rangeup Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -8, D:1) a bat corpse (skeletalised by now) (11, -17, D:1) a +0 sling (11, -4, D:1) a bat corpse (skeletalised by now) (11, -3, D:1) a +0 club (19, 1, D:1) a +0 short sword (19, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, 0, D:1) a +0 dagger 2 stones a kobold skeleton (30, -9, D:1) 6 stones (32, 1, D:1) a +0 pair of gloves (33, -17, D:1) a +0 short sword 3 stones (33, 15, D:1) 4 poisoned darts (35, -17, D:1) a jackal corpse (skeletalised by now) (36, -6, D:1) a +0 whip (48, 3, D:1) a +0 robe (50, -7, D:1) a frilled lizard skeleton (50, -6, D:1) a rat skeleton (53, 4, D:1) a +0 robe (57, 29, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 1, D:2) the +7 staff of the Meek {protect, meekguard} (unseen) (5, 0, D:2) 2 gold pieces (7, -3, D:2) a +0 dagger a goblin corpse (7, 11, D:2) a +0 club (9, -6, D:2) 16 gold pieces (9, 10, D:2) 2 poisoned darts (14, 2, D:2) 4 boomerangs