found 16 gold pieces. Found a stone staircase leading up. You now have 121 gold pieces (gained 16). 2 orcs come into view. Natasha and an orc come into view. Natasha is carrying a wand of flame. The zap hits the orc. The orc is heavily wounded. The orc shouts! The zap hits the orc. The orc is severely wounded. The orc shouts! The zap hits Natasha. Natasha is lightly wounded. An orc comes into view. It is wielding a +0 mace. The zap hits the orc. The orc is almost dead. The zap misses the orc. The zap hits the orc. The orc is heavily wounded. The zap misses Natasha. The orc hits you but does no damage. The zap hits the orc. You kill the orc! The zap hits the orc. The orc is heavily wounded. The zap hits the orc. The orc is almost dead. The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! The zap hits the orc. You kill the orc! The zap hits the orc. The orc is lightly wounded. The zap hits Natasha. Natasha is lightly wounded. Natasha wildly gestures. Natasha's front paws start to glow. The zap hits the orc but does no damage. The orc is lightly wounded. The zap hits Natasha. Natasha is moderately wounded. The zap hits the orc but does no damage. The orc is lightly wounded. The zap hits Natasha. Natasha is heavily wounded. The zap hits the orc. The orc is severely wounded. The zap misses Natasha. An orc comes into view. It is wielding a +0 hand axe. The orc hits you but does no damage. The zap hits the orc. You kill the orc! The zap hits Natasha. Natasha is heavily wounded. Natasha casts a spell at you. The magic dart hits you! The zap hits Natasha. Natasha is almost dead. The zap hits the orc. The orc is heavily wounded. Natasha casts a spell at you. The magic dart hits you. You are out of magic! You are out of magic! You are out of magic! Natasha extends her claws. Natasha misses you. Items here: )) [ †. You hit Natasha. You kill Natasha! Natasha screams in fury as she dies! You have reached level 5! You are out of magic! You hit the orc. The orc is severely wounded. The orc completely misses you. You hit the orc. You kill the orc! You see here a +0 hand axe. Things that are here: a +0 flail; an orc corpse You see here a +0 hand axe. Items here: )) [ †. You start resting. HP restored. You see here a +0 hand axe. Things that are here: a +0 flail; an orc corpse You start resting. Magic restored. Things that are here: a +0 club; an orc corpse There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 flail; an orc skeleton You see here a +0 hand axe. Items here: )) [ †. You now have 131 gold pieces (gained 10). Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) Items here: )) [ ÷. You see here a +0 hand axe. Things that are here: a +0 flail; an orc skeleton Natasha, Servant of Life and Death comes into view. She is carrying a wand of flame. Natasha moves out of view. Natasha hisses angrily. Natasha claws you! You closely miss Natasha. Natasha closely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The zap hits Natasha. Natasha is moderately wounded. The zap hits Natasha. Natasha is moderately wounded. Natasha zaps a wand. The puff of flame misses you. The zap misses Natasha. x2; Natasha claws you but does no damage. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Natasha claws you but does no damage. You miscast Shock. Nothing appears to happen. Natasha mumbles some strange words. The zap hits Natasha but does no damage. Natasha is moderately wounded. The zap hits Natasha. Natasha is heavily wounded. Natasha barely misses you. The cerulean imp hits you from afar with a +0 spear. The zap hits Natasha. Natasha is severely wounded. The zap hits Natasha but does no damage. Natasha is severely wounded. Natasha claws you but does no damage. The cerulean imp closely misses you. The zap misses Natasha. x2 Natasha mumbles some strange words. The cerulean imp hits you but does no damage. The zap misses Natasha. x2; Natasha misses you. The cerulean imp barely misses you. The cerulean imp closely misses you. The zap hits Natasha. You kill Natasha! Natasha growls in agony! The cerulean imp disappears in a puff of smoke! x2 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here the felid corpse of Natasha. You start resting. Your magical contamination has completely faded away. Natasha, Servant of Life and Death comes into view. She is carrying a wand of flame. The zap hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. The zap hits Natasha. Natasha is severely wounded. Natasha zaps a wand. The puff of flame hits you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Natasha howls an incantation. You feel troubled. The zap misses Natasha. The zap hits Natasha. Natasha is almost dead. Natasha stares at you and mumbles some strange words. The magic dart hits you. The zap hits Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a wand of flame (24) (gained 5 charges) You see here the felid corpse of Natasha. Your magical contamination has completely faded away. You start resting. HP restored. What level of the Dungeon? (default 4, ? - help) There is an open door here. You see here a +0 club. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! The zap hits the scorpion but does no damage. The zap hits the scorpion. The scorpion is moderately wounded. The hobgoblin shouts! The zap misses the scorpion. The zap hits the scorpion. The scorpion is heavily wounded. