Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 2754331136125427711 53 rangeup the Chiller (level 3, -1/21 HPs) Began as an Octopode Ice Elementalist on June 19, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 4 of the Dungeon. The game lasted 00:01:54 (1378 turns). rangeup the Chiller (Octopode Ice Elementalist) Turns: 1378, Time: 00:01:54 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 87% Magic: 7/7 EV: 12 Int: 25 God: Gold: 88 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . g - +4 spear of the Globe {elec, Int+6} rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons g - the +4 spear of the Globe (weapon) {elec, Int+6} (You found it on level 2 of the Dungeon) Int+6: It affects your intelligence (+6). Magical Staves d - a staff of earth Jewellery c - a ring of ice Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} Potions a - 2 potions of magic f - a potion of curing {unknown} Skills: + Level 2.5 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.5 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 52% 1d8 4% 3 c - Ozocubu's Armour Ice 26% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 15% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. Found an escape hatch in the floor. There is an escape hatch in the floor here. An orc comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. An orc and an orc priest come into view. The orc shouts! x2 The orc priest moves out of view. You hear a shout! An orc comes into view. It is wielding a +0 hand axe. The orc priest looks satisfied for a moment. You start waiting. An orc is nearby! Reach: g) +4 spear of the Globe {elec, Int+6} Press: ? - help, Dir - move target Aim: an orc, wielding a +0 dagger (65% to hit and 55% to hit with your grab and squeeze) You reach to attack! You hit the orc but do no damage. You hit the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! You barely miss the orc. You grab the orc. You constrict the orc. The orc hits you with a +0 hand axe. You hit the orc. The orc is heavily wounded. You constrict the orc. The orc priest looks encouraged for a moment. The orc barely misses you. You hit the orc. Lightning courses through the orc!! You kill the orc! The orc shouts! You hit the orc priest. Your grab misses the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 club. You closely miss the orc priest. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 club. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .........#.# ##.#.....#.# ...........# ####.#####.######### #.....#.........# ..#####.#.##.######.## .....o...o...# #.# .o.....>#o#### #.# #...o##.#@# #.# #..o #.#.# #.# #.. #.#.# #.# #. #.#.# #.# # #.#.# #.# #.#.# #.# #.# #.# #.# #.# #.# #.# You could see an orc priest and an orc. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 5 giant cockroaches 2 hobgoblins 4 jackals (D:1) 2 orcs (D:4) 5 quokkas A ball python (D:1) 10 bats 4 frilled lizards 4 goblins (D:1) 9 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rangeup the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 695 | D:1 | Reached XP level 3. HP: 16/21 MP: 2/6 1025 | D:2 | Found a faded altar of an unknown god. 1160 | D:2 | Learned a level 3 spell: Frozen Ramparts 1164 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1257 | D:2 | Identified the +4 spear of the Globe {elec, Int+6} 1268 | D:2 | You fall into a shaft and drop 2 floors! 1378 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms D:2: layout_rooms, basic_ecumenical_altar, basic_altar, uniq_robin D:4: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 34 Constrict || 14 Tentacles || 12 Spear || 9 Cast: Freeze || 63 Armour: Skin || 46 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1377 | 1370 | 7 | 151 | 905 | 3 | 459.0 | Dungeon | 1377 | 1370 | 7 | 151 | 905 | 3 | 459.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 993 daAuts D:2: 274 daAuts D:4: 110 daAuts