Dungeon Crawl Stone Soup version 0.34-a0-1596-g765122c258 (webtiles) character file. Game seed: 17753918038199529104 945 qyongq the Conjurer (level 7, 0/50 HPs) Began as an Armataur Conjurer on Dec 4, 2025. Was an Initiate of Ashenzari. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:07:36 (4566 turns). qyongq the Conjurer (Armataur Conjurer) Turns: 4566, Time: 00:07:37 Health: 0/50 AC: 12 Str: 12 XL: 7 Next: 89% Magic: 3/14 EV: 8 Int: 18 God: Ashenzari [......] Gold: 206 SH: 0 Dex: 11 Spells: 9/16 levels left rFire . . . (100%) e - +1 dagger (protect) rCold . . . (100%) (no offhand) rNeg + . . (50%) g - +3 leather armour {rN+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: roll @: lethally poisoned (0 -> -9) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons e - a +1 dagger of protection (weapon) f - a +1 dire flail of draining h - a +0 long sword Missiles b - 5 atropa-tipped darts Armour a - a +0 robe d - a +3 chain mail g - a +3 leather armour of positive energy (worn) Jewellery c - a +4 ring of protection (worn) Wands a - a wand of flame (5) Scrolls c - a scroll of blinking {unknown} e - a scroll of summoning {unknown} h - 2 scrolls of silence {unknown} j - 2 scrolls of teleportation {unknown} k - 4 scrolls of identify {unknown} l - a scroll of fog {unknown} m - a scroll of torment {unknown} q - a scroll of enchant armour {unknown} u - 2 scrolls of amnesia {unknown} v - a scroll of fear {unknown} y - a scroll of enchant weapon {unknown} z - a scroll of immolation {unknown} Potions s - a potion of cancellation {unknown} d - a potion of haste {unknown} f - a potion of enlightenment {unknown} n - 2 potions of heal wounds {unknown} o - a potion of attraction {unknown} p - 3 potions of curing {unknown} t - a potion of lignification {unknown} Skills: + Level 2.3 Armour - Level 1.3 Dodging - Level 2.1 Stealth - Level 5.0 Spellcasting + Level 6.3 Conjurations + Level 3.4 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 15% 3d6 14% 3 Sublimation of Blood Necr 4% N/A 26% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Leda's Liquefaction Alch/Erth 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Sif Muna Zin Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The water moccasin completely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the ogre. The ogre is heavily wounded. You feel very sick. Training target 5.0 for Spellcasting reached! Your Armour skill increases to level 2! Your Spellcasting skill increases to level 5! The searing ray hits the ogre! The ogre is almost dead. You feel very sick. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! You kill the ogre! You finish channelling your searing ray. You die... #. #.# ## #. #.# #. #.# ###.## #.## ##<#..# ####..## # ###...#.######......#### .......................+ ###...#)######......#### ##. #@# ###'###.# # ####.# #.....#.# #...#####....[#.# #.#.....#.ß...#.# #.#####.†..>..# #.# ###...ß.# #.# #.....# #.# #.....# #.# ###+### There were no monsters in sight! Vanquished Creatures Eustachio (D:4) Edmund (D:4) A water moccasin (D:5) An ogre (D:5) A centaur (D:5) 2 scorpions (D:3) A howler monkey (D:5) A bombardier beetle (D:4) A jelly (D:4) An orc priest (D:4) 3 iguanas Natasha (thrice) (D:3) 2 adders A shadow imp (D:4) 3 dart slugs 2 ribbon worms 6 orcs (D:4) 8 endoplasms 13 hobgoblins 3 jackals (D:3) 3 quokkas 5 ball pythons 3 bats 3 frilled lizards 5 goblins 7 kobolds 8 rats A spectral goblin (D:1) 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qyongq the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 440 | D:1 | Found a faded altar of an unknown god. 1083 | D:2 | Reached skill level 4 in Conjurations 1407 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/6 2203 | D:3 | Found a shimmering blue altar of Sif Muna. 2364 | D:3 | Encountered a scorpion 2374 | D:3 | Killed a scorpion 2375 | D:3 | Reached XP level 4. HP: 33/33 MP: 8/8 2409 | D:3 | Learned a level 2 spell: Searing Ray 2440 | D:3 | Encountered Natasha 2453 | D:3 | Killed Natasha 2623 | D:3 | Reached skill level 5 in Conjurations 2623 | D:3 | Reached XP level 5. HP: 38/38 MP: 1/10 2703 | D:3 | Encountered Natasha 2709 | D:3 | Killed Natasha 2754 | D:3 | Encountered Natasha 2759 | D:3 | Killed Natasha 2901 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3120 | D:3 | Found a shadowy altar of Dithmenos. 3298 | D:4 | Found a glowing silver altar of Zin. 3384 | D:4 | Reached XP level 6. HP: 45/45 MP: 9/11 3448 | D:4 | Reached skill level 1 in Translocations 3597 | D:4 | Encountered a steam dragon 3696 | D:4 | Encountered Edmund 3716 | D:4 | Killed Edmund 3717 | D:4 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 3717 | D:4 | Reached XP level 7. HP: 4/50 MP: 7/13 3895 | D:4 | Found a broken altar of Ashenzari. 3895 | D:4 | Encountered Eustachio 3903 | D:4 | Became a worshipper of Ashenzari the Shackled 3935 | D:4 | Killed Eustachio 3936 | D:4 | Reached skill level 6 in Conjurations 4252 | D:5 | Entered Level 5 of the Dungeon 4291 | D:5 | Reached skill level 1 in Armour 4498 | D:5 | Found a statue of an orb of entropy. 4498 | D:5 | Found a staircase to the Ecumenical Temple. 4498 | D:5 | Found a statue of an orb of entropy. 4565 | D:5 | Reached skill level 5 in Spellcasting 4565 | D:5 | HP: 2/50 [ogre/+0 giant spiked club (33)] 4566 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_b, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic D:3: layout_loops_corners, hellmonk_sif_muna_bookshelves, grunt_dithmenos_smoke_and_mirrors, uniq_natasha D:4: layout_gridville, mainiacjoe_overflow_24_doors, nicolae_ashenzari_skybound, lightli_corner_chamber, uniq_edmund, uniq_eustachio D:5: layout_loops_corners, temple_green Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 5 | 5.0 Conjurations | 4 5 6 | 6.3 Translocations | 2 3 | 3.4 Armour | 2 | 2.3 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 20 | 5 | 7 || 32 Melee: Unarmed | 20 | | || 20 Tailslap | 4 | | 4 || 8 Dagger | | 5 | 7 || 12 Cast: Magic Dart | 94 | 52 | 16 || 162 Searing Ray | | 13 | 10 || 23 Iskenderun's Myst | | | 2 || 2 Evoke: Wand of warping | 2 | | || 2 Drink: Magic | | 1 | || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 34 | 30 | 16 || 80 Leather armour | | | 28 || 28 Dodge: Dodged | 20 | 10 | 18 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4566 | 4462 | 104 | 430 | 3308 | 5 | 913.2 | Dungeon | 4566 | 4462 | 104 | 430 | 3308 | 5 | 913.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1123 daAuts D:2: 1117 daAuts D:1: 1015 daAuts D:4: 996 daAuts D:5: 314 daAuts