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 140 gold pieces (gained 9). An adder comes into view. The zap hits the adder. The adder is moderately wounded. You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The zap misses the adder. The zap hits the adder. You kill the adder! You feel sick. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. You see here an adder corpse. HP restored. You feel sick. You feel sick. You are no longer poisoned. Magic restored. d - 3 scrolls labelled ABYPTO KYGIO (gained 1) A ball python comes into view. A ball python is nearby! The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The zap hits the ball python. The ball python is severely wounded. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. As you open the door, it creaks loudly! Found a ring mail. Found a sparkling altar of Nemelex Xobeh. There is an open door here. There is an open door here. You open the door. Found a blossoming altar of Fedhas. There is an open door here. There is an open door here. There is an open door here. The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - 2 brown potions (gained 1) a - 3 grey potions (gained 1) d - 4 scrolls labelled ABYPTO KYGIO (gained 1) Found a stone staircase leading down. An endoplasm comes into view. The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 148 gold pieces (gained 8). Found a polished chain mail. A goblin comes into view. It is wielding a +0 dagger. You see here the +4 chain mail of Okawaru's Hatred {+Inv Int+2 SInv}. The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! The zap hits the goblin. The goblin is severely wounded. The zap hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You open the large door. A white imp and a jackal come into view. The jackal barks! Found a spiked scale mail, 6 stones, 8 gold pieces and a runed long sword. The zap hits the white imp. The white imp is heavily wounded. The zap hits the white imp. The white imp is severely wounded. The white imp hits you but does no damage. The zap misses the white imp. The white imp hits you. The white imp freezes you. You feel yourself slow down. The zap hits the white imp. The white imp is severely wounded. The zap hits the jackal. The jackal is moderately wounded. The white imp hits you but does no damage. The white imp gestures at you. The puff of frost hits you but does no damage. The jackal closely misses you. The zap hits the white imp. You kill the white imp! You feel yourself speed up. The jackal closely misses you. The jackal barely misses you. Your Spellcasting skill increases to level 4! The zap hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. You see here a jackal corpse. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You now have 156 gold pieces (gained 8). You see here a +3 long sword of holy wrath. Things that are here: the +0 scale mail "Zerphab" {rElec rN+++ Will- Str-3}; a +0 robe You open the large door. There is a large open door here. You open the large door. You open the large door. There is a fountain of clear blue water here. There is a large open door here. A kobold comes into view. It is wielding a +0 whip. The zap hits the kobold but does no damage. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A scorpion is nearby! The zap hits the scorpion. The scorpion is moderately wounded. The zap misses the scorpion. The zap hits the scorpion. The scorpion is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (heavily wounded, empty space bonus: 7/8) You miscast Airstrike. You are very lightly contaminated with residual magic. You are caught in an explosion of electrical discharges! The zap hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. The zap hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. The zap hits the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The scorpion stings you. You hit the scorpion but do no damage. Your tail-slap misses the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The zap hits the scorpion. You kill the scorpion! Your Air Magic skill increases to level 5! You have reached level 6! Your scales feel tougher. You start resting. HP restored. Your magical contamination has completely faded away. Magic restored. Things that are here: a +0 whip; 3 stones; a kobold corpse Things that are here: a +0 whip; 3 stones; a kobold corpse You see here a hobgoblin skeleton. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 169 gold pieces (gained 13). You now have 176 gold pieces (gained 7). Found 5 stones. A hound comes into view. Found 4 poisoned darts. The zap hits the hound. The hound is lightly wounded. The hound barks! The zap misses the hound. The zap misses the hound. The zap hits the hound but does no damage. The hound is lightly wounded. The zap hits the hound. The hound is moderately wounded. The zap hits the hound. The hound is heavily wounded. The zap hits you but does no damage. The hound barely misses you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound bites you. The hound bites you but does no damage. The hound attacks as it pursues you! The hound barely misses you. The zap hits the hound. The hound is almost dead. The zap hits the hound. You kill the hound! