redmage2 Level 1 of the Dungeon (1, 1, D:1) a frilled lizard corpse (skeletalised by now) (1, 9, D:1) a +0 ring mail (2, 5, D:1) a +0 club 5 stones (2, 6, D:1) a quokka corpse (skeletalised by now) (3, 5, D:1) a ball python corpse (skeletalised by now) (11, 1, D:1) a +0 hand axe (18, 11, D:1) a +0 short sword 4 stones (20, 5, D:1) a +0 cloak (20, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, 11, D:1) a rat corpse (skeletalised by now) (34, 36, D:1) a +0 mace (39, 31, D:1) a +0 dagger (44, 17, D:1) a staff of conjuration (44, 31, D:1) a quokka corpse (skeletalised by now) (46, 19, D:1) a bat skeleton (49, 14, D:1) a +0 leather armour (50, 13, D:1) a bat corpse (skeletalised by now) (55, 40, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of haste (3, 7, D:2) a frilled lizard corpse (4, 15, D:2) a +0 dagger a stone a kobold corpse (6, 7, D:2) a hobgoblin corpse (13, 7, D:2) the +7 whip of the Boiling Point {drain, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (14, 20, D:2) a bat corpse (17, 8, D:2) a +0 club (18, 7, D:2) a +3 whip (unseen) (33, -7, D:2) a +0 sling (35, 1, D:2) a bat corpse (skeletalised by now) (36, 1, D:2) a +0 whip (38, 2, D:2) a +0 dagger