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a hound corpse. v - a scroll labelled WUURHEB KAGOIR You see here 5 stones. You see here 4 poisoned darts. v - 2 scrolls labelled WUURHEB KAGOIR (gained 1) Found a stone staircase leading down. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. You open the door. Found a shimmering blue altar of Sif Muna. Found a great mace. A scorpion comes into view. The zap hits the scorpion. The scorpion is lightly wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (lightly wounded, empty space bonus: 7/8) The open air twists around violently and strikes the scorpion! The scorpion is severely wounded. The scorpion misses you. Casting: Airstrike (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (severely wounded, empty space bonus: 7/8) The open air twists around violently and strikes the scorpion! You kill the scorpion! There is an open door here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! You open the door. There is an open door here. Found 9 stones. You see here 4 poisoned darts. Found a stone staircase leading up. An iguana comes into view. The zap hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. The iguana attacks as it pursues you! The iguana barely misses you. The iguana attacks as it pursues you! The iguana bites you! The zap hits the iguana. The iguana is heavily wounded. The zap hits the iguana. The iguana is severely wounded. The iguana barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (severely wounded, empty space bonus: 6/8) The open air twists around violently and strikes the iguana! You kill the iguana! Sif Muna accepts your kill. You start resting. HP restored. Magic restored. You see here an iguana corpse. Found a club. You see here a hound skeleton. You see here a +0 whip. Found a maw talisman. You see here a maw talisman. Done exploring. You see here a maw talisman. w - a maw talisman Done exploring. What level of the Dungeon? (default 3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. A scorpion comes into view. The zap hits the scorpion. The scorpion is lightly wounded. The zap hits the scorpion but does no damage. The scorpion is lightly wounded. The zap misses the scorpion. The zap misses the scorpion. The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The zap hits the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. The zap hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. You see here a scorpion corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a trident. Found a stone staircase leading down. A scorpion comes into view. The zap hits the scorpion. The scorpion is lightly wounded. A scorpion comes into view. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The scorpion closely misses you. The scorpion attacks as it pursues you! The scorpion stings you. The scorpion closely misses you. The zap hits the scorpion but does no damage. The scorpion is lightly wounded. The zap hits the scorpion but does no damage. The scorpion stings you. The zap hits the scorpion. The scorpion is heavily wounded. The zap hits the scorpion. The scorpion is lightly wounded. The scorpion stings you. The zap misses the scorpion. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The zap misses the scorpion. The zap hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion stings you but does no damage. The zap hits the scorpion. The scorpion is severely wounded. The zap hits the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The zap hits the scorpion but does no damage. The scorpion is severely wounded. The zap hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. The scorpion stings you. Your Spellcasting skill increases to level 5! The zap misses the scorpion. The scorpion stings you. The zap hits the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. The zap hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. Your Air Magic skill increases to level 6! You have reached level 7! Your scales start taking on a lurid yellow colour. You learn Forgecraft much quicker. You can breathe corrosive fumes. You feel resistant to acid. You start resting. HP restored. Magic restored. You see here a scorpion corpse. An adder comes into view. An adder is nearby! The zap hits the plant. The plant begins to die. The plant is lightly damaged. The zap misses the adder. The zap misses the adder. The adder evades a web. The zap hits the adder! The adder is severely wounded. The zap misses the adder. The zap misses the adder. The zap hits the adder! You kill the adder! Sif Muna accepts your kill. A nearby plant withers and dies. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat and a scorpion come into view. The zap hits the bat! You kill the bat! Sif Muna accepts your kill. The zap hits the scorpion. The scorpion is moderately wounded. The zap hits the scorpion but does no damage. The scorpion is moderately wounded. The zap hits the scorpion. The scorpion is heavily wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion barely misses you. The zap hits the scorpion. The scorpion is almost dead. The zap misses the scorpion. The scorpion stings you but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The zap hits the scorpion. The scorpion is almost dead. The zap hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. You feel very sick. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel very sick. You feel sick. You feel sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. An adder comes into view. An adder is nearby! The zap hits the adder. The adder is lightly wounded. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the adder. The adder is heavily wounded. The zap hits the adder! You kill the adder! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat and an adder come into view. Found four items. Your magical contamination has completely faded away. The zap hits the bat. You kill the bat! Sif Muna accepts your kill. You hear an angry hiss. The zap misses the adder. The adder is caught in a web! The adder pulls away from the web. The zap hits the adder. The adder is moderately wounded. The zap hits the adder! The adder is almost dead. The adder bites you but does no damage. The zap misses the adder. The adder bites you but does no damage. The zap hits the adder. You kill the adder! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a -2 short sword. You see here the +11 Singing Sword {sonic wave}. x - the +11 Singing Sword {sonic wave} Saving game... please wait. Welcome back, qyongq the Yellow Draconian Air Elementalist. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Cast which spell? (? or * to list) Okay, then. Unknown command. You see here a -2 mace. You see here a -1 mace. You see here a +0 chain mail. You see here a -2 mace. You unwield your +0 dagger. The sword says, "Hi! I'm the Singing Sword!" x - the +11 Singing Sword (weapon) {sonic wave} Your movement speed is average. Your attack delay is about 1.5. Your damage rating with the +11 Singing Sword {sonic wave} is about 27 (Base 15 x 105% (Dex) x 101% (Skill) + 11 (Ench)). Unknown command. Cast which spell? (? or * to list) Okay, then. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a ring of willpower; > or s - a +4 ring of protection You remove your ring of willpower. You feel agile. g - a +6 ring of dexterity (worn) You aren't carrying any wearable armour. Unknown command. You aren't carrying any wearable armour. Unknown command. Magic restored. You see here a -2 war axe of distortion. You see here a bat corpse. A scorpion comes into view. The zap misses the scorpion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (empty space bonus: 3/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you but does no damage. x2 Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (empty space bonus: 3/8) You miscast Airstrike. You feel a sudden electric shock! The scorpion stings you but does no damage. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (empty space bonus: 3/8) The air twists around and strikes the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. x2 You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. x2 Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You slash the scorpion! The scorpion is almost dead. The scorpion closely misses you. You slash the scorpion! You kill the scorpion! Sif Muna accepts your kill. HP restored. Your magical contamination has completely faded away. You see here a scorpion corpse. You see here a scorpion corpse. You see here a bat skeleton. You see here an adder corpse. Found a leather armour. A white imp comes into view. The white imp shouts! The zap hits the white imp. The white imp is heavily wounded. The zap hits the white imp. You kill the white imp! Sif Muna accepts your kill. As you open the door, it creaks loudly! There is an open door here. You open the door. You open the door. There is an open door here. A hornet comes into view. Found 2 throwing nets. Found an escape hatch in the ceiling. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hornet (asleep, empty space bonus: 5/8) The open air twists around violently and strikes the hornet. The hornet is lightly wounded. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hornet (lightly wounded, empty space bonus: 8/8) The open air twists around violently and strikes the hornet!! The hornet is almost dead. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hornet (almost dead, empty space bonus: 8/8) The open air twists around violently and strikes the hornet!! You kill the hornet! Sif Muna accepts your kill. You feel power welling in your lungs. Your Long Blades skill gained 2 levels and is now at level 2! Found 9 gold pieces. l - 2 scrolls labelled BICIOQ LUGIGASO (gained 1) You now have 185 gold pieces (gained 9). y - 2 throwing nets As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. d - 5 scrolls labelled ABYPTO KYGIO (gained 1) You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You now have 199 gold pieces (gained 14). You open the door. Found a stone staircase leading up. There is an open door here. An ufetubus comes into view. An ufetubus comes into view. The ufetubus shouts! x2 The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus hits you. You slice the ufetubus!! The +11 Singing Sword goes toot-toot! You send a blast of sound all around you. You kill the ufetubus! Sif Muna accepts your kill. You kill the ufetubus! Sif Muna accepts your kill. There is an open door here. You start resting. HP restored. There is a stone staircase leading up here. z - 2 bubbling blue potions You open the door. There is an open door here. A lemure comes into view. The lemure shouts! You hear a shout! A lemure comes into view. The lemure shouts! A lemure comes into view. The zap hits the lemure. The lemure is lightly wounded. The zap misses the lemure. The lemure shouts! You hear a shout! Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of electrocution. There is an open door here. The lemure hits you but does no damage. Aiming: Caustic Breath Press: ? - help, Shift-Dir - straight line You breathe a spray of caustic vapour. The acid spray hits the lemure! The acid corrodes the lemure! The lemure is heavily wounded. The acid spray hits the lemure! The lemure is moderately wounded. The acid spray hits the lemure! The lemure is heavily wounded. The acid spray hits Pikel!! The acid corrodes Pikel! Pikel is heavily wounded. The lemure closely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (heavily wounded, corroded, empty space bonus: 1/8) The confined air twists around weakly and strikes Pikel. Pikel is severely wounded. The lemure closely misses you. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (severely wounded, corroded, 64% to hit) The zap hits the lemure. The lemure is severely wounded. The zap hits the lemure. The lemure is heavily wounded. The zap hits the lemure. The lemure is severely wounded. The zap hits Pikel. Pikel is severely wounded. The lemure hits you! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (severely wounded, corroded, 64% to hit) The zap misses the lemure. x2 The zap hits the lemure but does no damage. The lemure is severely wounded. The zap hits Pikel. Pikel is almost dead. The lemure hits you! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (almost dead, corroded, empty space bonus: 1/8) The confined air twists around weakly and strikes Pikel. Pikel is almost dead. The lemure barely misses you. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Pikel, wielding a +1 whip of electrocution and wearing a +0 robe (almost dead, corroded, empty space bonus: 1/8) The confined air twists around weakly and strikes Pikel! You kill Pikel! Sif Muna accepts your kill. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x3 You feel power welling in your lungs. Your Long Blades skill increases to level 3! Your Spellcasting skill increases to level 6! Your Air Magic skill increases to level 7! You have reached level 8! You feel agile. You start resting. HP restored. Saving game... please wait. Welcome back, qyongq the Yellow Draconian Air Elementalist. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. You start resting. Magic restored. Things that are here: a +0 robe; a +1 whip of electrocution There is an open door here. A - a scroll labelled QEOCUKHL IPHI You open the door. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is an open door here. You open the door. There is an open door here. B - 2 smoky silvery potions Found a stone staircase leading down. You now have 209 gold pieces (gained 10). A quokka comes into view. The quokka bites you but does no damage. You slash the quokka! The +11 Singing Sword dwells on sagas on the days of yore. You send a blast of sound all around you. You kill the quokka! Sif Muna accepts your kill. You open the door. There is an open door here. There is an open door here. You see here a +0 leather armour. Found a stone staircase leading up. You see here a +0 leather armour. There is an open door here. You open the door. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. An orc priest comes into view. It is wielding a +0 club. Found a staircase to the Ecumenical Temple. You slash the orc priest! The +11 Singing Sword cries out, "You certainly can't call me dull!" You send a blast of sound all around you. You kill the orc priest! Sif Muna accepts your kill. You see here a +0 club. There is a staircase to the Ecumenical Temple here. Done exploring. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1466-g32f9708e38 0.33-a0-1471-g7cd6d3b477 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [qyongq] Species: Yellow Draconian Job: Air Elementalist HP: 59/59; mods: 0/0 MP: 17/17; mod: 0 Stats: 10 17 19 Position: (22, 53), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase to the Ecumenical Temple Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 42 | 0/84 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 34 | 3 | 427 | 127/200 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 6 | 1445 | 197/416 Conjurations | X | 0 | 0 | 1 | 51 | 1/100 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 33 | 7 | 1576 | 176/400 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 209 #49: 209 Mutations: cold-blooded: 1 (innate) acid resistance: 1 (innate) armoured tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #23: +11 Singing Sword {sonic wave} eq slot #10, inv slot #15: amulet of regeneration eq slot #9, inv slot #18: +4 ring of protection eq slot #9, inv slot #6: +6 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ########........#......# ##### #........#....... ....# #..............## ###.# ##...........### #.# #...........# #.# ###.....#.....# #.# #.).#####.##### #.# #.####....# #.# #@# #.#### #.# ### #.# #.#################.# #...................# ##################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>